Intruder on the Bridge
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Intruder on the Bridge

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o_siyeza May 8, 2022 @ 9:06am
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This game is for me a mistmach with many good and many terrible things about it.

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First the Good:
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A lot of effort has gone into the story, worldbuilding and script. Many of the renders and animations are very good, the minigames are fun and really could habe contributed to making this game something great.

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Now the bad:
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The game is simply unfinished. Not enough time has gone into polishing the minigame mechanics, and the devs simply seem to have given up after chapter 3.

1- Proofreading.
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This is mainly a visual novel, and most of the experience of the player is reading. And clearly the devs have done cero proofreading. which the cheapest aspect of a game like this, and the one more important to its success. I understand this game has been made in Italian, and I played a bit of the English Version, and finish it in Spanish (one cannot simple not note here how easy is to find people who know Spanish in Italy).
I believe both translations are of similar quality, the Spanish one is probably a bit Better.

But these are the issues I found (for the spanish translation):

- UI misstranslated in different places, like the voice volume option translated to "Volume of Music" (just below the option labelled "Music" actually representing the music) kind of bad, the description of one of the attributes of the character just saying "Points of", text flooding over the interface and so on.
- Untranslated sections. I have seen at least 4 full sentences in complete Italian...
- Grammar errors: Male characters called she, and many others.
- Filled with completely non-standard South-American expressions, most of them not even used properly, in some cases completely mod breaking and at least in one case, just uninteligible.
- Filled of mistranslated terms: Like calling a crew member into your room being translated to “get introduced to x” (and Im not referring to the first time you meet them).
- Filled with expressions that do not match the context or the grammar of the sentence.
- Probably the worse case is the translation of a dialogue option meant to say "let it go" (meaning choosing not to react to an action), translated to "let her kum" (if if spell it wih c gets censored, but you get the idea).


This is simply baffling to me. Investing a couple of hundreds in hiring someone to proofread the text would probably bring the devs thousands in sales in return. No wonder how easy would be to obtain help from the community to do it for free. I can only make sense of this, if the devs got tired of working in their own game, and had no real intention of finishing it, or if they just got scammed by the people they hired translation to.

If the devs are actually Italian this is unforgivable to me, because is really really easy to get people who knows Spanish and English in Italy.

2- The script feels unfinished (There will be spoilers from now on)
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The first 3 chapters of the game are I dare say it, mostly brilliant. Then the devs decided in my opinion to give up completely on their own story:

- Chapter 4: this chapter shifts the focus away from the protagonist and undermines half the plot threads of the game, this chapter is just a poor succesion of unmotivated and badly realized sex scenes between different characters, no choices, no minigames, no real plot developement but just an excuse to "close" a couple of plot points with completely stupid dialogues.
- Chapter 5 and forward. Here the game improves from chapter 3, but just barely. No more minigames, much worse quality on the script and scenes, and the main plot of the game gets "resolved"... mostly out of the screen:
-- Your brother got an AI on the ship, developed in a non-tech planet (a plot inserted in Chapter 3, in a conspiration with the locals wich is never explained, from a shady character which says a couple of lines and never appears again, and with the help of a female alien whose motivation or involvement is never explained; who had a relationship with your brother which is never explained, and where the players goes following a clue that makes no sense).
-- There is a cool concept of a diplomatic meeting with a choice which has no consequences or relation with anyyhing in the plot, and filled with dialogue choices for which different dialogue trees have not been implemented.
-- Then comes the ending. Im not talking about the plot twist of who the killer is. But remember the main motivation of the character, the corruption of the Galactic Gevernment and so on?.... Yep the game never even tries to resolve that. There is a traitor in the ship, paid by the baddies (who are they, what they do or with what intentions, or how the killer gets involved with it... yep never explained).

In other words, from chapter 3 forward. The writters clearly stop caring. Not any attempt to go on with the story in any way that makes sense, no meaningful choices, no minigames, not even any relationship progression or any attempt to have any context or motivation for any sex scene. Even the sex animations (with the exception of one optional diplomatic encounter), are much less interesting.

3- Unpolished Minigames.
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- The combat minigames, none has any relevance in the main plot (just requisite for some sex scenes), all of them in the first 3 chapters. Most of them are impossible to lose (Even if you try to).
- The FPS minigame, only happens in Chapter 3. It was "almost" cool. Most mechanics are useless, the machine gun is completely bugged (half the time impacts are not registered, so you starting pistol is just better), ammo from enemies de-spawns in 2 seconds before you can pick it up, health kits are badly placed... Noone expects here more than a cool gallery shooter. but the one there is, is not finished and is used once and abandoned.
- The space combat minigame, probably the best of the bunch. Happens twice, in the introduction and latter on. Is not used in anything plot related, and is also not used after chapter 3. It also has graphical glitches, the powerups are with the exception of one, completely useless. And weapon ugrades, well... you get the first in the second encounter, max out and the rest do nothing.

4- Unpolished and unfinished features
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- Atributes of the character have no meaningful effect on the game. Of course cannot be leveled up, and Im convinced some of them do literally nothing, and having more than one point in them does also nothing.
- The sound effects of the game have been left unfinished, and many things that should, have no sound.
- The DLC has not been integrated in the gallery.
- In the DLC, the destruction of the space station is just omited in a way that makes no sense breaking the continuity of the scene.
- The epilogue does not have any image showing the outcomes of any of your decissions.
- Several choices and events are broken or stupid:
--- For example you cannot progress the game till you have sex with the GF of your brother. You can refuse in several ways. but if you do, the "talk to the crew objective" will simply not be completed. So you just repeat the scene as if did not happen in the first place and are forced to "take advantage of the situation", because the designers did not care to finish the choice there.
--- The melee combat training with the security officer, and I think the dinner too also repeats (as erasing your previous attempts for no reason). While the simulation event can't be redone, because the devs did not care to check if you had already done these events.
--- As far as I know the choice of meeting Janet, deppends not on you using a tactic on battle that makes him survive, or anything like that. But among other things on the fact that you decide to shake hands with his brother (for some reason you need not to)...
--- One gallery scene as far as I know is bugged and cannot be reached in the game.
--- A couple of plot points are simply abandoned like the daughter of the General, the diamond club favor, the vulcan like character, and... well the galactic corruption scheme that motivates the entire game or the AI character that is inserted as the main reason of it all... None of it it is resolved, explained or explored..
--- You know that signal rescue call, that you can chose to ignore and leaves to a cool side mission and the second pirate battle? Well the devs seem to give you the choice to skip this side content, and they probably realize how little content the game had, so they then removed the choice and force you to that path anyway.
--- The non choices in the DLC to not cheat on your GF or make your GF cheat on you, feel like just a lazy way to not add extra routes.
--- The I assume initial idea to progress the relation with your officers is just abandoned after one event.
....

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So overall, this is my opinion:
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The devs are clearly talented people and had a great idea for their game. But instead of actually making the game they wanted, they gave up halfway trough.

They did not care on polishing their product, half-backed an ending, released it on the market with a price in the upper side the games of the genre. And decided to make DLCs, instead of actually finishing the game.

What is really insane to me, is that I’m convinced this would have been a great, successful and profitable game, if the devs cared to actually follow their original idea. Instead they have now a mix reception, probably got a commercial failure making all the work they put go to waste and maybe even ruined their reputation for the future.
Last edited by o_siyeza; May 9, 2022 @ 3:00am
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Space Samurai  [developer] May 9, 2022 @ 2:00am 
Hi! Thank you so much for this detailed feedback. It's obvious that you care about this game and its storyline. We would like to add you in private to give you detailed answers and to ask you for even more specific feedback and to identify all the problems you found so we can solve them. We have not abandoned the game and will continue to work on it to give our players a complete and quality product.
o_siyeza May 9, 2022 @ 2:50am 
Originally posted by Space Samurai:
Hi! Thank you so much for this detailed feedback. It's obvious that you care about this game and its storyline. We would like to add you in private to give you detailed answers and to ask you for even more specific feedback and to identify all the problems you found so we can solve them. We have not abandoned the game and will continue to work on it to give our players a complete and quality product.

You are not wrong. I do care.

Of course it will be my pleasure, if you add me in private, to provide you with a more specific feedback and also help with ideas or in any way I can.
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