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Also I, uh, apparently know nothing about chicken reproduction. Maybe I was thinking of fish, that the female lays the eggs and then the male comes along. Whups >_> I also, uh, haven't actually dealt with in-game Chickens in like...... a good little while. All I remember is 'omg there are so many chickens and now I have like an entire Pantry Shelf full of Eggs and there's nothing to do with them, my Folk aren't eating them : x' and that was like, four games ago. I only just the other day started picking up female Chickens from some Traders, to see how the Cooked Egg recipe seems to be faring... but I haven't gotten any males so I haven't seen at all how the game handles that part.
For the numbers, I would also prefere to keep even ones. so my feeling would say 4 on a 1x1 object or preferable 6 on a 1x2 (comparable to log shelves).
Lack of "sleep" isn't really the problem. Being outside in the rain is (once winter hits, being outside in the cold is even worse). You need to put animal beds under a roof so they have a place to shelter from the rain, and once it gets into fall, the beds need to be indoors in a warm room (with a critter door, since chickens can't use the barn doors).
If you don't have the animal beds yet, and the animals are in bad enough condition that you're worried they might get sick, you can manually order them to a sheltered location, and use the "stop" command to keep them from moving. Just make sure to keep an eye on them and un-stop them once it stops raining (or if their food and water gets too low). This isn't necessary unless their "care" stat is already really low; they can take a few days of rain as long as the weather is warm.
Yeah, I uh, am embarrassed to say what I thought bird mating mechanics consisted of. I guess I just brain-farted for a moment about how that happens. I should go strikethrough that part of my original post >__>
6 on a 1x2 wouldn't feel too light, if there are also 6 'separate' slots for the Eggs.
Chickens should also brood on more than one egg. Seriously, chickens don't sit on one egg at a time, a group of them will lay eggs in the same nest with one chicken sitting on them to hatch a batch of chicks. Ideally, I would like to see a separate 'brooding nest' so that we can actually gather unfertilized eggs from the other nests without separating our hens from roosters. Basically telling clanfolk to gather and eat all eggs except the ones in that nest (which is how we breed chickens, gather all the eggs from the other nests leave the one nest with a brooding chicken, yes we eat the fertilized eggs). We could even 'stop' the brooding nest for chicken population control (basically telling clanfolk to eat all the eggs). Right now managing unfertilized eggs is a PITA.
I would like to point out that cows look silly on a one tile bed... I think there should also be a 1x2 tile bed specifically for cows with all the other animals staying on the smaller beds. 1x2 tile animal beds could even open the door for having horses and creating barns with stalls.
The hens do produce unfertilized eggs sometimes, even if there are roosters present. Currently your people will automatically pick up all unfertilized eggs and move them to food storage; if you want to get rid of a fertilized egg, select it and hit the "bomb" icon, and it will be converted to an unfertilized egg, which someone will eventually collect and store.
I suspect a "container" for live animals would be awkward to implement. Also, if you want some sort of visual representation of the current occupants, it would look pretty strange, since the chickens would have to be depicted as much smaller than they are in the world if you want to fit 12 of them on 2 tiles.
O.o I've never gotten unfertilized eggs from my chickens. Maybe I run too many roosters? I don't know, but it is far from a reliable source of food to 'hope' for chickens to lay unfertilized eggs. As for manually 'destroying' EVERY SINGLE EGG... yeah that's a PITA. My solution in current implementation would be to separate male and female chickens but even that is a pain. Ideally chickens reproduce far too much for my tastes, I would really like to be able to just tell my clanfolk to just gather ALL the eggs.
As far as the chickens 'shrinking', honestly the chickens in game are HUGE, the size of a pig... up to the knee on my people. They could use some shrinking. I doubt they would do that for visual purposes, however the easy solution here is just like the other storage containers. The clay gets shrunk when put into its box, it doesn't look bad, most of the other things are altered in some way to fit into their containers too, none of it looks bad. Do those changes between the on the floor items and the in storage bother you? Having the chicken's head poking out of the bottom nests with chickens on the top sitting fully tucked in (as they do to keep extremities warm), would look just fine. It would work and look very similar to current pantry shelves which drastically cut the item of the bottom most shelf in order to make 12 items fit in the space of two (exactly like the chickens), and have it look good.
I'm not, at this time, pondering alterations to the fertilization time-schedule mechanic. I have, long ago, gotten accustomed to building separate barn areas and outdoor fenced-in grazing areas for my male animals and my female animals, to control the animal population. I would end up with insane amounts of leather and meat otherwise. When I want more sheep, I take a female sheep and walk her to the male side until she's pregnant, and then I walk her back. It's a little fiddly but I don't have to do it too often, and I easily end up with tons of animals by year 3-4. If I wanted fertilized eggs, I would send a rooster or two over for a day or so, then send him back. At this point, I'm only thinking of storage mechanics, to make having six chickens seem space-comparable to six sheep. (By which I mean, six chickens should take up less space than six sheep.)
My solution for this is slaughter/sell all roosters once I got enough chicken growing. It may not be nice, but it works.
Besides that, modified pantry shelves or something similar that requires to be mounted onto the walls sounds like a fine idea.