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There should be "rail types" and "ballast types" (ballast being anything that goes under a rail). Rail types are 3-ft, switches, crossovers, bumpers, etc. Ballast types are dirt, wall, bridges, etc. When you create a spline, just pick one rail type and one ballast type for the spline. (valid rail and ballast types should also include "none"). This would let you make anything. A bumper on a wall. A switch on a bridge. A crossover on a wall. Etc.
Personally, I try to avoid using the higher ballast tracks:
I don't know how prototypical it is, (And you're welcome to correct me if I'm wrong) but I figure laying a little more track to ascend a natural hill/mountain would be cheaper than hauling in and maintaining fill to achieve higher elevations.
that most certainly is the point of the narrrow gauge concept. accessability at a lower cost than a wider less forgiving R.O.W.
however, i myself would love to see ballast that is already in game be able to link to the rails to carry a grade that last 7.5 m vs using a stone wall without rails (the ballast that links)