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1. Rotting eels
2. Poop pebbles (not raisins...)
3. Straw
4. Gravel marinated in a poop-hole for a week
5. Flax seeds drenched in cat urine
6. The wet hide from a dead and putrid cow, rubbed vigorously with wood ash, dipped in methylated spirits and then dragged over rocks and through thorn bushes to tenderise it
If you have managed to get people to eat dried mushrooms when there is anything else edible available - anything at all - then that is Steam achievement-worthy. Well done!
In general, they will eat food in the order in which it spoils. So they will eat berries and fresh mushrooms (which spoil very quickly) before anything else. Dried mushrooms, however, do not spoil, and will by default be eaten dead last. However, food choice is influenced by how far away the food is, so if you have your dried mushrooms stored conveniently close to their living quarters while all of your other food is stored further away, they may choose to eat the dried mushrooms anyway. You can adjust this by having a little bit of storage (one or two slots worth) placed near their hangout areas, set specifically for whatever you want them to eat and set at high priority so it stays stocked.
Berries they will eat with relish. And, as Philtre notes, they'll polish those off first because the berries will go off before cooked meat and other more robust foods. But my clanfolk are simply not interested in mushrooms, even if they are about to go off. They will eat the fresher meat instead.
That's odd. In saves where I have my perishable foods all stored in the same place, they'll walk right past the cooked meat/eels to eat the fresh mushrooms, to the point that I have to power-harvest the things if I want to build up a good stock of dried ones.