Clanfolk

Clanfolk

moony Sep 16, 2023 @ 2:55am
Can we please have mods to create new starting conditions?
The game is very good and entertaining but I would love to see the ability to define starting conditions.
I want to start in spring or witer or define some other conditions and maybe add new technologies to research/find.
I want to add new animals and traders and events and so on.

Can we please get something to make this possible?
Please :)
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Showing 1-15 of 15 comments
miauukisu Sep 16, 2023 @ 4:13am 
Starting in spring is in fact extremely difficult. In discord (old) challenges there's a save from pre-EA demo, that starts game in spring, and nobody has claimed that they'd managed it in over a year real time. (Challenge being getting past spring of year 2 and having same amount of people and livestock than at the start) - even I haven't managed it.

Modding question has been answered several times too: Yes, eventually, when the game is about ready. Not before that, since opening up modding at this moment would be definitely stupid.
Grace1957 Sep 16, 2023 @ 10:01am 
You do realize this game is still a work in progress right?Just play and enjoy and if you can't then just come back when it's finished.
daggaz Sep 17, 2023 @ 9:43pm 
Are lakes frozen in spring? Otherwise I cant see why that would ever be any kind of a challenge. Also mushrooms... Or was this before food was implemented?
Finjachan Sep 18, 2023 @ 3:28am 
Eels would be one of the few food sources. Mushrooms and berrys still need to grow. Even Grass and Reed start at 0 in the beginning of spring. So you have practically No building material+ food for your animals
Last edited by Finjachan; Sep 18, 2023 @ 3:31am
Philtre Sep 18, 2023 @ 7:18am 
Originally posted by daggaz:
Are lakes frozen in spring? Otherwise I cant see why that would ever be any kind of a challenge. Also mushrooms... Or was this before food was implemented?

The start of spring is basically winter. except the lakes unfreeze. No grass, no reeds, no berries, no mushrooms. So you can't make any tools other than the sickle, which is useless because there's nothing to use it on yet. It's freezing cold and rains almost daily, but you can't make any kind of roof or doors/windows, because they need straw. There are eels to catch, but no way to make an eel trap, because it requires straw. I don't think it's survivable, even if you bring a lot of food at the start, because you can't keep anything dry.
noirdelire Oct 6, 2023 @ 3:17am 
Originally posted by Philtre:
Originally posted by daggaz:
Are lakes frozen in spring? Otherwise I cant see why that would ever be any kind of a challenge. Also mushrooms... Or was this before food was implemented?

The start of spring is basically winter. except the lakes unfreeze. No grass, no reeds, no berries, no mushrooms. So you can't make any tools other than the sickle, which is useless because there's nothing to use it on yet. It's freezing cold and rains almost daily, but you can't make any kind of roof or doors/windows, because they need straw. There are eels to catch, but no way to make an eel trap, because it requires straw. I don't think it's survivable, even if you bring a lot of food at the start, because you can't keep anything dry.
Clear. Without straw, you are dead.
But reed grow fast, no ? Even without food, your folks will not die instantanetly...
miauukisu Oct 6, 2023 @ 7:17am 
Originally posted by noirdelire:
Clear. Without straw, you are dead.
But reed grow fast, no ? Even without food, your folks will not die instantanetly...

I at least am not saying it would be impossible - but even with all my experience in the game, haven't managed that spring start challenge myself yet. Nor has anyone else admitted doing so.
If you join Clanfolk discord, we can direct you to a save (about 10 seconds from start) from just-demo-available, that turned to a spring start when full game became available, that you can load and test, or if you find some other way to deliver that save to you I'm more than willing to hear how you manage :)
(Yes, dev keeps old saves compatible with new gameplay ...new additions won't show up at game start but most of necessities can be acquired.)
dissent Oct 6, 2023 @ 8:14am 
If you rolled a clan of all new juveniles and kept re-rolling them until they got Slow Metab, they'd survive better over the first six days or so, as the -2/s of Slow Metab negates the 2/s Food bar depletion of a new juvenile. However, the cold weather would cause them to still deplete their Food bar. They'd take longer to die but they'd still die, I reckon. Easier to just start in summer.
? Mark Oct 6, 2023 @ 9:07am 
Originally posted by Grace1957:
You do realize this game is still a work in progress right?Just play and enjoy and if you can't then just come back when it's finished.
Actually a very similar game, Prison Architect, had workshop avaialable on Early Access, and I had tons of fun with mods, besides when the game was actually released, many features added since EA were just taken from mods.
So I don't see that as a barrier here
moony Oct 6, 2023 @ 9:39am 
In my opinion, mods ensure longtimeplayability.
Without Mods games get boring a lot faster.

So, at least the possibility to use mods should be given, for any game.
dawidmal Jan 28, 2024 @ 2:17am 
i make mods
dawidmal Jan 28, 2024 @ 2:17am 
:)
miauukisu Jan 28, 2024 @ 2:48am 
You can start planning them etc - but you will not get official support, nor any assistance in making them before game is about ready to release.

Giving any support or encouragement to modding before that would be stupid for several reasons:
- every update would almost certainly break mods, and complaints about it are really boring to have to listen...
- about every bug that shows up from mods would be blamed on the game, and be sent to dev to handle (most likely without mentioning mods) and that would be complete waste of dev's time ...and before you claim it would not happen, rethink. There have been several cases on discord that someone comes to claim a bug - with using trainer programs. First time dev spent 2 days in trying to find what is wrong in _someone else's code_ ...and that delayed all other work for that 2 days... Luckily, latter trainer users' problem was found to be due to modding faster, without waste of development time.
- when done properly, mods into a game can be an asset - but proper mod support also takes time from dev, in finding potential bug points and repairing them ...and at this stage of game it is far more important to get game itself working for players than support just modders having their fun, sorry.

If you (general I-want-mods poster) can find a reasonable well thought factual refutements to these points, please tell them - but if the content is only "waawaawaa me wanna mods mods are c0000l" save the rest of us the trouble to wade through useless posts, please :)

tl:dr Modding support will appear AFTER the game is ready, not before.
Blaiyze Feb 4, 2024 @ 7:37pm 
Originally posted by moony:
In my opinion, mods ensure longtimeplayability.
Without Mods games get boring a lot faster.

So, at least the possibility to use mods should be given, for any game.

Yes, but this is a single dev game. It's literally one person. So cool your jets, go play something else and wait for development to come along.
Grace1957 Feb 5, 2024 @ 10:41am 
I would rather Blorf take his time and get it right than rush and put out some broken junk.
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Date Posted: Sep 16, 2023 @ 2:55am
Posts: 15