Clanfolk

Clanfolk

MayoCulpa Aug 30, 2023 @ 3:23pm
Request: Hunting pickup radius
I keep having the problem of my hunting clanfolk deciding to go all the way across the map to pick up one (1) recently deceased bunny.

I think it would help if I could set a "pick up dead animal" radius around the person themselves. That way, if they're out hunting, they'll still pick up the corpse of whatever they hunted and bring it to the butcher block.

But as is, they'll be tending the fire and suddenly jump up to run across the map because a fox downed a rabbit. And more likely than not, decide they're cold or thirsty and give up a few steps from their goal, and walk home empty handed, having wasted the whole morning.

Right now what I do is follow the path to the goal, hit "Stop" on the corpse, and then do a "Stop / Start" on the clanfolk's priorities. I don't mind this kind of micromanaging, and it's doable in the beginning when you only have a few people. But I would love an automation that makes this manual workaround unnecessary.

https://steamcommunity.com/sharedfiles/filedetails/?id=3028358789
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Showing 1-8 of 8 comments
Tinker.er Aug 30, 2023 @ 6:02pm 
Take a look at tasks and specifically turning on/off and priority.
I try to do something like this:

Assign someone as a hunter/gatherer - turn off skills like logging, cooking, repair, cleaning. Turn on skills like gathering and hunting and raise the priority.

Assign someone as domestic worker - turn off hauling, gathering, logging, mining, etc. Turn on repair, cooking, cleaning and raise the priority.

That way your cook wont walk all the way out to a field to pick up game, they will wait for someone to haul it back for them and instead clean.

Just make sure to have someone who does haul things so you continue moving materials back to storage.

:steamhappy:
I wonder. Maybe an alternative approach to this problem might be for the clanfolk to estimate the effort or time required to complete the task and only pick it if there's enough time left in the day. Or, rather than estimating, hard code a 'task radius' as you suggest and have it decrease as the day draws to a close.

Nothing ♥♥♥♥♥ me more than when they travel halfway across the map and change their minds. They should know they will be hungry or thirsty enough to interrupt their work before they start it.
Tinker.er Aug 30, 2023 @ 8:11pm 
It is realistic though and it's easy to get caught up in tasks and under-estimate the time required to finish.

'I think I have enough time so I'll try and see. Oh, just realized I never took a break to eat and I'm starving. Oh look the sun is going down..well there's always tomorrow.'

I understand what your point is though.
Stop to look at your number of tasks from time to time and wonder how daunting that might feel though lol.

:steammocking:
Grace1957 Aug 30, 2023 @ 8:25pm 
I think there should be some kind of a queue for eat,drink or poop. It's so annoying when they go a bit across the map to haul something like hay or straw and get right up to it and then decide they have to go to the bathroom They should have to finish what they're doing and then eat,drink or poop.
Tinker.er Aug 30, 2023 @ 9:01pm 
Originally posted by Grace1957:
I think there should be some kind of a queue for eat,drink or poop. It's so annoying when they go a bit across the map to haul something like hay or straw and get right up to it and then decide they have to go to the bathroom They should have to finish what they're doing and then eat,drink or poop.


You've never had to stop what your doing for one of the listed items?
:cozyteddymoo:
ZiffyHead Aug 31, 2023 @ 6:27am 
No, I have never received a telepathic notice that a rabbit miles away has died and been so compelled to go pick it up, that I dropped everything I was doing to go get it, only to realize when I'm 100 yards away that I'm too thirsty to continue on for just one more minute and instead am forced to immediately walk 1 hour back home empty handed, because I needed a drink so badly.

As an old man I often have to go while I'm in the middle of something, but I have the bladder control to finish my current task before taking a break, unless the time it takes to finish the task is measured in hours instead of minutes.
Finjachan Aug 31, 2023 @ 11:57am 
aren't animals killed by something else then the clanfolks/tame cats automaticlly stopped (red x) and should therefore not be hauled? maybe you should write a bug report with an example case (because i am pretty sure i have plenty stopped rabbit/deer corpses on my maps)
MayoCulpa Sep 2, 2023 @ 1:39pm 
Originally posted by Trader:
That way your cook wont walk all the way out to a field to pick up game, they will wait for someone to haul it back for them and instead clean.

Your solution *would* work if I had used a classic start. This was year 1 of a game where I had just two juveniles and their dog. So I just don't have the personnel to specialize. Part of the challenge of a custom start!

Originally posted by Finjachan:
aren't animals killed by something else then the clanfolks/tame cats automaticlly stopped (red x) and should therefore not be hauled? maybe you should write a bug report with an example case (because i am pretty sure i have plenty stopped rabbit/deer corpses on my maps)

That's a great point, and I realized it shortly after making this post. By this point I had tamed two cats. They sometimes bring home the bunnies they kill - and sometimes don't. Amazing food delivery service if the cat brings it back. Recipe for a lost afternoon by one of my clanfolk if it doesn't.

Which suggests to me a few other possible fixes for this issue:
- Cats always bring their catches back home. ( :D so convenient!)
- If a tame animal kills a wild animal and then walks away from it, then the corpse auto-forbids, same as when wild animals kill each other.

Originally posted by Trader:
Stop to look at your number of tasks from time to time and wonder how daunting that might feel though lol.

Seriously that's half the appeal of this game for me. My tiny bog hut household CAN actually reach a point where there are *zero things to do*. What a luxurious wish fulfillment fantasy!
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Date Posted: Aug 30, 2023 @ 3:23pm
Posts: 8