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b) family member must be opposite sex of worker that reached 10K satisfaction
c) you're not marrying them off... (your family member doesn't leave)... the worker is marrying in... (the worker stays)
i suppose you might perceive them being married in order of age, though that's just coincidence
i also suppose if you have two single adults of the same sex that it is possible it's coded to take the oldest of the two in that situation
It's definitely not in order of age because I've had clans where I have spinsters and bachelors who get to senior status without ever marrying whereas their younger siblings are all married.
The problem is that the longer you leave it, the less likely it is that they will marry. Workers tend to be younger, mostly from new adults up to around 1/3 of the way to senior. So the moment a single person with younger siblings hits middle age, the chances of the worker being closer to their age diminish day by day.
It's also not very convenient in clan management terms. I start the game with a clan of six: two parents and four children. The parents have the first baby, so the clan becomes seven. If each of the children marry quite quickly upon becoming adults, that is eleven. If they all have one child, that is fifteen. All in a short space of time. I might not want to grow the clan that quickly. So only marrying off some of them, and only allowing some couples to reproduce, facilitates more controllable clan growth and resource usage.
A crippled child ? I think we all know what would happen to that one. I think that a concept of physical appealingness and love is not a concept that was either known or important in that day and age.
Over all for the gameplay It doesn´t matter who marries first since there is no affection system or anything beneficial in the game. There is no reason to marry any character first or not. Don´t want to grow tha clan ? Don´t give them double beds.
There is also roleplay, not just game mechanics. Maybe I want that one branch to die off. Maybe that one character deserved it more thanks to great skills or character traits.
And are the character traits like "Hard worker" really random? Maybe Andrew/Blorf could integrate a bit of genetics.
So yeah, I would also like to decide who marries first. I even made the suggestion to marry cousins, so we need some more freedom of choice.
This is what I'd like to know. I have made many, many clans. In some of them, there is a preponderance of one trait which belonged to the patriarch/matriarch couple. I've had clans where five of the ten members have, say, Slow Metabolism or Heavy Sleeper. That could be random but suggests a degree of heredity.
But then other clans pass absolutely no traits to their offspring and can actually get the opposite, like two Jolly parents producing a Gloomy child. Which suggest randomness. I'm undecided as to which it is.
If you don't want a particular couple to reproduce, just never let them have a double bed. Marriage does not by itself cause children....