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You are right, there was the same issue on the Beta Branch when the wattercars came into service.
Exactly the same for me.
Sometimes the stuck train comes loose when brakes are applied and released fully again.
A weird help for this seems also to move the camera on the last car of the train when starting up. This feels like it wasn't just the brakes causing the sticking.
What I've found seems to avoid the derailments is to reverse the train first till you get the whole train to roll. Then brake it and pull ahead, you won't get the derailments and it works properly. Would like to see the devs respond in here that they are looking into the issue.
Edit: I've discovered that the reverse technique isn't foolproof either, you can pinch cars off the track pretty easily as well. This bug should be high priority, I hope the devs are paying attention. The game's not in a playable state with this behavior.
Agreed, this seems to have been one of the steps taken to 'optimize' the game and improve performance. They have been changing couplings a lot in the last few builds, I suspect there is a deeper issue with getting the cars to 'wake up'. The latest build is the worst I have experienced in a long time. I can't even start a typical (for me anyways) train of 45 cars without something locking up and popping off the tracks. I've also noticed that you can't tap a car on a diverging track and push it without getting stopped as if you hit a concrete wall.
Edit: Agree with your edit darkSol, unplayable for me too.
I'll also note that I tried re-railing the entire consist in case there was some sort of carry over from this save being pre 1.0 and the cars were originally already coupled up, or at least all of the stake flats had been. Re-railing everything did not change the behavior.
EDIT: Wanted to note that as i drove around my layout I noticed other parked trains had derailed themselves randomly. just about every single parked train had it's cars all over the place. This is kinda normal with big updates, but thought i would note it.