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Yes, but I don't call a game "WW1" and then make it a game that has nothing to do with the Great War. Maybe with the exception of some building styles of that era.
Ofc you can. i could imagine game where you are just family who are trying to survive hard time in Russia or UK. far from front etc. i even remember i saw gameplay from horror game game where ww1 was just metioned and that's all. So yep - there will be
Refugees, technology from this period etc. but this place far from warfare.
After all sengoku period take 100 years. So - in some places except higer taxes and more bandits, orphans, femine and temporery problem with trade it was calm
I wouldn't call a time when Japan is breaking up into hundreds of clans fighting each other "calm." And we are talking about a feudal system here, where you are subject to the will of your master. But we can argue for hours about our views. I just expect something other than "Medieval Dynasties" with Asian skins.
This won't be 1:1 reality - you could watch this in trailer + gameplay. It's like place when Ikko ikki rebelion manage to success then something go wrong and now it's almost no man land. So - almost nobody live here because of that.
Well.... so what do you expect? Cod is just call of duty with diffrent setting, historical Total war - diffrent periods yet after attila pretty similiar
30. Can we play as the evil bandits?
The narrative of Sengoku-era Japan is complex, and what we might call 'bandits' were actually a diverse group of outcasts with unique stories. You won't play as a bandit, but you'll have opportunities to interact with them in ways beyond combat, like trading and dialogue. Down the line, we're considering giving players a chance to exert influence over these groups.
32. Can we recruit friendly NPCs to help us fight enemy groups?
While we haven't planned for friendly AI assistance yet, you can certainly invite friends or online acquaintances to hop in and help with challenges in your game.
35. Will the game focus as much on combat as village building and survival?
Combat won't be the primary focus at launch, but we're aiming to offer players more combat-related options later. Keep in mind, combat will always be optional, and you can focus solely on building and surviving if you prefer.
19. What specifically made you choose the Sengoku period as the focus of the game?
The Sengoku-era, being a time of social upheaval, makes for a great setting for the rags-to-riches premise of a Dynasty game. The later Edo era had much stricter class divides, which would make a rags-to-riches story of a peasant claiming land and rising to legendary status seem rather implausible. However, the Sengoku-era already featured nascent forms of some of the traditions we now associate with Japan, like tea ceremonies or an early form of haiku. It’s a world both familiar and strange – providing a wealth of inspiration for an interesting setting to the game.
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26. Could you provide some insights into the combat mechanics of the game? How frequently will players be expected to engage in battle?
From the beginning, our objective was to craft a gaming experience that allows for the possibility of a pacifist run, where you could feasibly avoid combat and complete the majority, if not all, of the game without resorting to fighting. As such, while there will indeed be opportunities for conflict against both human and animal adversaries, evasion is a viable strategy.
The combat system in our game is designed to incorporate a variety of melee and ranged weapons. Players can choose between swift or powerful attacks, providing a broad range of tactics to consider when engaging with opponents. Initially, even skirmishes with small bands of bandits could be lethal, but through clever utilization of the game's features and mechanics, you'll find ways to tip the scales in your favor.
12. Are we able to serve a Daimyo/Shogun/Emperor or something of the like?
The setting of our game is unique, it's in the Peasant Kingdom, a province where the local daimyo was overthrown by a popular rebellion. Now, the land isn't ruled by a traditional warrior clan but is under the influence of a Hongan-ji temple. As a player, your primary interactions and quests will come from the temple. Moreover, as you perform actions and help others, your influence within the Peasant Kingdom will grow, positioning you as a true leader among the people.
24. With respect to the user interface and gameplay mechanics, will there be similarities to Medieval Dynasty? Could you detail the parallels or differences, particularly in relation to the game settings, options, and construction mechanics, when compared to Medieval Dynasty?
Since it is a game from the Dynasty series, there are some obvious similarities between Medieval Dynasty and Sengoku Dynasty in terms of interface and character control for example. We suspect that a lot of Medieval Dynasty fans are going to be interested in our game, so we wanted the basics to feel familiar. There are some important differences though, mostly because of our unique spin on some popular features and some completely new features. Sengoku Dynasty allows for more building customization and handles dynasty production significantly differently – mostly because the production is seasonal. We have also included features and quality of life improvements most requested by fans, like both first-person perspective and third-person perspective camera options right from the start.