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I think my main concern is that this pricing to content ratio sets up kind of a bad precedent for what we will see going forward, in that the devs will likely be motivated to piecemeal out small bits of content like this with one or 2 locos and a few props, and charge $5 or whatever for what amounts to very little, but they know that enough people will be tempted by a cool new loco or rolling stock. Smacks of micro-transaction BS, and doesn't seem like the kind of thing we players should encourage.
I think the team has been attentive to the community of late though, so I'll not judge too harshly on this one example, and hold out hope they will work on a more purposeful and content rich DLC down the road.
Well, I am annoyed, no kind of about it. What's next, the Settler DLC? They are going to run out of 19th century western American archetypes pretty quick. And putting the ability to plant trees and place rocks behind a paywall? Irritating, to say the least.
What is even worse? They didn't bother to announce it here at all. I think that says volumes about how eager the game studio is to tell the player base about this.
Second: "It's only 5 dollars" you're right, it is. People value their 5 dollars, though. And consider the publisher: They will want the dev team to make more DLCs, fine enough, gotta support the game. It's what you get for that 5 dollars that matters. 1 Locomotive, 1 Caboose, props that were likely taken from an asset store for pennies? There's paying someone for their time then there's this. The Pioneer Pack is 2 dollars less for people yet it contains equally as much content I would say as the Explorer DLC (A building, a new locomotive, and a paintjob for a locomotive already in-game).
Would I like to give the RRO team money for making content in the form of bundles containing buildings, rolling stock and locomotives? Sure, I wouldn't mind as much. I only think that 1 Locomotive and 1 Caboose alongside a bunch of props doesn't necessitate $5.
I realize that Pyrotrainthing beat me to it, and not to beat a dead horse, but here we go...
You are right, it is simple to not buy it. A one time purchase at $5 isn't what bends me out of shape. It's that we are looking at $5 today, on top of the $2 for the Pioneer DLC (nice of them to throw that one in), but what about tomorrow? Is the $35~ish dollar base game going to wind up with $50+ of DLC content? And with no option to make mods on the horizon, I don't know. I will choose what I buy (if anything) carefully.
The next issue is value for money. I figure that on a per asset basis these DLC's tend to be extraordinarily expensive. Take a mental inventory of all the assets included in the base game, all the care and time it took to generate (or buy) that content, and code the game to boot. You get all of that for $35~ish; for the $5 price on the DLC to be reasonable, you should be getting about 1/7th more content. You can think of this as; 7 pieces of rolling stock (half of them locomotives and all with at least 4 skins each), half a map, two industries, a few prop buildings, a couple of facilities, several plants, and a smattering of simple props. But that's only if you are looking for a fair deal...
Afterthought here... I wonder what that Mastodon cost the DEV team to make, I'd be really upset if I found out the content creator was a volunteer, or the model was freeware from a third party.
For some clarification all of our locomotive, cars, facilities, industries, rails.
Are made in house and the modelers are paid for their finished products, so lets not say that we have volunteers or buying engine models off of asset stores just for the sake of making dlc’s.
Again, it is a 5$ purchase, at this time we do not know or have any plans for additional dlc content at this time, if we do in the future then we will look at optimal pricing, I do not believe we will sell dlcs for expensive prices. After all we are not TSC. LOL
At the end of the day we are a business, if you want us to keep making things and releasing updates then unfortunately we may have to charge for said things to make the money to keep the lights on or so to speak.
We will think long and hard on what gets included and what feels valuable to player for potential content. We will discuss this internally when/if that time comes.
For now if you don’t want the dlc then that is fine, we are not holding it against anyone. It is there if you want it.