Clanfolk

Clanfolk

LILCHIEF Jul 25, 2024 @ 7:30am
Food/Meat Spoilage
Anyone found a way to stop food/meat going of? Like some sort of fridge freezer etc :) Thanks
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Showing 1-11 of 11 comments
Dark Helmet Jul 25, 2024 @ 8:11am 
Yes you can cool one tile and add chlorine and the food is good forever

https://steamcommunity.com/sharedfiles/filedetails/?id=2801838073
Last edited by Dark Helmet; Jul 25, 2024 @ 8:13am
TechRabbit Jul 25, 2024 @ 8:58am 
Originally posted by LILCHIEF:
Anyone found a way to stop food/meat going of? Like some sort of fridge freezer etc :) Thanks

You can do exactly that. Each ice jug cools the air down to freezing for 1.5 tiles and mountain roof tiles reduce the temperature of a room by about 5c. You can also make a room like I did that creates ice jugs any time of year

https://steamcommunity.com/sharedfiles/filedetails/?id=3296573649
https://steamcommunity.com/sharedfiles/filedetails/?id=3296573682
Philtre Jul 25, 2024 @ 2:08pm 
Originally posted by LILCHIEF:
Anyone found a way to stop food/meat going of? Like some sort of fridge freezer etc :) Thanks

To expand on TechRabbit's answer, here are directions for a simple freezer: make a room with no heat sources (windows are fine, they don't affect temperature), and place one jug pallet (holds 6 jugs) for every 9 tiles of floor space (the easiest way to do this is to make a 9-long-by-whatever-wide room and line one of the short walls with jug pallets). Fill all the pallets with water jugs (make sure they are 100% full or the math will be off). In the winter, the water will freeze into ice; then stop the entire pallet (the circle-with-a-line-through-it symbol on the pallet's infobox) to keep your people from taking the ice jugs, and the room will stay frozen forever.

If the room is dug into a mountain, the room will be naturally colder and you can use less ice, but I'm not sure on the math on that so I always stick with the one-pallet-per-9-tiles rule of thumb (you can replace the walls to make them look nicer and it will still get the mountain effect, just make sure you do not let the roof cave in - the natural mountain roof is what confers the effect).
Finjachan Jul 25, 2024 @ 8:52pm 
No need to Stop the pallets If they are at 10 prio (or your highest prio for any Jug pallet) and you never use any thaw ice command. (Works for me since my First freezer, Just in case you don't Like the Stop sign)
Last edited by Finjachan; Jul 25, 2024 @ 8:53pm
Philtre Jul 26, 2024 @ 8:53am 
Originally posted by Finjachan:
No need to Stop the pallets If they are at 10 prio (or your highest prio for any Jug pallet) and you never use any thaw ice command. (Works for me since my First freezer, Just in case you don't Like the Stop sign)

If they don't have enough water, they can autonomously take ice jugs and leave them in a warm room to melt. If you have a well, or micromanage thawing ice to make sure they never run out of water, or have so many jugs in general non-freezer use that they will always have some other ice jug to melt, it's not a problem, but if you don't want to have to ever think about it the most certain fix is to stop the pallets or wall off the jugs or something.
Finjachan Jul 26, 2024 @ 10:23am 
Like autonomously make the thaw ice Jugs in the fire? Or move them from one pallet to another? (Because that they won't do If all Jugs in the freezer are of a Higher prio then the Rest)
LILCHIEF Jul 29, 2024 @ 7:01am 
Thank you everyone! :)
Philtre Jul 29, 2024 @ 9:19am 
Originally posted by Finjachan:
Like autonomously make the thaw ice Jugs in the fire? Or move them from one pallet to another? (Because that they won't do If all Jugs in the freezer are of a Higher prio then the Rest)

if there is ice but no water, they will take ice jugs and leave them near a heat source, just on the floor. I haven't tested this extensively, since I don't like to let them do that, but in the few cases where I've tried, just raising the priority on the jug pallets wasn't enough to stop them from taking the ice for this purpose.
Finjachan Jul 29, 2024 @ 10:06am 
That's so Strange^^...how does that Task Spawn? (Meaning how do they know it's near a fire place, or do they Just put it into a warm room? How does it get decided that THAT Spot on the ground is where the Jug will go (They need a Location to do/Finish a Task))
Have you Seen them do it? ^^ What is the "Task" called?
Seems Like a way to prevent your clanfolk from dying from dehydration ^^
Philtre Jul 29, 2024 @ 6:18pm 
Originally posted by Finjachan:
That's so Strange^^...how does that Task Spawn? (Meaning how do they know it's near a fire place, or do they Just put it into a warm room? How does it get decided that THAT Spot on the ground is where the Jug will go (They need a Location to do/Finish a Task))
Have you Seen them do it? ^^ What is the "Task" called?
Seems Like a way to prevent your clanfolk from dying from dehydration ^^

I don't recall what task icon shows up when they take the jugs to a warm room to passively melt, but the behavior has been in the game for a very long time; I think it was already there when the game first hit early access. I suspect it uses the same logic that makes them stand next to a fire when cold, even if the room as a whole is warm enough that there's no difference for the tiles next to the fire.
kingrattus Aug 19, 2024 @ 1:16pm 
Originally posted by Dark Helmet:
Yes you can cool one tile and add chlorine and the food is good forever

https://steamcommunity.com/sharedfiles/filedetails/?id=2801838073
besides your comment being for a completely different game, I was just about to start a new game of ONI and this tip will help my new game. Im a master of everyone dying as I can never make enough O or food lol
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Date Posted: Jul 25, 2024 @ 7:30am
Posts: 11