World Warfare & Economics

World Warfare & Economics

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Dr.Love Dec 21, 2023 @ 9:56pm
7
Console Commands
List Of the commands I found on their discord thought id share on here.


pass_all_laws Pass all laws currently in progress.
finish_all_buildings Complete all buildings currently under construction.
finish_all_researches Complete all queued research projects.
add_revenue [number] Add [number] to player's revenue.
add_budget [number] Add [number] to player's account balance.
instant_build Instantly build facilities.
instant_laws Laws are instantly passed (always approved and never rejected).
instant_researches Instant research completion.
no_limit_pinfluence Remove the cap on political influence.
max_pinfluence Set political influence to its maximum value.
instant_military_production Instant production of military units.
add_resources [number] Increase production of all resources by [number].
block_inflation Fix inflation at 0.01%.
elections_auto_win Player's party will always secure an election victory.
force_elections_makeover Elections will have an upset where a small party wins.
ultra_fast Increase the game's speed to its maximum.
player_god_mode Player's units become invulnerable.
ai_god_mode AI units become invulnerable.
disable_AI_join_wars AI will not intervene in wars.
fast_intel_set Instantly establish intelligence networks.
fast_deploy Instant deployment of new squadrons, divisions, and fleets.
paradox_start_random_war Initiate a random war against the player.
paradox_change_random_law Randomly modify a law.
paradox_build_random_facility Randomly construct a facility.
paradox_random_annexation A random territory annexation will take place.
paradox_random_tech_start Begin research on a random technology.
paradox_election_start Initiate elections in a country (if a democracy).
paradox_election_fast_results Election results will be determined the following day.
generate_report Generate an annual report on the country's status.
cyber_invisible Make the player immune to cyber-attacks.
allow_protests Toggle the allowance of protests.
hide_protests Conceal protests on the map.
allow_aerial_range Toggle the visibility of aerial squadron ranges.
discover_world_intel Uncover all global intelligence.
discover_intel [country id] Access intelligence on a specified country.
player_instant_move Player's units will move instantaneously.
ai_instant_move AI units will move instantaneously
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Showing 1-15 of 32 comments
Destroyer Dec 21, 2023 @ 11:01pm 
thank you for posting this
Hades Dec 22, 2023 @ 12:31am 
Do they work ?
Many of them not work for me currently
example
finish_all_researches

also work but not exactly correct or they dont appear reflect correct
add_revenue [number]
add_budget [number]
add_resources [number]

only that works correctly for me so far is
finish_all_buildings
Last edited by Hades; Dec 22, 2023 @ 12:39am
Dr.Love Dec 23, 2023 @ 3:18am 
Originally posted by Hades:
Do they work ?
Many of them not work for me currently
example
finish_all_researches

also work but not exactly correct or they dont appear reflect correct
add_revenue [number]
add_budget [number]
add_resources [number]

only that works correctly for me so far is
finish_all_buildings

it has been updated and all commands work! :)
Armanis- Dec 23, 2023 @ 4:03am 
Thanks ! :) Do you have a country ID please ?
Hades Dec 23, 2023 @ 5:04am 
Originally posted by Dr.Love:
Originally posted by Hades:
Do they work ?
Many of them not work for me currently
example
finish_all_researches

also work but not exactly correct or they dont appear reflect correct
add_revenue [number]
add_budget [number]
add_resources [number]

only that works correctly for me so far is
finish_all_buildings

it has been updated and all commands work! :)
Yes :steamthumbsup::steamthumbsup::steamthumbsup:
Foxxhound Dec 23, 2023 @ 6:43am 
OwO
Foxxhound Dec 23, 2023 @ 11:36am 
I haven't seen any difference in the way cheat codes behave.
Dr.Love Dec 23, 2023 @ 1:10pm 
Originally posted by Foxxhound:
I haven't seen any difference in the way cheat codes behave.
everything seemed to work for me when i was using them
hassamkhalid Dec 23, 2023 @ 2:36pm 
Any luck with increasing the budget cheat? I've waited for an in game year as well. The yearly budget maximum is fixed at $175M, any increase in budget over the 175 causes borrowing from the global community. The code doesn't work. the revenue increasing cheat doesn't work either.

If anyone has any tips please do tell. Thanks.
Foxxhound Dec 23, 2023 @ 4:45pm 
Originally posted by hassamkhalid:
Any luck with increasing the budget cheat? I've waited for an in game year as well. The yearly budget maximum is fixed at $175M, any increase in budget over the 175 causes borrowing from the global community. The code doesn't work. the revenue increasing cheat doesn't work either.

If anyone has any tips please do tell. Thanks.

Thanks for saving me the trouble of having to try it with those cheats, hassamkhalid. The "unlimited_budget" cheat changes the budget to a ridiculous sum, but only after you set it and reload the game or wait a week or a month or whatever. Different interface items require different prods and pokes to make them update, which makes troubleshooting really tedious and difficult.

The unlimited budget sum doesn't go away if you disable the cheat either, to my knowledge. I haven't tested that part thoroughly because I want to at least find a way to benefit from the budget cheat in the first place.

Between the three "add" commands ("add_budget," "add_revenue," and "add_resources"), "add_resources" is the only one that seems to have any practical effect. It increases your production of each resource by a defined amount, and if you have a big enough surplus then throughout the year other countries will send you trade offers to buy your surplus. As Latvia, other countries were trying to gobble up my water and textiles and I had hundreds of billions in revenue, but for some reason that money wasn't added to my budget limit for 2001.
Foxxhound Dec 23, 2023 @ 5:08pm 
It seems to me that the relationships between revenue, GDP, and budget are not fully implemented. It's also possible that, and I'm entirely speculating here, the game pulls these values from different addresses and they're all out of sync.

That would explain why the UI kind of makes sense at first but then it starts giving you nonsense because the game code tells it that your revenue is located at one address, but the cheat code edits revenue at a different, redundant address, but the behind-the-scenes game mechanics use a value at yet another address that the player never sees, and the values at all three of these addresses are not necessarily synchronized.

Again, just speculating, but the bottom line is that many of the cheats are still effectively useless. At this point I'm waiting for the developers to make their next move because there's nothing more I can do without more information and control of the game. Hopefully the next hotfix will clear things up for us.
Ricochet Dec 23, 2023 @ 5:16pm 
Originally posted by Foxxhound:
It seems to me that the relationships between revenue, GDP, and budget are not fully implemented. It's also possible that, and I'm entirely speculating here, the game pulls these values from different addresses and they're all out of sync.

That would explain why the UI kind of makes sense at first but then it starts giving you nonsense because the game code tells it that your revenue is located at one address, but the cheat code edits revenue at a different, redundant address, but the behind-the-scenes game mechanics use a value at yet another address that the player never sees, and the values at all three of these addresses are not necessarily synchronized.

Again, just speculating, but the bottom line is that many of the cheats are still effectively useless. At this point I'm waiting for the developers to make their next move because there's nothing more I can do without more information and control of the game. Hopefully the next hotfix will clear things up for us.

This is what P&R is. What you're doing doesn't translate to the outcome. One instance is unallocated budget going nowhere as I've reported on this:

https://steamcommunity.com/app/1700300/discussions/2/4042608198332413389/

It's foundational. I would request them to focus on one aspect -- economy then going to diplomacy, warfare. and space in that order. A functional economy is a backbone of a nation that would fund diplomacy warfare and space. Or maybe prioritize space after warfare because warfare is always the last resort.
Foxxhound Dec 23, 2023 @ 5:32pm 
P&R? I had to brainstorm a little bit, but did you mean Power & Revolution? If so, yes, I played Geopolitical Simulator 2 and if Eversim is still re-releasing the same game with an inflated price tag after several iterations, then I don't need to play Power & Revolution to know you're exactly right and gameplay is gradually eaten alive by bugs such that it practically unplayable. The only possible ending is getting assassinated or giving up when you realize there's no way to save your game from the black holes consuming the world.
Ricochet Dec 23, 2023 @ 5:46pm 
Originally posted by Foxxhound:
P&R? I had to brainstorm a little bit, but did you mean Power & Revolution? If so, yes, I played Geopolitical Simulator 2 and if Eversim is still re-releasing the same game with an inflated price tag after several iterations, then I don't need to play Power & Revolution to know you're exactly right and gameplay is gradually eaten alive by bugs such that it practically unplayable. The only possible ending is getting assassinated or giving up when you realize there's no way to save your game from the black holes consuming the world.
Yep P &R =Power and revolution previously called geopolitical whatever. They've been releasing the same iterations, adding additional features, every year like the Football franchise. The fun thing is those new features also add more bugs without them fixing the old bugs.

Lmao black holes consuming the world. More like protesters rampaging through the capital because I'm giving them what they want.
Foxxhound Dec 23, 2023 @ 6:04pm 
I spent most of my gameplay trying to get the newspapers to start printing again.

What this genre needs is a single stable, playable, polished title. Most other genres have something like that. I hope Global Warfare & Economics can become that title, because Superpower 2 remains the closest thing I've seen. This is mostly thanks to the fact that, unlike Eversim, Golem Labs doesn't allow budgetary matter to be destroyed over time. Those voids will grow and grow under the surface until you have to abandon your P&R game.
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