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Rapporter et oversættelsesproblem
If you find points are coming in too slowly, you may want to look into the Tinkering Bench; make several of them, lock each one to a specific user, and set up a queue to do a couple of rounds of tinkering per day in the skill that the owner is best at. Personally I haven't used the benches much on the points mode games I have played, because I felt I was getting enough points from their normal work, and I didn't want to spend the time or resources on tinkering. Points mode does slow down tech development (which is kind of the point), especially for smaller clans, so you need to be selective about what to spend your points on.
Well yeah mood matters, but time wasted on abandoning tasks beecause a kid wants to poop is horrendous.
Its much worse than hunters who carry back a kill, but then decide to drop it because they are hungry and animal instantly rots in the rain.
By the way, by day 4 of winter im swimming in food, got over 40 cookced meat and it keeps comming.
I made 100 planks, got 200 bricks, like 2000 stones because they good for idea points.
Late winter i run out of tasks for my clanfolk, so made 6 tinkering tables as children got juvenile and spend a week doing nothing but tinkering. They had enough food not to even bother hunting.
There is a noticeable lull in the progress when you need a sawbench, a workbench and then a smithy to build more complex items, which together need a lot of points. But I found that if I spend the points on other things first like farming, there's a lot that keeps my folk busy that I will need later anyway, and by the time they are done building fences and digging fields they have regained the points plus they have a new area of employment by spring. Also digging peat and producing iron ore, building new houses for the workstations to come etc. is a good way to keep them productive and earn idea points along the way while actually improving the settlement.
In my last run, I only built the tinkering benches after the whole setlement was done and I was swimming in idea points anyway just to be able to train the kids in skills because there wasn't much left to do for the whole clan and they otherwise lacked a chance to gain skills.
Im only covering game until 1st winter and looking for best survival options.
hermit just holes him self in a cave and can live on frozen meat.
2 clanfolk is incredibly easy as yield you get from game is bound for 3-4 clanfolk.
3-4 clanfolk is easiest as you always have hands on tanks, someone hauling etc.
4+ clan folk is where dificulty starts as your resource demand exceeds base yield.
You need atleast 2x2 bigger room, thats 4x4 roof and 3x4 walls in straw thats like 460 straw. With rug and beds thats over 800.
They also need 2nd eel trap which exhausts lakes in season or two depending on size. You also need to travel far for berries and the same for mooshrooms.
And if those that exceed 4 are babies, than yes they eat less, but still need space and take away working hours from adults.
Tried 3 juveniles 3 babies, 4+4, 5+5 and seems like 3+3 is hardest, while 5+5 is borderline critical with ammount early game has food. i think 6+6 is impossible
And im playing without any animals. Once got tames wildcat and the bastard brought me rabbit every few days.
In my current game I tried 2 adults with 6 babies. Since mom was only caring for the kids I had only dad working and gaining idea points but ofc he got no bonus points like for a hermit. I managed to get them into a mountain with enough food and jugs before winter, straw mats and baby baskets and basic fur clothing. The main problem was keeping mom alive because she often didn't find time to eat herself and nursing 6 babies draws down that food bar real fast.
How did you get her to care for kids ?
From what i experienced, everyone rushed to kids all the time. I tried to set priorities to have one care for children and rest have care at bottom they still dropped their activities.
When one was bathing a child, another took it to eat, another to poop and yet another to drink if their needs aligned like this. Canceling action only make someone else take the task.
Or you were simply lucky that out of 6 babies you never had an issue where 2 needed something at the same time ?
The child's mother will prioritize caring for them if she is present, especially for feeding (babies will try to nurse from their mother when hungry in preference to solid food). If you are playing on Orphans, they are all siblings, so no-one has higher innate priority for childcare. With multiple children there will of course be times when more than one child needs care at the same time, but if the mother is present she will do a disproportionate amount of childcare.
Get straw by cutting reeds (20 straw per tile when fully grown, no threshing needed). Replant them immediately. Reeds only take about 4 days to grow, so you can get in two harvests during summer and a third in fall, letting you harvest thousands of straw before winter from one decently-sized lake.
I never build straw walls, too much work compared to rushing brick. Even on Orphans/hermit, it's usually easier to build the initial (very small) house with daub or even stone walls.
Use the "repeat build queue" settings on your eel traps to match the daily catch rate to the daily regeneration of each lake or river segment you have a trap in. That will prevent them from getting overfished and provide a consistent food supply until winter starts. You can feed a huge clan entirely on eels from spring through fall by putting traps in every nearby lake or river segment and setting them to an appropriate catch rate.
Yeah its easy to keep people fed, whats hard is the rush.
I like how frostpunk tackled this - your constant rush techs, and when tech are high your out of resources. Its a constant survival from day 1 till pretty much end. Still its "rush", meaning you take a wrong tech you are dead.
Rimworld a bit different. Either you recycle raiders or your dead.
I suppose you had siblings care for the babies? That's a different dynamic. If the mother is available, she will priorize caring for the kids and the kids will priorize to be cared for (fed) by her. I constantly set ther to free time so her only task was child care (as that's "active" in free time as well) so could use any minute the wee ones weren't demanding for her to care for herself. She had a very erratic sleeping schedule lol.
And yes, there were plenty instances where several kids needed her at once, especially as they got older as they then nurse longer. Shortly before they became juvelines she was basically nursing 24/7, one time a kid just plucked onto her while she was sleeping.
Sometimes dad chimed in, mainly for bathing and helping them poop, I think he only feeds them berries and stuff if they are very low on food. I changed his priorities around sometimes so that he had 2-3 days of work where he could get some stuff done and then changed child care to his top priority for a day so they could catch up a bit on the child tasks and mom could get a few more hours of sleep.
Another life saver were the baby baskets. It seems babies stay in them even if they are awake unless they are hungry and run after mom, as opposed to sleep mats where they get up once they are awake and run around everywhere, adding to the time mom and kids need to get to each other. They also needed half the space in my tiny mountain.