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Modding question has been answered several times too: Yes, eventually, when the game is about ready. Not before that, since opening up modding at this moment would be definitely stupid.
The start of spring is basically winter. except the lakes unfreeze. No grass, no reeds, no berries, no mushrooms. So you can't make any tools other than the sickle, which is useless because there's nothing to use it on yet. It's freezing cold and rains almost daily, but you can't make any kind of roof or doors/windows, because they need straw. There are eels to catch, but no way to make an eel trap, because it requires straw. I don't think it's survivable, even if you bring a lot of food at the start, because you can't keep anything dry.
But reed grow fast, no ? Even without food, your folks will not die instantanetly...
I at least am not saying it would be impossible - but even with all my experience in the game, haven't managed that spring start challenge myself yet. Nor has anyone else admitted doing so.
If you join Clanfolk discord, we can direct you to a save (about 10 seconds from start) from just-demo-available, that turned to a spring start when full game became available, that you can load and test, or if you find some other way to deliver that save to you I'm more than willing to hear how you manage :)
(Yes, dev keeps old saves compatible with new gameplay ...new additions won't show up at game start but most of necessities can be acquired.)
So I don't see that as a barrier here
Without Mods games get boring a lot faster.
So, at least the possibility to use mods should be given, for any game.
Giving any support or encouragement to modding before that would be stupid for several reasons:
- every update would almost certainly break mods, and complaints about it are really boring to have to listen...
- about every bug that shows up from mods would be blamed on the game, and be sent to dev to handle (most likely without mentioning mods) and that would be complete waste of dev's time ...and before you claim it would not happen, rethink. There have been several cases on discord that someone comes to claim a bug - with using trainer programs. First time dev spent 2 days in trying to find what is wrong in _someone else's code_ ...and that delayed all other work for that 2 days... Luckily, latter trainer users' problem was found to be due to modding faster, without waste of development time.
- when done properly, mods into a game can be an asset - but proper mod support also takes time from dev, in finding potential bug points and repairing them ...and at this stage of game it is far more important to get game itself working for players than support just modders having their fun, sorry.
If you (general I-want-mods poster) can find a reasonable well thought factual refutements to these points, please tell them - but if the content is only "waawaawaa me wanna mods mods are c0000l" save the rest of us the trouble to wade through useless posts, please :)
tl:dr Modding support will appear AFTER the game is ready, not before.
Yes, but this is a single dev game. It's literally one person. So cool your jets, go play something else and wait for development to come along.