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On a side note this should probably be posted under guides rather than in the discussions area because this sort of info will get buried here.
You are free to explore whatever area you want first. You will be stop because you need a power, an item or you are rekt hard. This is the hints you need to know where to go next. Trial and errors.
"A is a dead end, let's go B and C and D.... Ah, E is open, ok. I will visit it, i'm rekt. Ok, i will go F and G.... Ah, I can go H without being underleveled, and it gives you a power to do C, cool."
Rince and repeat. You have your guide then. Search, explore.
I personaly never was blocked once or never asked myself where to go next : i just explored all the area i could at a time, saw a lot of blocked path, beat a boss or two, explored whatever opened by bactracking, rince and repeat.
However, i strongly agree side quests are pretty ♥♥♥♥ and some mechanics are not told to you (like healing or what some magic staffs do). You don't know where to go to complete it. You have to pray you encounter your goal when you explore or when you backtrack.
To come back to this guide, i was pretty lucky to find the manta before having the Whistle. Then, a dialog box told me i needed it and when i backtracked, i found the boss who dropped it. I put 1+1 together and then a lot of new areas opened.
The main words here is EXPLORE and use PINS on the map (chests, dead end, boss) !!!!
Ppl don't explore what they can at a given time, they just rush and don't backtrack enough. Then they complain it's too hard or they are lost when they could rekt hard the game.
True, the grind is also ♥♥♥♥, but you absolutely don't need to grind to beat any boss.
Kind of stupid to waste hours of grind when you can explore and beat whatever comes to you in the new areas (generaly, better leveled enemies).
You hit an impossible boss ? Try 2-3 times, get out to backtrack or explore more, come back later.
Just EXPLORE : boom, you are overleveled for the next 2-3 bosses. EZ.
New area opens, explore more : boom, overleveled again.
I again never needed to grind this game, the bosses were a cakewalk coz i was overleveled by exploring (except for the level 99 achievement, beated the NG+ boss with full xp up gears, 1.5-2 levels up at a time).
The bestiary tell you which level the enemies are (you need to remember where you fought them, kind of stupid to be honest)
On the other hand, I personally love this game because I approached it the same way @Steven described. I'm in the minority, but I like to get lost, map out all the dead ends, secrets, and optional equipment. Striking a balance between streamlining a Metroidvania experience and being vague (purposely or not) is difficult to do.
This is sort of dumb, but what pisses me off is that on my first play through the day it came out I completely avoided Ashen Canyon. I saw the Level 70-whatever pop-up and noped out of there. Literally explored everything until this was the only place left. Lo-and-behold that is exactly where I needed to go for the Manta. I'll leave the debate on the pros/cons of listing area levels, but this still annoys me to this day and I love this game.