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The jumps are slow and you can't jump in a row. I guess the purpose was to prevent people from chain jumping like they do in other games to increase there movement speed. There is always a little break between jumps.
EDIT: checked with fraps and fps doesnt change when jump so it was probably meant to be like that. But definitely this isnt like in every game.
Also, please report any problems you are having with the OpenGL renderer since the next release will not have the D3D9 renderer anymore. If you haven't already, you can try the development snapshots at http://arx-libertatis.org/files/snapshots/ - with them you can hit F11 twice to get a framerate graph.
DirectX 9 renderer is being removed to reduce complexity of the code and allow the small development team to concentrate on improving OpenGL. This is a multiplatform project and OpenGL, unlike DX, works on non-Windows systems too.
Hey mate I am playing through the game using the latest Libertatis Snapshot and the jump animation is laggy while my FPS stays very high. Is this normal behaviour? Its a bit annoying as everything else is smooth
I don't have time to look into it right now since I'm focusing on getting the 1.2 release out but will try to get to it some time after that.
Great! I hope it gets fixed