Clanfolk

Clanfolk

[Very difficult scenario] Branches & clay jugs
I'm trying my luck in a very difficult scenario with only one boy and all the options.

Unfortunately, I've already died in two winters.

It seems to me that crafting clay pots is the bottleneck.

If you don't have any clay pots before the water freezes.

So that doesn't seem possible with one boy.

However, it really bothers me that you can only heat with branches.

For example, I died in the last two winters because I constantly had to collect branches. The new options make it extremely cold.

What I find completely unrealistic is that you can't use logs for heating; you should at least be able to chop them into firewood with an axe.

Unfortunately, there's only a sawmill quite far down the research tree that can convert logs into branches. That's pretty stupid.
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Showing 1-15 of 19 comments
Philtre Apr 19 @ 8:14am 
This sort of scenario is a self-imposed challenge, and the only reason to do it is precisely *because* it is very hard and you have plan carefully to make it work. As long as it is possible (which it is), I don't see a need to change the mechanics to make it easier.

With one juvenile, I would suggest that you plan for not having clay jugs at all your first winter. Clanpeeps can eat ice from lakes and rivers for water; it will make them cold and unhappy, so they will wait until they are actually losing health from dehydration first, but as long as they have a place to warm up and all of their other needs met, they can heal back from the damage while sleeping, and it will provide enough water to keep them alive.

Regarding branches, in this kind of scenario it is best to set up near an area with a lot of trees, and not harvest the branches closest to your home until winter actually starts. Keep the house small so that it is easy to heat and try to stockpile branches from further away before winter starts.
Graf_Eisen Apr 19 @ 12:10pm 
Thanks for the tips, I didn't know they could eat frozen water.

But the game's logic is pretty poorly developed.

On the third attempt, the boy kept running back and forth between the frozen water source and the fire pit.

On one level, he's dehydrated and needs a drink immediately; on the other, he's cold.

So he ran back and forth nonstop, but didn't drink anything. Instead, he turned back just 1m from the source until he died.

Unfortunately, this kind of thing ruins the fun of the game, aside from the challenge.

I rolled a "slow metabolism" trait for the young one this run.
Pretty overpowered, I think the trait helped me survive until midwinter this time.
Food reserves might have worked this time. But wood is a factor, as I said, and as I mentioned, the stupid AI.
Finjachan Apr 19 @ 12:40pm 
yeah that is a know n bug that the dev is trying to fix. so it would be great if you have a working save where this behaviour is reproducible and sent it to him.

so far my tip is...the water is too far away and needs to be closer,,,,
you can also use peat and a peat stove to heat in winter. branches will then only be used for cooking (if the peat stove makes the room warm enough)
Philtre Apr 19 @ 2:45pm 
Originally posted by Graf_Eisen:
On the third attempt, the boy kept running back and forth between the frozen water source and the fire pit.

On one level, he's dehydrated and needs a drink immediately; on the other, he's cold.

So he ran back and forth nonstop, but didn't drink anything. Instead, he turned back just 1m from the source until he died.

Yes, the AI has problems with cases where there are multiple critical needs simultaneously; for the moment, your best bet is to prevent such situations from arising. As Finja mentioned, having the house be very close to a water source helps. It also helps if the house is at a good warm temperature (which for this kind of scenario mainly means keeping it very small), and if you have as warm clothing as you can get (ideally a full set of furs plus a sackcloth shirt and bottoms). But if all else fails, you can micromanage what they are allowed to interact with to try to force them to attend to the most urgent need; for instance, lock the person out of the house so that they have nothing to do but eat ice, then let them back in once they have refilled their hydration.

Originally posted by Finjachan:
you can also use peat and a peat stove to heat in winter. branches will then only be used for cooking (if the peat stove makes the room warm enough)

The peat stove is fantastic for heating in general, but it is not very achievable for the first winter in a juvenile-hermit scenario like the OP is trying.
Is getting bricks and tiles too difficult? Or harvest taking too Long? (Then one who Likes harvest would be good)

I mean 10 gather Clay Jobs (4 for 50 for bricks, 4 for 50 tiles and 2 for 100 Clay) + cutting some trees...
But it's a Long Time since i did single juvi...
Chai Apr 19 @ 3:23pm 
Now that there are caves/overhangs try finding a map that has a cave close, VERY close to a water source. (You may have to do a custom map) Keep your cave/house limited to a space for 1 bed, the fire, and any animals that you have.
Rush the kiln if you can. If you can't, you can't.
For a single Juv, set a rabbit trap for food & fur.
Good Luck :)
Philtre Apr 19 @ 3:27pm 
Originally posted by Finjachan:
Is getting bricks and tiles too difficult? Or harvest taking too Long? (Then one who Likes harvest would be good)

I mean 10 gather Clay Jobs (4 for 50 for bricks, 4 for 50 tiles and 2 for 100 Clay) + cutting some trees...
But it's a Long Time since i did single juvi...

If you have the game on "the works", it's really pushing it to try for the kiln with a single juvenile. The long work time and low harvest yield options really limit what you can get done.
sakasiru Apr 20 @ 9:19am 
Originally posted by Finjachan:
Is getting bricks and tiles too difficult? Or harvest taking too Long? (Then one who Likes harvest would be good)

I mean 10 gather Clay Jobs (4 for 50 for bricks, 4 for 50 tiles and 2 for 100 Clay) + cutting some trees...
But it's a Long Time since i did single juvi...
You will just never reach the tech level/ idea points in time. It's hard enough with a couple of adults. At "the works" difficulty, progress is extremely slow, you'll be glad to have a cave shelter, food and heat by winter.
TechRabbit Apr 20 @ 10:04am 
It is possible to get the kiln by winter as a hermit juvi on the works and idea points mode , it just takes a lot of micromanagement and some thinking. People always default to the peat stove for heating which is very much the wrong way to go. The HARD part of juvi hermit works is getting clothing.
MamaMOB Apr 20 @ 7:36pm 
Originally posted by Chai:
Now that there are caves/overhangs try finding a map that has a cave close, VERY close to a water source. (You may have to do a custom map) Keep your cave/house limited to a space for 1 bed, the fire, and any animals that you have.
Rush the kiln if you can. If you can't, you can't.
For a single Juv, set a rabbit trap for food & fur.
Good Luck :)
This is why I think we need an entire section dedicated to seeds. Your seed world is vitally important. Especially depending on what type of game style you're playing. It'd be really helpful to just have an entire section that has seeds and obviously the modifiers.
gata_bella Apr 21 @ 10:51am 
So it's *really* harsh, but if you have a clan member stuck between getting warm and whatever else he needs to do:
1. Set the front door (door between outside and inside) to the highest lock level.
2. Set the clan member's lock level to something lower once the person is outside.

The clan member wont's be able to go get warm, so he/she will go do the task. Just remember to fix the lock level so the clan person can get back in to warm up eventually.
Chai Apr 21 @ 12:18pm 
[/quote]
This is why I think we need an entire section dedicated to seeds. Your seed world is vitally important. Especially depending on what type of game style you're playing. It'd be really helpful to just have an entire section that has seeds and obviously the modifiers. [/quote]


Yes, seeds are important. They do not need to stay above freezing so they can be kept under a roof without being in the fire warmed "house".
Only humans, animals, and drinking water need to be kept warm.
With only one juvenile doing all of the work, it saves sticks to only heat what needs to be warm.
MamaMOB Apr 23 @ 6:41pm 
Originally posted by Chai:

Yes, seeds are important. They do not need to stay above freezing so they can be kept under a roof without being in the fire warmed "house".
Only humans, animals, and drinking water need to be kept warm.
With only one juvenile doing all of the work, it saves sticks to only heat what needs to be warm.

I meant map seeds. Sorry for not being clear.
Last edited by MamaMOB; Apr 23 @ 6:42pm
Ilthe Apr 23 @ 8:01pm 
There is a section for map seeds on discord, if I remember correctly - haven't been there in a while, my discord is being cranky lately.

But yeah, it would be cool if here, on forums, would be a section for posting map seeds.
MamaMOB Apr 27 @ 6:03pm 
Originally posted by Ilthe:
There is a section for map seeds on discord, if I remember correctly - haven't been there in a while, my discord is being cranky lately.

But yeah, it would be cool if here, on forums, would be a section for posting map seeds.
I'm old and I don't understand Discord. That's why I keep coming here.
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