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Flare Dec 15, 2022 @ 12:11pm
May we please get bumpers with ballast?
Thank you for giving us the end-of-track bumpers, may we please have an option for ballast under them too?

I can place groundwork under them, but it isn't always easy to align it nor make it level with other track's ballast.
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Showing 1-6 of 6 comments
Ghost666 Dec 15, 2022 @ 12:58pm 
Originally posted by Flare:
Thank you for giving us the end-of-track bumpers, may we please have an option for ballast under them too?

I can place groundwork under them, but it isn't always easy to align it nor make it level with other track's ballast.
yeah the fact it doesn't snap to the other track pieces kinda sucks
DeW' (Banned) Dec 16, 2022 @ 2:05am 
+1
Zauberbratsche Dec 16, 2022 @ 9:31am 
Yes. In fact, the current implementation of rails and ballast is confused and haphazard. You can make "wall" with no rails (essentially a type of "ballast"), and these walls will link with other rails (somehow the wall counts as "rails" even when it has no rails). But "embankment", also a ballast, will not link to rails, making them more or less useless.

There should be "rail types" and "ballast types" (ballast being anything that goes under a rail). Rail types are 3-ft, switches, crossovers, bumpers, etc. Ballast types are dirt, wall, bridges, etc. When you create a spline, just pick one rail type and one ballast type for the spline. (valid rail and ballast types should also include "none"). This would let you make anything. A bumper on a wall. A switch on a bridge. A crossover on a wall. Etc.
Last edited by Zauberbratsche; Dec 16, 2022 @ 9:35am
Kitsune Dawn Dec 16, 2022 @ 1:50pm 
Would it interest you to know that the modeler who made the bumper, did so without ballast intentionally, as not having ballast with it prevents you from having issues if your track end is one of the higher ballasts, as if it did have ballast it would be the same shorter type like you get with switches, and you'd have to lay your own ballast anyway? Which is also the same reason none of the crossovers have it. Preventing you from having that funky 'step' in high ballast that you have with switches.

Last edited by Kitsune Dawn; Dec 16, 2022 @ 1:51pm
Flare Dec 16, 2022 @ 7:06pm 
Good to know, but I still think the bumper looks funky connected to ballasted track, or even hovering just above ground level at a turntable.

Personally, I try to avoid using the higher ballast tracks:

I don't know how prototypical it is, (And you're welcome to correct me if I'm wrong) but I figure laying a little more track to ascend a natural hill/mountain would be cheaper than hauling in and maintaining fill to achieve higher elevations.
wooddude92 Dec 16, 2022 @ 8:14pm 
Originally posted by Flare:
Good to know, but I still think the bumper looks funky connected to ballasted track, or even hovering just above ground level at a turntable.

Personally, I try to avoid using the higher ballast tracks:

I don't know how prototypical it is, (And you're welcome to correct me if I'm wrong) but I figure laying a little more track to ascend a natural hill/mountain would be cheaper than hauling in and maintaining fill to achieve higher elevations.

that most certainly is the point of the narrrow gauge concept. accessability at a lower cost than a wider less forgiving R.O.W.

however, i myself would love to see ballast that is already in game be able to link to the rails to carry a grade that last 7.5 m vs using a stone wall without rails (the ballast that links)
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Showing 1-6 of 6 comments
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Date Posted: Dec 15, 2022 @ 12:11pm
Posts: 6