Clanfolk

Clanfolk

 This topic has been pinned, so it's probably important
Blorf  [developer] Jul 14, 2022 @ 9:16am
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Clanfolk Roadmap, Testing Branch, and Modding
Hi Everyone,

Here is an important link to Clanfolk's release announcement with all kinds of useful info.
https://store.steampowered.com/news/app/1700870/view/3388412789658793666

I want to use this thread as a place to discuss feature priorities and may end up creating a whole channel for it depending on the activity level.

I am excited to hear your ideas!
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Showing 1-15 of 58 comments
Blorf  [developer] Jul 17, 2022 @ 3:28pm 
First Weekend Update:
https://store.steampowered.com/news/app/1700870/view/5759558079456473997

p.s. (please join the testing branch, it is super active)
g-fourteen Jul 18, 2022 @ 2:26pm 
A # count on the tool tip would be useful when drag building, harvesting, for more accuracy in building, layout
SoULLeSs Jul 20, 2022 @ 10:23am 
I would like to ask you if you could do something. One thing that helped save me a lot of time in Rimworld was the change to the next villager key sort of thing, I used to press control to go back one pawn and alt left to the following one, just pointing that out, would be neat to have something like that in this game too

Edit: Having some sort of schedule where they work or just rest and relax with each others would be nice too
Last edited by SoULLeSs; Jul 20, 2022 @ 10:54am
YankelMyWankel Jul 22, 2022 @ 11:14am 
Is there to be combat implemented? Warring clans and issues with the English crown were very real and hope this is a planned implement... i just saw this on my store page and am very close to buying, it's a done deal if combat is to be implemented.
Blorf  [developer] Jul 22, 2022 @ 11:25am 
Hi, Raids will not be a focus in Clanfolk. I am sure people will mod it in, but if combat is a deal breaker for you, I would wait for the mods.
SoULLeSs Jul 22, 2022 @ 11:46am 
Originally posted by Blorf:
Hi, Raids will not be a focus in Clanfolk. I am sure people will mod it in, but if combat is a deal breaker for you, I would wait for the mods.

I think simple things such as more wildlife (boars, wolves, bear) would already be a good addition
I would love to see some rituals or holidays =)
Hunter Wolf Jul 24, 2022 @ 4:46am 
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A wee request fae me, as th' gam is based in bonnie scotland cuid ye uise scots wurds. Cuid ye chaynge lakes tae lochs. Ah ken tis wee, it'd be muckle appreciatit`.
Last edited by Hunter Wolf; Jul 24, 2022 @ 4:47am
Blorf  [developer] Jul 24, 2022 @ 9:25am 
Oh heck you are right about lochs
miauukisu Jul 24, 2022 @ 9:31am 
Full scots translation would be absolutely fabulous too (and gaelic one as well ;D )
upjoa Sep 25, 2022 @ 4:54am 
I would love to see horses, and they could pull carts to collect items across the map. Making it easier on the clanfolk. Also dogs that might help hunt.
IndigoSolution Sep 25, 2022 @ 5:56am 
I would like to be able to forbid consumption of certain food items or otherwise encourage consumption of other foods. This would useful in the fall when I want my folk to really ramp up dried mushroom production for the winter while they polish off the remaining berries, game, and non-preservable foodstuffs.

Would also be cool to have a "keep minimum" feature so I can keep the serving table in the Inn stocked with goods while preserving a separate table for the rest of the clan.
Helios Sep 28, 2022 @ 1:17pm 
Originally posted by IndigoSolution:
I would like to be able to forbid consumption of certain food items or otherwise encourage consumption of other foods. This would useful in the fall when I want my folk to really ramp up dried mushroom production for the winter while they polish off the remaining berries, game, and non-preservable foodstuffs.

Would also be cool to have a "keep minimum" feature so I can keep the serving table in the Inn stocked with goods while preserving a separate table for the rest of the clan.
You could just lock the door leading to that room.
IndigoSolution Sep 28, 2022 @ 2:49pm 
Originally posted by Helios:
You could just lock the door leading to that room.

I guess you could, but that would prevent you from adding to your winter stockpile.

Locking and unlocking rooms to allow temporary access while babysitting the space to prevent hungry folk from eating the goods introduces an unnecessary element of micromanagement and is a clunky solution given the needs.
Blorf  [developer] Sep 28, 2022 @ 7:50pm 
Originally posted by IndigoSolution:
I would like to be able to forbid consumption of certain food items or otherwise encourage consumption of other foods. This would useful in the fall when I want my folk to really ramp up dried mushroom production for the winter while they polish off the remaining berries, game, and non-preservable foodstuffs.

Would also be cool to have a "keep minimum" feature so I can keep the serving table in the Inn stocked with goods while preserving a separate table for the rest of the clan.

I will be hopefully getting a tickbox for disabling food use in the inventory menu in the near future. This is on the radar. For now, if you have a storage object that you don't want to be used, you can let it get filled and then press the stop button on it. Storages were recently updated such that they do not allow items to be taken from them when stopped. This will allow you to make a seed bank for example.
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