族人 Clanfolk

族人 Clanfolk

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JonC 2022 年 7 月 24 日 上午 5:15
Animals dying of thirst and starvation right next to food and water
Hi Blorf.

Testing Version: 0.238


I made a save right after this if needed.
I have an auto save before, as well.


Example: Starving right next to food
https://steamcommunity.com/sharedfiles/filedetails/?id=2839717105


Moments after, bull died to thirst
https://steamcommunity.com/sharedfiles/filedetails/?id=2839717167


I have had over 5 large animals die this way since my in-game year started, which caught my attention.

They wait until they are desperate (0% bar) to try and find food or water.
Also, it does not seem to happen with juveniles.


I would think they would aggressively search out food when the bar is below 50% food or water.
最后由 JonC 编辑于; 2022 年 7 月 24 日 上午 5:18
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正在显示第 16 - 30 条,共 61 条留言
Wolvenna 2022 年 7 月 25 日 下午 5:42 
If you don't have the recipe for troughs you can place haystacks instead and they will eat from those if there is hay in them.

I've been trying to recreate the bug on a variety of save files and I haven't had success yet. Animals will sit on their beds until food/thirst reach 1000/10000 and will then use the troughs or haystacks to fill their needs.
JonC 2022 年 7 月 25 日 下午 6:56 
引用自 Wolvenna
If you don't have the recipe for troughs you can place haystacks instead and they will eat from those if there is hay in them.

I've been trying to recreate the bug on a variety of save files and I haven't had success yet. Animals will sit on their beds until food/thirst reach 1000/10000 and will then use the troughs or haystacks to fill their needs.

Hi Wolvenna.

I have a haystack in the room, I set it priority 10 with 1 open slot (200 hay) so it's always full.
For me it did not make a difference.
They will search out haystacks at times, but does not keep them from starving.
Blorf  [开发者] 2022 年 7 月 25 日 下午 7:12 
@skay24 If you have not done so, can you please send me a save with this happening? I don't think it is AI update related with so few animals. I would like to take a look. I am going to try to tackle this issue tomorrow and the more cases the better.
Skay24 2022 年 7 月 25 日 下午 7:52 
引用自 Blorf
@skay24 If you have not done so, can you please send me a save with this happening? I don't think it is AI update related with so few animals. I would like to take a look. I am going to try to tackle this issue tomorrow and the more cases the better.
Well my game killed the bad luck as I wrote had full 3 days of rain on 1st Summer the game start and had no feeding/water trough at that time,
The only thing will help is allow animals to go outside when it's raining. As animals are better protected when it come to weather.
最后由 Skay24 编辑于; 2022 年 7 月 25 日 下午 7:55
Rudiarose 2022 年 7 月 25 日 下午 8:36 
I had a Rooster do that. So did another streamer. The Roosters seem to have a pathing problem sometimes when they wallk in water. Even when you tell them to move they sit there for a while and sometime never move again and die.
Wolvenna 2022 年 7 月 25 日 下午 9:29 
@Rudiarose Remember that chickens need a critter door in order to come and go from a barn. They will not use barn doors unless ordered to do so. I don't know if that's your problem or not but I thought I'd mention it.

@blorf I do feel that the animals have too high of an aversion to rain. I grew up on a farm and our goats would graze when it was raining. They only sought shelter if the rain didn't let up and they were thoroughly soaked. However, I don't think this mechanic is actually a problem. I like having to provide shelter for my animals.

The only real issue I have with the animals is that they prefer grazing and outside water sources over anything in the barn which is kind of the opposite of how normal farm animals are.

(Clan folk also seem to prefer drinking and bathing outdoors even though I've got a water dipper and bath tub, but that's a separate issue)

My personal feeling is that if I've got troughs full of grain, hay, and water the animals should seek those food sources first. Then if that's not available, they can go out and try to find something outside. We can just turn off the troughs so they don't get refilled during months when there's plenty of grazing.

Edit: Clarified some paragraphs a bit
最后由 Wolvenna 编辑于; 2022 年 7 月 25 日 下午 9:45
ZenTime Gaming YT 2022 年 7 月 26 日 下午 9:29 
引用自 skay24
My problem I literary started game so all was in 1st summer for me....

Uh... You just started the game and had 12 animals in the first summer? How? Some sort of crazy custom scenario where you started with like 1 colonist and lots of livestock? I think you're stretching the boundaries of the game a little (a lot) beyond what's intended.

Generally, what you have to do is try to rush through the entire tech tree asap, with special focus on getting the animal food and water troughs, otherwise you're gonna have a very bad time (all your critters dying, that is) as soon as winter comes or it rains.
ZenTime Gaming YT 2022 年 7 月 26 日 下午 9:52 
引用自 Wolvenna
@Rudiarose Remember that chickens need a critter door in order to come and go from a barn. They will not use barn doors unless ordered to do so. I don't know if that's your problem or not but I thought I'd mention it.

@blorf I do feel that the animals have too high of an aversion to rain. I grew up on a farm and our goats would graze when it was raining. They only sought shelter if the rain didn't let up and they were thoroughly soaked. However, I don't think this mechanic is actually a problem. I like having to provide shelter for my animals.

The only real issue I have with the animals is that they prefer grazing and outside water sources over anything in the barn which is kind of the opposite of how normal farm animals are.

(Clan folk also seem to prefer drinking and bathing outdoors even though I've got a water dipper and bath tub, but that's a separate issue)

My personal feeling is that if I've got troughs full of grain, hay, and water the animals should seek those food sources first. Then if that's not available, they can go out and try to find something outside. We can just turn off the troughs so they don't get refilled during months when there's plenty of grazing.

Edit: Clarified some paragraphs a bit

I second the rain aversion thing, not realistic. Same for the animals preferring grazing/drinking outside vs in their shelter.

Both are among a number of things I'd like to see both for the sake of realism and also better gameplay. Like also:

- Being able to re-marry after a spouse's death (very common in medieval Scottish clans - and necessary as mortality was high)
- Fireplaces creating wood ash as opposed to charcoal kilns (which produce charcoal instead of ash because of oxygen deprivation)
- And my pet peeve: Make grass re-grow instead of the constant sow-harvest-sow cycle. It's not wheat or corn, it's green grass! Harvesting (mowing or grazing) grass doesn't destroy it, in fact it makes it release auxins to grow back even stronger! Hence why in order to have thriving grasslands, you need to have them mowed or grazed regularly. Still like that today and has always been that way.

P.S: I know that technically, wheat and corn are grasses, too but you know what I mean. :P
Titanium 2022 年 7 月 27 日 下午 3:09 
Hi all, same problem for me :/ some of my chickens are not feeding. They stay put and eventually die. I have a stock of seed, hay and water but they don't use it. Out of about forty chickens that I have, about ten are starving to death, the others have no problem. They don't even use the animal trap to get out anymore
Blorf  [开发者] 2022 年 7 月 27 日 下午 3:25 
Hi Titanium, can you please send me a save with this happening? I have a few but the more the better. I need to do some major AI task priority rework to handle the larger than expected creature load. It would be quite helpful. For now lowering the population and playing at 1x,2x speed should help. This is going to be a difficult issue to solve, but I will try.

Here is how to send the file:
https://steamcommunity.com/app/1700870/discussions/3/3413181204147029794/
Titanium 2022 年 7 月 27 日 下午 4:37 
引用自 Blorf
Hi Titanium, can you please send me a save with this happening? I have a few but the more the better. I need to do some major AI task priority rework to handle the larger than expected creature load. It would be quite helpful. For now lowering the population and playing at 1x,2x speed should help. This is going to be a difficult issue to solve, but I will try.

Here is how to send the file:
https://steamcommunity.com/app/1700870/discussions/3/3413181204147029794/


DONE !
Blorf  [开发者] 2022 年 7 月 27 日 下午 5:23 
Thanks very much. I have been wresting wit the scrollers for the traders all day to get them to show all those animals. Next I hope to figure out how to make the AI evaluate in different phases to prevent this lockup. That is going to be a nasty one I think. I appreciate the save!
Titanium 2022 年 7 月 28 日 上午 6:31 
You're welcome. Thanks for your work
oetzina 2022 年 7 月 28 日 下午 4:48 
I have seen livestock starving because the mother and baby animal are trying to meet for nursing but they keep missing each other. I observed how the lamb walked to where the mother sheep was while the sheep walked to where the lamb was. They didn't meet in the middle, they kept walking to where the other animal was before; they kept swapping places until they were at death's door. My game was lagging a bit because of 50+ clanfolk and 80+ animals. I don't know if it was because of the lag, it didnt happen before.
Blorf  [开发者] 2022 年 7 月 28 日 下午 8:27 
This is another case of the tasks not being able to update quickly enough to service all the livestock. Instead of re evaluating every 0.5 seconds, eventually when the numbers get to high it can take 2 seconds or more to rethink and in cases like that we get scenarios like are described here. I am going to need to tiered priority for the livestock AI. I already have 3 tiers. Humans, Livestock, and Wildlife, but the livestock are quite sophisticated by now and need a bit more. It will be a difficult task and I am having to weigh it vs fixing many other bugs.
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