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https://store.steampowered.com/news/app/1700870/view/3649640592029889047
I will leave this pinned for a few days too.
I will get the Foxes into the world spawner like the Wolves and Deer, so they will maintain a population. The Foxes are a bit lower priority, but will also probably get done near the end of this update. The Foxes will go after the chickens, and the Dogs will defend the chickens and chase the foxes, so there are some new AI tasks to build and test there as well.
A restart will not be needed. The world spawner will bring in the deer/wolves and the traders will bring the deerhounds.
As someone with a creative/artistic impulse, I understand the joy of creating something and working on it.
ALL HAIL THIS DEV
ALL HAIL THIS DEV
I saw that you had changed the testing branch so that wolves can't go through "human doors" I wondered if this applied to gates set for humans too
Edit: aha, a couple of Deer made their grand entrance on day 6. I imagine some Wolves will be along presently.
My problem with the branch is: I never saw a deer. (I am now day 65) If there was one, it was maybe hunted down by the wolves before I could see it. Instead I had much more hares/bunnies than in earlier games.
The other thing is: It was so easy to kill the wolves pack. They never attacked my hunters, so I had no risk. I just marked them and they were hunted down with a normal bow. The wolves also never hunted my chicken. So I killed the wolves only because i wanted leather and meat.
This was the reason why I never bought a puppy. There was no need to have one.