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On spring 9, the freezer fell below freezing for the first time (regained freezing power during the night). On Summer 2, all jugs were thawed. So I had about three days of "cooling" period before the whole thing fell apart. On the one hand, it's great that supplies keep fresh well into spring. But because of the slow growth, summer is getting worse. First, by day 5 of summer berries still aren't ripe. I mostly rely on mushrooms that actually grow well in the rainy climate that early in the year, but I feel that berries are basically useless as a food source atm, especially once you are actually able to harvest them in the last days of summer, you can't really stock them due to no freezer.
The combination of floodplains and rainy weather still makes the floodplains completely useless for planting. They flood for most of spring (i actually planted some flax there which was killed after two days) and the slow growth makes it impossible to get a harvest in only in the summer month before it will certainly flood again in autumn. In fact, I planted most of my stuff in the first days of spring and it's at around 80% right now (without fertilizer but well watered), so I doubt I can manage even two harvests this year. Also i'm a bit worried how much seeds I will get out of a harvest.
Some suggestions: Increase growth speed for wild berries or give us a way to preserve them quickly (mmmh, jam!). Prolong the "cooling" period of the freezer mechanic at least a few days (but it would be nice if it worked throughout the year actually). Also consider giving some food more shelf life. Onions and neeps should easily keep fine for a year as long as you store them in a dry place and make for a good first step in agriculture before players can get to flour/bread as a reliable and storable food source. It's pretty unrealistic that there is just nothing that will keep for a decent amount of time, regardless of what you do to store or preserve it. It's great to get a feeling for seasonal food, but there needs to be a way to slowly stock up supplies across the seasons for a growing clan.
Building still is horribly slow. I now have a clay pit that increases the gathering speed but it's pretty far from my house (why can't I build those in the floodplains? At least they would be useful that way ...)
Traders come a bit less often but not so rarely that I perceive it as a challenge, but then again, I never relied on traders all that much. Maybe it will become a bit annoying when you are at the stage where you drown in leather and straw and can't get rid of it fast enough, but I'm still far from that.
Wolves are hella agressive for some reason. They have killed three out of six sheep so far despite me having 5 dogs to guard them. Also, I'm worried if I'll ever be able to build a pasture big enough to feed my lifestock. A sheep eats 5 tiles of grass at once! Maybe tone down their hunger a bit too or make grass more nutritios again or a small flock immediately grazes off a whole meadow.
I also had lightnig strike my home and burn off a portion of my straw roof but my clan got it under control quickly. The amount of fires during every storm is concerning though and I feel very lucky for the constant bad weather or my whole map would probably be burned down by now.
Questions:
I have a couple reports of Heavy Rain/Snow mode not working, are you finding you are still getting a LOT of heavy rain? I will be reviewing if I broke this, this morning.
Also, for the cooler room, was your room in a mountain or stand alone? I am wondering how far the cooling would last in a mountain as I was hoping it would be able to extend in a few more days.
Livestock/Wolves wise, I did not change anything with their hunger or grass nutrition, but there may be some unexpected side effects somewhere. I will look into that too.
I don't have heavy rain constantly, but some kind of rain pretty much every day in spring and autumn. I don't know how "normal" rain inflluences the floodplains but the fields began flooding on the first day of spring and kept being flooded until the first day of summer straight. They gained about 4% of fertilisation during that time, so way below any level where it would make sense to plant anything there during summer. Summer was pretty dry and the fields needed watering nearly every day.
I was surprised by the wolves too as you didn't mention anything about an increased difficulty. Due to the slow growth my sheep need to go further from the house to find grass so that may cause more attacks, but I'm under the impression that wolves in earlier games rarely attacked lifestock, especially with dogs nearby, when other wild animals were on the map to hunt. But this time they ignore most wild animals and come for my sheep constantly. My dogs kill 3-5 wolves per raid so they are still very effective in defending my sheep, but if they are too spread out a wolf might get lucky. Also killing so many wolves usually made the rest of the pack leave the map for a while, but I have to deal with them about every other day now.
I have been very curious as to the exact time the freezers will melt and how long the cooling will last. I did a lot of experimenting in my debug mode, but it is not the same as a real game being played normally.
I have now built a new freezer room with twelve palettes but it isn't under a mountain roof anymore (I chose rock roof but unless you changed the effects of the standard roofs it won't make any difference). It can be completely shut off from the storage with vents since I wanted to try how the ice itself behaves if each tile is a source of freezing, but I suppose the general outside temperature will still melt it eventually?
Note, if you add a vent to the outside, the jugs could re-freeze more quickly in winter as well, but I don't think that will be needed. Just be sure to close the vent in the spring.