Teslagrad 2

Teslagrad 2

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Nerfthis Apr 24, 2023 @ 10:28am
First game was better
Man I waited so long for this game and I'm just disappointed. It feels like less care and intricacy went into it. It's more larger with the areas but there's not as much memorable puzzles. I finished it and I didn't even realise I was at the end. The soundtracks good but I just wanted more mandatory areas and less of the collectibles especially when there's no fast travel and some areas are so annoying to get to.
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Showing 1-5 of 5 comments
taj14  [developer] Apr 25, 2023 @ 12:15am 
I'm sorry to hear that you felt a bit disappointed. And we're grateful for the feedback you gave us too. However, I can say that we definitely gave it as much care as we possibly could. We gave it our best. Saying that, thank you for playing Telsagrad 2. I hope that it gave you at least a little bit of fun and you made one or two pleasant memories while playing it. And thank you for your support too. We really do appreciate it.
James Apr 29, 2023 @ 10:02pm 
I still had a ton of fun with it but I do agree somewhat with your critique. A lot of people apparently whined about the difficulty of the first one, which is how they settled on making the main path short/easy and leaving the main challenges to collectibles. I'm not even a masochist for difficulty, but I thought the first one struck a good balance. I especially wish they had kept the boss difficulty the same.

I honestly might prefer the music in the first one but I'm probably in the minority there. Too much "yodelling"/chanting-based tracks (or whatever you want to call it) for my liking. Some of the music in the 1st one was really memorable (particularly the furnace and bird boss).

I was okay with the lack of fast travel. I wish more games would stop catering to that. The solution they have works really well. It's actually kind of fun to blaze through old areas with new powers, completely bypassing most of the puzzles. I'm not sure if most people realize it's possible in some cases - they just default to solving them the way they know instead of re-analyzing the situation. The zip lines did kind of wear out their welcome a bit - would've been nice IMO if there were more of them and that they didn't necessarily take you directly where you wanted to go and you had to jump/blink your way across a few of them in midair. But they're simultaneously too fast to allow for that, and also too slow to be an "autopilot" solution like they are now. Maybe the camera could've pulled back to let you see the lines coming from further away, but that might not've been possible for technical reasons.
Last edited by James; Apr 29, 2023 @ 10:08pm
Chocos Ramabotti May 1, 2023 @ 2:57pm 
I though the zipline was a pretty clever kind of implementation for fast-traveling, besides your moveset later on is so fast that it's really fun to move around. I agree with James and think it's refreshing that a game doesn't cater to fast travel like all the other ones.

As for the structure I think it's a pretty interesting way but I hope that not every future game of rain will be like this. Sometimes the main path could've been a little bit more demanding, since it's not that long anyway, but I appreciated the idea since it played into the strengths of the game, after all finding all these hidden scrolls is more demanding and puzzly, than just following the critcial paths which is by definition a no-brainer considering the large amount of checkpoints.
Last edited by Chocos Ramabotti; May 1, 2023 @ 2:58pm
Philmaker Jun 3, 2023 @ 9:40pm 
The first Teslagrad is a masterpiece for sure, but so damn hard! I have played through it again these last few days in prep for this. I completed it when it first came out on both Steam and Vita(!), but now my older and somewhat more impaired reactions had me swearing at the screen like a trooper! Especially those bosses and some of the latter magnet puzzles. Made it through but damn, I'm not going after those collectables again, forget it! So far this sequel is drawing me in much more gently, which I greatly appreciate. Have a feeling it's going to get a lot harder though, hopefully not as hard as the first :p But so far it's another masterpiece IMO, the gameplay remains the focus, even standing out from such beautiful art and music. Anyways, back to the game!
Star Rain Jun 24, 2023 @ 10:20am 
Eh, yeah it felt super short, like the boss guy should not have been the end i was shocked to see the end cutscene roll after i finally pulled off the final hit which was super confusing to figure out by the way.

I did prefer playing as a hot chick this time instead of the generic blob of the first game, also the movement/physics is pretty slick in this one but it went by way too fast, the chanting did get a bit annoying but the other tracks were awesome.

I feel like the axe could of been used for longer and apparently theres a bonus boss but that should of been in the main game i hate running around back and forth in these maze style games just to grab a bunch of doodads.
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