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I admit I get lazy, but it is actually helpful when working with your buddies. And its satisfying when done somewhat properly
Literally the first thing I ever did when I started playing this game and talking on the forums was write this guide because I got tired of playing Hide-and-go-Crash during multiplayer games. (Shameless plug, I know. lol)
I haven't updated it in a while, mostly because there really isn't much to add. I managed to write the basics of whistle signals, but now that you mentioned about the three long bursts, I do remember seeing where that signifies a "Distress Call/Warning" for anybody near the locomotive.
Also, I know that not all railroads used the same whistle signals (my guide uses Union Pacific's signaling), and some even had them reversed. Each and every railroad just kinda had their own "code" with similarities and differences from others.
But yeah, I hope you don't mind me sharing that guide. I figure I could help other people out as well! Happy railroading!
So you can whistle, holler, detonate a bomb, pee on rolling stock, (Insert favourite terror activity here) and the client will never see or hear of it until they get within render distance.
So on our narrow gauge, whistles are optional and more a "toy".
If we get enough traffic to have issues, well we will have to do some track engineering to solve and avoid conflicts as that is the only reliable solution.
I would suggest you have a dedicated dispatcher (they can also be doing engineer/brakeman, etc.) to keep your railroad from having "accidents". Using some modified scheduling helps, train orders, etc.
But in multiplayer, yes, use it for safety! :D