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The main thing is to learn how to manage your folks happiness.
Bonus tip: Happy folks work faster, keep all your folks as happy as you can afford.
It sounds like he needs to socialize more. Put him and his wife on Time Off status at the same time, and try to keep them near each other so they will talk.
PS: I assume your couple is married; if not they won't have kids. Or are you trying to recruit him as a husband for your lady? Same thing applies; he needs someone with free time so they can talk.
Never noticed that behaviour on my main save, but after starting an Orphan's game with 5 sheep, the folk regularly seeked alone time; them working by themselves away from the others satisfied their need to be alone in a few seconds, then they got a boost from it (Clanfolk mined iron by itself inside enclosed moutain freezer, mining is his favorite job).
I think it just procs from time to time. I have had clans who are all deliriously happy, on Free Time all day, tons of food and good clothing, the best of everything - and they still get it regularly. I think it's just a default occasional proc to mix things up a bit. If it prevents a pregnancy, I Just wait for the next night. It's gone by then.
There is no rhyme or reason for it. She is not working hard, isn't stressed or in need of anything. She has exactly the same conditions as the rest of the clan. Yet it's an almost perpetual debuff for her. I haven't seen it on anybody else in the clan. With no information on what causes it and no way to cure/prevent it, it's very annoying.
Edit: I did manage to cure one bout of Alone Time now, albeit brutally. I sent her to the far side of the map during a blizzard and Stopped her for the entire day. You want to be alone? OK, I'll let you be alone. That night, long after the clan had gone to bed, I un-Stopped her and let her trudge back, starving and with hypothermia, to the settlement. She had lost the Alone Time by the time she got back. Hopefully that will reacquaint her with the notion that being around people isn't necessarily a bad thing.
I have no time for Marlene Dietrich "I vant to be alone" types. This is 1300s Scotland, not a modern urban setting with therapists and Netflix and FaceBook. Clan members need to work together and get along.
I'll probably build an extra-stinky poop-hole out there, and then surround the whole thing with acres of Thistles. So next time, it'll take her even longer to get home and she'll have brambles in her botty too. If she wants to play the entitled prima donna, she must pay the price. Harsh but fair, I reckon.
But folk do have different social multipliers, some need more interaction than others; those who get too much interaction want Alone time. (Just like in real life, far too often those are just the ones that everyone else chases with free time gossiping when they could not care less and would be happier somewhere far from everyone (or in case of mothers, that someone would take the baby just for a moment so that they could breathe for a while before going back to task of being a loving parent ;D ))
Unless it' s a hidden bar that fills up over time and she will only take action to move the bar just above its critical level - like a worker at night eating only just enough to remove the Hunger debuff, then needing to eat again at sunrise. That maybe explains why she had Alone Time frequently but never for an extended period.
She certainly had more than enough opportunity to separate herself from others if she so wished. I sent her off to the edge of the map in early winter. The clan had been overwhelmingly on Free Time for the whole of fall (this is now year two) so she could have wandered off and stood in a field the entire day if she so wished. It's possible she did that but it wasn't enough. If so, then it seems my emergency measure of keeping her out long after dark and miles away from the settlement did the trick. She hasn't had Alone Time since and it's now a full season later in early spring. I've also kept an eye on her over the winter and she doesn't seem inclined to spend time away from others. She usually socialises in the gathering room along with 4-5 others, when there are plenty of other heated but empty rooms where she could be on her own.
I'm disinclined to give her special treatment. I don't tinker with priorities or allocating stations or jobs to individual members at all as it leads to glitches and bottlenecks ime. Everybody in the clan does whatever jobs are allocated and everybody shares the communal facilities. They each get their allocated bed and that is the only individual treatment I give. For the rest, it's Marxism all the way. :D
As they're all on Free Time, I also monitored their movements as they were free to go where they please. I did get one instance where the two lowest Social multi members were off on their own, while the bulk of the clan were in the gathering room. But I also had several other instances where the two loners were in the gathering room with the crowd and it was others (sometimes with high Social multi scores) who were off on their own somewhere. There wasn't a pattern that I could discern.
I don't think Blorf intended to make a post-partum depression simulator yet here we are.