Lucky Tower Ultimate

Lucky Tower Ultimate

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Fletcher Dec 23, 2024 @ 9:46am
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1. dark room ghosts. sometimes they spawn on the doors and you just have to die if youre without a honk horn. you can say that you shouldnt be in a dark room for that long. but the spawn rate is different between rooms and some are pretty quick. especially in the caves. id say having them only spawn above or below the main path would be in line with the timed theme of the room but this is really just my opinion.

2. walls eating items. many times ive killed a monster holding something like a key. Right as they die. The item they were holding gets thrown from their hand like normal. But often It seems to go over the wall barrier. Effectively removing it from the run. Maybe a fail safe to spawn out of bounds items when you re-enter the room could work.

3. random damage when exiting to the lower balcony. this may have been patched but sometimes I would walk out onto the lower balcony to throw items down the tower. Upon exiting I would take damage from an invisible source. Possibly the windows that throw trash down but with a bugged animation. Those windows specifically seem to have something going on. sometimes when I would re-enter the tower from the lower balcony I would see some random trash like the ones from those windows fall from the ceiling in the room.

4. allies stop taking money. ive had this happen with sobu, alva, and hubert. Exactly as it says they would stop taking gold. No animations. no sound ques. kind of like when theyre full of coins and it just falls through them. But I know they werent full. their pockets and sacks were slim and upon shaking them they would only drop the base 2-3 gold they start with. thanks for all the work youve put into allies thus far. its not gone unnoticed here. i hope this helps in that.

5. teeth sometimes become null in my house. at the end of a run I like to knock my gold and diamond teeth out with a rat trap I keep in my house to net a couple extra guilder at the pawn shop. Sometimes when I perform this ritual in my home. The teeth will fall to the floor and become void of any action. I cant grab them. They dont rise when you walk over them. Theyre just gone from the world but sitting on the floor. I havent had it happen outside though. But theyll have despawned over the next run when I make it home again.

6. genie lamps bug out often. let me give some back story on how I do this. generally when I find a genie lamp I will take it through all of the floors until I find the upper balcony exit. I go through to a floor then drop the lamp near the three doors and then clear the doors. Once its safe to do so I will take it though. Once I find the upper balcony exit I will proceed down outside of the tower and once at the lower balcony. I will go inside the tower and make a wish for another genie lamp. I throw the used lamp down the tower from the lower balcony and proceed as ive stated through the rest of the tower with the new lamp. once I arrive at evilius' lair I will usually defeat or be spared by him. At this point before exiting I will try to wish for something nice to leave the tower with. The summoning of the genie and the dialogue with him works smoothly. But when I go to wish for an item and the selection screen loads. The monkey you play as will be incapable of any action aside moving left or right for the duration of the select screen. I could not jump or grab anything. Just had to wait it out and get whatever he gives me. This one hurts.

from here is just things id like to see added if youre interested

1. a loot sled. A sled I can rent or purchase to carry loot to the pawn shop. Im a guilder tycoon. I clear floor after floor meticulously combing the tower for all of its treasures. everything from teeth and eyes to anvils and hives. I will not leave a single item worth a guilder behind. All the way to the lower balcony. Where I throw it all down to wait for me when I exit for a nice two to three hundred guilder usually. But I swear running it all back and forth from the tower to the pawn shop takes so long. Longer than I spend getting it all out of the tower. A sled to move it all would be an absolute god send as it would save me hours between runs.

2 stop blocking named allies in the conclusion screen. I have the peasants all present at the party but they often get in front of sobu, hubert, and alva. I like the peasants. I love that I can gear them with the nicest stuff and they keep it on that screen. But would it be possible to have them stand in front of each other over the named allies?

3. mannequins. You could make it a trap. like those training dummies you hit and they spin and hit you back. plant it anywhere and boom youve got an obstacle. But more importantly. let it hold a set of gear and weapons. in the tower they can hold usable gear and get in the way if youre trying to fight. but in your house they could hold your stashed loot. big emphasis on letting them hold anything though. i need one in gold armor with a wizard hat holding a still living frog in one hand and the two handed flamberge in the other hand. just fun customization to fill the house and get my loot off the floor.

4. guilder shower. no but seriously that golden bathtub at the top of the final expansion of your house. let me fill that tub with guilder. I know theres the bank but still. Who wouldnt want to fill a golden bath tub with guilder and get in it?

5. king gear. I got a crown. I need an armor. and two hand objects. Heres my ideas.

for the first hand object. a scepter. how do you get it? you make it. find a large gold item like a gold lock and key. crush it with a pancake machine. hit the crushed disc on an anvil a few times with the repair hammer to roll it into a gold stick. hit two red gems with that gold stick to add them to the stick. (if youre worried about red gem spawn rate make them drop from the breakable foreground statues every now and again but crushing gold armors should suffice) and finally hit your gemmed gold stick with the tongs and hot coal to add the hot coal as a center piece to the scepter. the gems can glow and make the coal glow brighter to really make it pop as a set piece atop the gold stick. and as an added bonus if you wanted maybe that hot coal gives it some fireball magic like a wand.

the second hand object I was thinking a comical holy grail chalice. this one you would need to find. Kind of like the kings crown. i had an idea with the monsters that live on the far east of the village. maybe as you turn into them and fill the cave. the monsters could band together and go find random loot. play a little cut scene where theyre comming back from a raid as you exit the tower and you can see them wearing and holding whatever they found. But maybe with ten or so monsters in the cave they could have a chance to find the grail and have it in the cave. then you have to make the decision to go kill all of your monsters to get it. perhaps over the time it takes you to get ten monsters in there. they could have been going on raids the whole time gearing up so by the time the grail shows up. theyre decently kitted in armor and weapons. youd be risking dying even though you made it out from the tower. but its always worth it because youre the chosen one. Right?

finally the armor. Armor fit for a king. it has to show kingly status. so run with me on this. you get a gold suit of armor. you take it home and over the course of your runs you bring home diamond teeth. you hit the armor with diamond teeth. the teeth can line the armor until youve put about ten or so teeth into the armor. Then you take the armor into your next run. You get all the way through the tower with it and defeat evilius. (note you dont have to wear it the whole time) upon killing evilius he drops a red cloth. probably one of the dresses he bought for those witches. regardless you take that cloth and hit it onto your armor for a kingly red caped, diamond trimmed, golden suit of armor. could even mix up the colors on the pants and shoes that come with it or something.

in closing thats all ive got. I love this game and I thank you developers for all that youve done. I hope any of this helps.
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Showing 1-2 of 2 comments
Anselm Pyta  [developer] Dec 23, 2024 @ 10:52am 
Really good feedback, thank you!
Last edited by Anselm Pyta; Dec 23, 2024 @ 10:52am
Basuliic Dec 26, 2024 @ 5:15pm 
Good feedback!
I also have an issues with bugged sialogs and allies - witch teleports in walls, stuck and not responding, once i told her to wait (wizard droped down the latch) and while speaking with lord she throwed bottle at him and bugged out too. Also if finding lamp in treasure boss encounter from downside (balcony) jinn is broken too.
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Showing 1-2 of 2 comments
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