Arx Fatalis

Arx Fatalis

zancek0 Dec 28, 2015 @ 9:25am
Performance and settings
Hi, I have bought arx fatalis on this sale after hearing many good things about it, but never tried it before. I installed arx libertatis and apart from changing the renderer to D3D9, it works great (I had huge fps problems with opengl). But just a question...is the jump animation supposed to be so "laggy" - like if fps would have dropped? It looks weird and as a performance freak it bothers me af. Sorry for asking such a stupid question and thanks for help (the game itself seems incredible). Also has anyone found a way to play the game with arx liberartis through steam (with arx fatalis executable - not like with non-steam game)?
Last edited by zancek0; Dec 28, 2015 @ 11:49am
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Showing 1-10 of 10 comments
Oneeyed Dec 28, 2015 @ 9:36am 
What do you mean by "laggy"'?

The jumps are slow and you can't jump in a row. I guess the purpose was to prevent people from chain jumping like they do in other games to increase there movement speed. There is always a little break between jumps.
zancek0 Dec 28, 2015 @ 11:40am 
Originally posted by Oneeyed:
What do you mean by "laggy"'?

The jumps are slow and you can't jump in a row. I guess the purpose was to prevent people from chain jumping like they do in other games to increase there movement speed. There is always a little break between jumps.
Haha, no I didnt mean that. Like if it would stutter abit. Probably only happening on my end.
EDIT: checked with fraps and fps doesnt change when jump so it was probably meant to be like that. But definitely this isnt like in every game.
Last edited by zancek0; Dec 28, 2015 @ 11:44am
ds Dec 28, 2015 @ 12:13pm 
Jumps in Arx are a bit weird, especially if you are used to fast-paced shooters. Like Oneeyed already mentioned, your movement (and jump) speed is reduced for a short time after each jump. Beyond that, the jump arc is dictated by the jump animation (+ some hardcoded phases) rather than just the physics engine. Also, since there are a lot of tight spaces, often you end up hitting the ceiling with your head, which stops the jump, including the forward momentum.

Also, please report any problems you are having with the OpenGL renderer since the next release will not have the D3D9 renderer anymore. If you haven't already, you can try the development snapshots at http://arx-libertatis.org/files/snapshots/ - with them you can hit F11 twice to get a framerate graph.
Last edited by ds; Dec 28, 2015 @ 12:22pm
zancek0 Dec 28, 2015 @ 12:52pm 
Originally posted by ds:
Jumps in Arx are a bit weird, especially if you are used to fast-paced shooters. Like Oneeyed already mentioned, your movement (and jump) speed is reduced for a short time after each jump. Beyond that, the jump arc is dictated by the jump animation (+ some hardcoded phases) rather than just the physics engine. Also, since there are a lot of tight spaces, often you end up hitting the ceiling with your head, which stops the jump, including the forward momentum.

Also, please report any problems you are having with the OpenGL renderer since the next release will not have the D3D9 renderer anymore. If you haven't already, you can try the development snapshots at http://arx-libertatis.org/files/snapshots/ - with them you can hit F11 twice to get a framerate graph.
Thanks for help, exactly what I've been looking for. And about OpenGl renderer - it's probably my graphics card fault. It is an integrated intel graphics card and it is known that it doesnt support OpenGL very well. For example: It is also happening with Half Life - fps drops in certain areas with opengl but no such problems with d3d (but valve removed the d3d renderer). Is there a specific reason you are removing D3D9 renderer? Also am I supposed to extract the contents of this zip file to arx libertatis folder?
Last edited by zancek0; Dec 28, 2015 @ 1:43pm
You can extract the zip contents over the Steam installation of Arx Fatalis to run it through Steam.

DirectX 9 renderer is being removed to reduce complexity of the code and allow the small development team to concentrate on improving OpenGL. This is a multiplatform project and OpenGL, unlike DX, works on non-Windows systems too.
zancek0 Dec 29, 2015 @ 1:57am 
Originally posted by Tafferwocky:
You can extract the zip contents over the Steam installation of Arx Fatalis to run it through Steam.

DirectX 9 renderer is being removed to reduce complexity of the code and allow the small development team to concentrate on improving OpenGL. This is a multiplatform project and OpenGL, unlike DX, works on non-Windows systems too.
Reasonable enough for me. They did a great job already.
scorpgul Jun 19, 2021 @ 5:21am 
Originally posted by ds:
Jumps in Arx are a bit weird, especially if you are used to fast-paced shooters. Like Oneeyed already mentioned, your movement (and jump) speed is reduced for a short time after each jump. Beyond that, the jump arc is dictated by the jump animation (+ some hardcoded phases) rather than just the physics engine. Also, since there are a lot of tight spaces, often you end up hitting the ceiling with your head, which stops the jump, including the forward momentum.

Also, please report any problems you are having with the OpenGL renderer since the next release will not have the D3D9 renderer anymore. If you haven't already, you can try the development snapshots at http://arx-libertatis.org/files/snapshots/ - with them you can hit F11 twice to get a framerate graph.


Hey mate I am playing through the game using the latest Libertatis Snapshot and the jump animation is laggy while my FPS stays very high. Is this normal behaviour? Its a bit annoying as everything else is smooth
Last edited by scorpgul; Jun 19, 2021 @ 5:22am
ds Jun 19, 2021 @ 11:10am 
Hi, there is a known bug report for that: http://arx.vg/1289

I don't have time to look into it right now since I'm focusing on getting the 1.2 release out but will try to get to it some time after that.
scorpgul Jun 19, 2021 @ 7:27pm 
Originally posted by ds:
Hi, there is a known bug report for that: http://arx.vg/1289

I don't have time to look into it right now since I'm focusing on getting the 1.2 release out but will try to get to it some time after that.

Great! I hope it gets fixed
scorpgul Jun 20, 2021 @ 1:26am 
Originally posted by ds:
Hi, there is a known bug report for that: http://arx.vg/1289

I don't have time to look into it right now since I'm focusing on getting the 1.2 release out but will try to get to it some time after that.
I also want to add that there is also massive FPS drop when the snake women cast spells at me. Drops to 20 FPS while CPU and GPU usage is laughably low, like 10%. My FPS is 120 all the time so this is very weird. Also the jump animatin lag happens when falling as well.
Last edited by scorpgul; Jun 20, 2021 @ 1:38am
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Date Posted: Dec 28, 2015 @ 9:25am
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