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I try to do something like this:
Assign someone as a hunter/gatherer - turn off skills like logging, cooking, repair, cleaning. Turn on skills like gathering and hunting and raise the priority.
Assign someone as domestic worker - turn off hauling, gathering, logging, mining, etc. Turn on repair, cooking, cleaning and raise the priority.
That way your cook wont walk all the way out to a field to pick up game, they will wait for someone to haul it back for them and instead clean.
Just make sure to have someone who does haul things so you continue moving materials back to storage.
Nothing ♥♥♥♥♥ me more than when they travel halfway across the map and change their minds. They should know they will be hungry or thirsty enough to interrupt their work before they start it.
'I think I have enough time so I'll try and see. Oh, just realized I never took a break to eat and I'm starving. Oh look the sun is going down..well there's always tomorrow.'
I understand what your point is though.
Stop to look at your number of tasks from time to time and wonder how daunting that might feel though lol.
You've never had to stop what your doing for one of the listed items?
As an old man I often have to go while I'm in the middle of something, but I have the bladder control to finish my current task before taking a break, unless the time it takes to finish the task is measured in hours instead of minutes.
Your solution *would* work if I had used a classic start. This was year 1 of a game where I had just two juveniles and their dog. So I just don't have the personnel to specialize. Part of the challenge of a custom start!
That's a great point, and I realized it shortly after making this post. By this point I had tamed two cats. They sometimes bring home the bunnies they kill - and sometimes don't. Amazing food delivery service if the cat brings it back. Recipe for a lost afternoon by one of my clanfolk if it doesn't.
Which suggests to me a few other possible fixes for this issue:
- Cats always bring their catches back home. ( :D so convenient!)
- If a tame animal kills a wild animal and then walks away from it, then the corpse auto-forbids, same as when wild animals kill each other.
Seriously that's half the appeal of this game for me. My tiny bog hut household CAN actually reach a point where there are *zero things to do*. What a luxurious wish fulfillment fantasy!