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Its pretty safe bet for speed though.
Cooke is pretty balanced also.
The developers are trying to stick to historical accuracy. They have said this themselves in their developer's live streams. Steam engines were hard pressed to make over 50 MPH until the early 1900s. The work horse engines we have in the game ran between 20 to 30 MPH in good conditions - pulling few cars on flat terrain.
Knsgf's comment is also true. This game relies entirely on the collisions detected by the physics engine between the wheels and track to make the train behave and follow the track. This detection happens on a "time slice" basis, The faster the train moves down the track, the further it moves between detections and has more possibility for the wheels to "clip" into the rail. When 3D objects clip, the physics engine response or sometimes the game program itself is to resolve the clip and often results in sending the train into space.
something in the UI Control or in the engine itself, that shows me on a graph/display how fast i'm going.
of course heisler and climax won't go fast... but Class 70 and Mogul could do about 40 mph - maybe a bit more.
or 88mp/h if the fire is REALLY REALLY HOT and the track goes downhill... and we have some kind of superfuel in it that makes the fumes go red yellow and so!
https://www.youtube.com/watch?v=8ktMe0xclxA
They also hadn't had sliders to go up and down on a UI ;)
This is pretty much how they did it in the 1800s - conductors were known for their accurate watches.
I would really like to know, if there will be any locomotive in the future which can go faster and can haul enough wagons. At the time im frustrated, cause it takes so much time to go from A to B. In addition i am not really motivated anymore to make curves with a high radius, when its not needed.
Does anyone agree with my point of view, or are you all ok with the current top speed?
Seriously though I wouldn't mind at all if the UI ditched the temperature readouts (which I guess are there as a crutch because people don't realise you need to wait for pressure to rise after firing a loco) and put a speedo there instead. But not having one in the cab makes perfect sense since knowing your absolute speed wasn't all that relevant on small backwoods freight lines, like we build in game.
The big ones in game (2-4-0 series) on the best tracks could run about 45 MPH, reality though they were usually running 25 to 30 MPH as a top speed. The top speed feels like they run about 35 on flat smooth track, but as pointed out earlier, go faster than that and the wheel on tracks physics go haywire (especially if you have a long consist) and may randomly send a car or two into low earth orbit.