Afterimage

Afterimage

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BossCharlie Dec 27, 2023 @ 6:53pm
Talk to me...Really worth it?
I'm in the mood for a SOLID Metroidvania...SOLID
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Showing 1-15 of 21 comments
shangerz86 Dec 28, 2023 @ 5:55am 
Absolutely SOLID. 100%'d it, all endings, all achievements, beat it 3 times, 130+ hours. Honestly it's become my favorite metroidvania ever.
I guess it depends on what you like most in MVs but while it's on sale, it's an easy recommend.
BossCharlie Dec 28, 2023 @ 6:39am 
Originally posted by shangerz86:
Absolutely SOLID. 100%'d it, all endings, all achievements, beat it 3 times, 130+ hours. Honestly it's become my favorite metroidvania ever.
I guess it depends on what you like most in MVs but while it's on sale, it's an easy recommend.

Fiiiine. I'll believe you. New game +?
shangerz86 Dec 28, 2023 @ 9:31am 
Not a traditional NG+, more like a short side story just named 'new game+'. It's short, less than an hour, separate to the main game and is necessary for the main game's true ending.
Last edited by shangerz86; Dec 28, 2023 @ 9:32am
Nicholas Steel Jan 7, 2024 @ 11:39am 
Of the several Metroidvania's I tried during Christmas sales, this is one of the 2 I did not refund. All the others I tested out had bad game feel/character momentum.
Cynicalkatt87 Jan 7, 2024 @ 2:46pm 
Originally posted by BossCharlie:
I'm in the mood for a SOLID Metroidvania...SOLID

It looks good, but its a really scattered experience,
D# Jan 11, 2024 @ 10:12pm 
Ive been enjoying it, well worth playing.
Denizsim Jan 14, 2024 @ 6:38am 
As a metrodivania lover, I can assure you that Afterimage is a solid Metroidvania.
It was one of the rare Metroidvanias that surprised me. When I started the game I thought it was a game as a few simple regions and a few mobs wandering around. However, at this point, I honestly did not expect it to be a game with as many diverse mobs and regions as HK. The last time I experienced this kind of feeling was while playing Aeterna Noctis. I can recommend this game to metroidvania lovers as a hidden gem too. :steamhappy:
sandyhanauer2 Jan 17, 2024 @ 7:52am 
Absolutely worth it. GREAT game.
lateralis Jan 21, 2024 @ 6:31am 
Having played numerous 2D platformers and metrovanias over the years, I'd say Afterimage takes inspiration from a lot of them(Hollow Knight, Bloodstained, Guacamelee, even Shovel Knight) and mixes them all together in a beautiful package.

The controls are lofty yet tight enough. The music and sound production are excellent. I like gritty, dark games so The Last Faith and Blasphemous 1 were my favs, but Afterimage has a lot of variety and themes in its levels. It's a great game and all the weapons are fun to use, Pretty SOLID.
Last edited by lateralis; Jan 21, 2024 @ 6:32am
Angel Jan 22, 2024 @ 5:59pm 
yep, great game
Zukuu Jan 27, 2024 @ 10:03pm 
It's big. But that's about it. It's not worth it at all, unless you want to play alongside a guide. You are lost with no indication where to go or how to get there. It's frustrating in a very bad way. It's very unremarkable in every other aspect.

And have fun with contact damage and dodge has no i-frames and often no means to avoid damage other than to eat it.

Devs have not understood what makes a good metroid-vania at all.
schindigg Jan 28, 2024 @ 12:50am 
Originally posted by Zukuu:
It's big. But that's about it. It's not worth it at all, unless you want to play alongside a guide. You are lost with no indication where to go or how to get there. It's frustrating in a very bad way. It's very unremarkable in every other aspect.

And have fun with contact damage and dodge has no i-frames and often no means to avoid damage other than to eat it.

Devs have not understood what makes a good metroid-vania at all.

While i can agree it can be hard to parse what to do and where to go sometimes, it's not that bad. You just gotta pay attention to the dialogue and read the quest descriptions as they update.

Also not sure why contact damage is a bad thing? And once you upgrade your dash you can dodge pretty much any damage if you get your timing down. Feels satisfying.

But to the OP topic, I'd say it's a SOLID 8.5/10. It reminds me of a mixture of Bloodstained, Hollow Knight, and Dust: An Elysian Tale (which is another highly under rated game in the genre). If it wasn't quite so hard to parse what to do sometimes i would give it a 9 easily. The combat is great and snappy with variety and world is pretty huge and varied. It's a great game all in all.
It takes a lot of time initially to progress through the early stages where you're lacking in skills, which can be a bit disheartening. However, once you've acquired sufficient skills, you're in for a delightful experience.
Rising Gale Jan 30, 2024 @ 7:54pm 
Originally posted by BossCharlie:
I'm in the mood for a SOLID Metroidvania...SOLID
Well if you were bad or just barely average and you dont have the patience beating your head against a wall months ago I would of said no but it seems they nerfed the default difficulty alot and provided a hard mode since I last played.
Zukuu Jan 31, 2024 @ 1:53pm 
Originally posted by schindigg:
Originally posted by Zukuu:
It's big. But that's about it. It's not worth it at all, unless you want to play alongside a guide. You are lost with no indication where to go or how to get there. It's frustrating in a very bad way. It's very unremarkable in every other aspect.

And have fun with contact damage and dodge has no i-frames and often no means to avoid damage other than to eat it.

Devs have not understood what makes a good metroid-vania at all.

While i can agree it can be hard to parse what to do and where to go sometimes, it's not that bad. You just gotta pay attention to the dialogue and read the quest descriptions as they update.

Also not sure why contact damage is a bad thing? And once you upgrade your dash you can dodge pretty much any damage if you get your timing down. Feels satisfying.
There is no timing to be had. You have to eat many boss patterns, since - again - no iframes on dash & contact damage. Playing with dagger + greatsword for the parry, some bosses actually hurt me when I want to attack with the daggers. The down greatsword special hurts me when I hit an enemy with it. Amazing game design right there. It's just dumb. Tanking hits and healing with pots and just dpsing a boss down is the best thing you can do.

That you might unlock an invincible dash in post game or in ng+ is irrelevant if you don't have it for the actual majority of the game.

Weapon skills also have animation lock, making them feel super bad. The input for some skills is also awful.
Last edited by Zukuu; Jan 31, 2024 @ 1:55pm
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