Clanfolk

Clanfolk

Rane Jan 26, 2023 @ 6:47am
Suggest: Plant Mushrooms on TS in Fall
I sometimes end up with a plot of Tilled Soil that has various differing amounts of fertilization left in the different tiles, after the last harvesting has happened in the Fall and it's definitely too late to plant anything else. Anything under 49% is like, ok fine I won't be bothered because I'll just have to re-fert the whole thing in on Winter 10 anyway. But sometimes I end up with like... 75% fert, 85% fert on a tile. And I don't really like starting in Spring with various tiles at various Fert percentages, but also overlaying 85% fert with new fert feels like a waste.

I set my TS plots in 5x5 units, just because I like that look, so for example, a plot might be totally harvested in the fall and have percentages like:
75 75 75 42 42 75 75 75 75 41 74 74 41 41 40 41 42 41 40 42 40 74 41 42 42

: \

What if I could plant Mushrooms on Tilled Soil in the Fall, and they would soak up leftover fertilization percentages? So like, I imagine the following:
* Plant 1 Mushroom on a tile of TS. If the Moisture and Fert are over 50, the Mushroom gets 125% GR and soaks up fert at the same percentage that a Tree on TS does, which I think is 8% a day? I haven't written down values. The Mushroom starts at 1/9 and grows 2 the first day and 3 each day after that (assuming 125% GR). Auto-harvest will trigger at 9/9 Mushrooms.
* Auto-fert does /not/ trigger for Mushrooms, even if Auto-fert is enabled in the bottom right corner. (Alternately, have some kind of an option for 'yes/no auto-fert Mushrooms.' Maybe some people would really want to farm mushrooms this way, and would want auto-fert enabled for them.)
* If Moisture and Fert are below 50, the GR falls and fewer mushrooms per day will grow. (Mushrooms need moisture more than fert, really...)
* Auto-harvest of whatever is present will trigger on Winter 1.
* I can't decide if I think Auto-replant should trigger (even if it's enabled), because if I were planting some on, say, Fall 2, I'd get a harvest on Fall... 4? or maybe 5. I would have enough time to have another batch, so yes auto-replant. But if I'm harvesting on Fall 9, I don't really want to replant? Maybe auto-harvest should trigger, and it'll just be up to the player to keep an eye on things, same as when dealing with 'don't want to plant oats on Summer 9/10.'
* Auto-replant would not trigger on a tile that contains 10% or less Fert, even if that tile had just had Mushrooms harvested from it.

So this way, I can use up applied Fertilizer without feeling like I'm wasting it, and hey bonus mushrooms. Anyway, what do yall think?

(Alternately to this idea: this whole thing, but Grass. Like.... mostly I just want to not waste the already-applied Fert, but also start the Spring without having my fields be all WhAt PerCentAges Fert iS hAppeNing Herrrrrreeee, it just bugs me >_>)
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Showing 1-5 of 5 comments
Cabrab Jan 27, 2023 @ 10:24am 
I never thought about my fertilization levels on my fields. So it never bothered me like you describe it here.
I totally rely on mushrooms over winter but i feel like it would be too easy if you could plant them in autumn. I like that you thought of how to nerf it. Maybe if the mushrooms grow always slower on field than on trees.
So if mushroom growth on trees is 100% i think that mushrooms should never be able to grow faster than idk 80% or so compared to trees. Otherwise i feel like it would be too easy to misuse the idea behind your suggestion.

But i like the idea of mushrooms soaking up fertilizer - maybe faster than regular plants do. Just to get a little extra. As I said, i never really watched after my fertilization levels and always rely completely on automation because i never struggle with fertilizer. But in your gameplay it seems to help you a lot and if I could, i totally would plant mushrooms in autumn.
There would need to be some sort of explanation, though

What I think could also be really cute:
Imagine you have a tree next to your field. Your field is empty. On the tree grow some mushrooms. When the mushrooms are full (9/9) they "jump" over to the field and start to grow there.
When they reach max. growth on that tile, they "jump" to one or two neighbouring tiles and slowly spread over your whole field.
Maybe this could be an alternative to really plant mushrooms so it wouldn't be too easy.

Or lighting could play a role in here. Build a house, no floor, but a flied ... (just brainstorming here...)
Being able to grow mushrooms would be nice esp if you get the bonus from doing it on tilled soul.

Fertilisation, however, I have no shortage of .. alas
Rane Jan 28, 2023 @ 7:00am 
I'm currently doing a -3 map (inspired by another poster in another thread) so I'm spending every spare Fert I have to try to get some stuff to grow on the land. I always hit up my fields on Winter 10, so they don't have to spend time on Spring 1 when so much else is happening too; but overall I have noooo shortage of tiles I want to spread some fert on, and it means feeling like i'm 'wasting' it is like, sadface. (OTOH I could just, like... calm down about my fields, I guess >_> I just like them being even, you know?)

Maybe the tradeoff is, the mushrooms grow 'normal fast' (125%) on over-50-Fert TS, but less than that, they still soak it up at the Tree rate but their growth slows way down. Less to eat means less growing?
Cabrab Jan 28, 2023 @ 11:40pm 
I don't think yu need to calm down about your fields :D that was never my intention to make you feel like that. I just wanted to show another perspective because every player has other experiences with the game.

I'm interested in what the others think about it.
I think the growth should somehow depend on fertilizer-percentage but i'm not sure what's appropriate or op
TechRabbit Jan 29, 2023 @ 9:50am 
I don't think mushrooms need to be improved. Mushroom cultivation was experimented with China fairly early in the ADs but for Europe, it wasn't until the 1600s (300 years in the future from Clanfolk) that they started doing this. Before that, mushrooms were more a forage item.

The other thing is that mushrooms are too easy to gather now and I have a mushroom farm with no tilled soil that gets me thousands of mushrooms a year with only harvesting once every two days in Autumn and Spring. They also are extremely disliked and are only used as larder dust collection, rat trap bait, or pig food beyond year 3+.
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Date Posted: Jan 26, 2023 @ 6:47am
Posts: 5