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Please send me a file called Player.log
It is located at %USERNAME%/AppData/LocalLow/Garage_Heathen/WhosLila
Thanks!
I can change the face but as soon as the timer ends or i click submit the game hangs. What then can be done depends on the situation:
1) Looking into the mirror -> again looking into mirror but then no timer progress bar runs. Face can be changed, noting else. Room cannot be left
Game can be saved but loaded
2) Speaking to Ms Hutchins: As soon as I click submit, the game remains unresponsive (animations/character movement still present but you cannot click something)
Also the game does not survice leaving the window or changing full screen, it then only shows a blank red screen.
Errors in Player.log include:
Failed to create agent because there is no valid NavMesh
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
...
CvException: OpenCV: File can't be opened for reading!
at Emgu.CV.CvInvoke.CvErrorHandler (System.Int32 status, System.IntPtr funcName, System.IntPtr errMsg, System.IntPtr fileName, System.Int32 line, Syst>
at (wrapper managed-to-native) Emgu.CV.Face.FaceInvoke.cveFaceRecognizerRead(intptr,intptr)
...
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x0001d]
(^ probably because steam is not running, game must be started outside steam when using wine)
...
and then hundreds of this entry:
CvException: OpenCV: This Eigenfaces model is not computed yet. Did you call Eigenfaces::train?
at Emgu.CV.CvInvoke.CvErrorHandler (System.Int32 status, System.IntPtr funcName, System.IntPtr errMsg, System.IntPtr fileName, System.Int32 line, Syst>
at (wrapper managed-to-native) Emgu.CV.Face.FaceInvoke.cveFaceRecognizerPredict(intptr,intptr,int&,double&)
at Emgu.CV.Face.FaceRecognizer.Predict (Emgu.CV.IInputArray image) [0x0001f] in <f27896bd71174184a5792a8fda89710c>:0
at RecognizeFace.Vis (Emgu.CV.Image`2[TColor,TDepth] img) [0x00016] in <056c54462ef048929f9837cd26e764d4>:0
at GetImg.RenderPipelineManager_endCameraRendering (UnityEngine.Rendering.ScriptableRenderContext arg1, UnityEngine.Camera arg2) [0x0005c] in <056c544>
at UnityEngine.Rendering.RenderPipelineManager.EndCameraRendering (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) [>
at UnityEngine.Rendering.RenderPipeline.EndCameraRendering (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) [0x00001>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camer>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] c>
at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) [0x0001c]>
at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Co>
also the moment you can change the face the console is flooded with
0045:err:d3d:wined3d_context_gl_reacquire Acquired context 0x62f30f20 instead of 0x7f0597f2f320.