KLETKA
I'mCasper Dec 19, 2024 @ 11:22pm
Is this game possible with just 2 people?
I want to play it with a friend but its just the 2 of us
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Showing 1-8 of 8 comments
1UpAbout Dec 20, 2024 @ 3:06am 
Some ppl even solo the game, so why not with 2 :D.
ln404  [developer] Dec 20, 2024 @ 3:33am 
Based on players feedback it seems like playing in party with 2-3 people is one of the best options!
Chaac Dec 20, 2024 @ 1:01pm 
Completed it with a total 2 players
Last edited by Chaac; Dec 20, 2024 @ 1:01pm
EmeraldFoxDeity Dec 21, 2024 @ 12:30pm 
Yes. While not always the case, the game is actually generally easier in a lot of ways with less people. Only real added difficulty is less bottles spawn overall and if you're solo, you can only revive with the correct starting perk. I beat the game once in a duo, but usually can't reach the factory with them. I played the game solo twice, and won both times. It's also generally easier to focus and pay attention to traps and plan out fuel consumption with what is available when playing solo or with less players to be goofy with.
Zathra Dec 21, 2024 @ 4:14pm 
Originally posted by ln404:
Based on players feedback it seems like playing in party with 2-3 people is one of the best options!
playing solo is a waist of time. found out you have these ceiling grabbers like from half life but they dont have any tendrils hanging to warn you and you cant break free since you cant toss any items at them or struggle to get out. honestly not a fun gimmick enemy. i hope you didnt allow them to spawn in hallways
EmeraldFoxDeity Dec 21, 2024 @ 5:25pm 
Originally posted by Zathra:
Originally posted by ln404:
Based on players feedback it seems like playing in party with 2-3 people is one of the best options!
playing solo is a waist of time. found out you have these ceiling grabbers like from half life but they dont have any tendrils hanging to warn you and you cant break free since you cant toss any items at them or struggle to get out. honestly not a fun gimmick enemy. i hope you didnt allow them to spawn in hallways
But attacking them breaks their grip on you? I mean it's annoying they're invincible before they grab you, but you can kill them when they grab you.
Zathra Dec 22, 2024 @ 3:28am 
Originally posted by EmeraldFoxDeity:
Originally posted by Zathra:
playing solo is a waist of time. found out you have these ceiling grabbers like from half life but they dont have any tendrils hanging to warn you and you cant break free since you cant toss any items at them or struggle to get out. honestly not a fun gimmick enemy. i hope you didnt allow them to spawn in hallways
But attacking them breaks their grip on you? I mean it's annoying they're invincible before they grab you, but you can kill them when they grab you.
weirdly it may be a bug. but multiple times it locked any attacks or item usage wile grabbed, only my last two runs let me punch them. i also found that there is a far more unfair foe that has a landmine on his back. he runs up to you and wile you can stay ahead of him for the most part. snowballs and bottles wont trigger his bomb and his blast happens so fast that you can never get away. having them block hallways is really ♥♥♥♥♥♥♥ annoying with how basic the level design is
EmeraldFoxDeity Dec 22, 2024 @ 11:07am 
Originally posted by Zathra:
Originally posted by EmeraldFoxDeity:
But attacking them breaks their grip on you? I mean it's annoying they're invincible before they grab you, but you can kill them when they grab you.
weirdly it may be a bug. but multiple times it locked any attacks or item usage wile grabbed, only my last two runs let me punch them. i also found that there is a far more unfair foe that has a landmine on his back. he runs up to you and wile you can stay ahead of him for the most part. snowballs and bottles wont trigger his bomb and his blast happens so fast that you can never get away. having them block hallways is really ♥♥♥♥♥♥♥ annoying with how basic the level design is
That may be a different bug actually. Sometimes my left click stops working altogether. Switching my on-hand item selection fixes it. It's annoying, but switching off and back onto your weapon of choice or bare hands should fix it. I don't know why this happens. But I assume this fixes the issue because it refreshes and reminds the game the current state of your hands.
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