RAILROADS Online

RAILROADS Online

檢視統計資料:
jpinard 2024 年 11 月 27 日 下午 9:08
Is this a Tycoon game?
Is there an actual economic engine underneath this?
< >
目前顯示第 1-10 則留言,共 10
BongDruid 2024 年 11 月 28 日 上午 5:18 
yes after the intial loads you will have to start supplying industries for money for new cars and trains
BongDruid 2024 年 11 月 28 日 上午 5:19 
and the industries continualy use supplies so if you stop supplying they stop makeing first thing you should do is playu a pre laid track to see how everything flows and ALWAYS start with getting Chord wood or coal moveing
Qualified EIC 2024 年 11 月 28 日 上午 7:49 
I think of it as 'Tycoon Lite', you need to pay for rolling stock, but one of the two fuel sources is free, track is free, industries are free. Payouts do not change for speed of service or distance hauled. This game is much more, 'drive your train' than it is 'manage your railroad'. It's fun, but don't expect a railroad tycoon style economy.
Bobby 2024 年 11 月 28 日 上午 8:36 
引用自 Qualified EIC
I think of it as 'Tycoon Lite', you need to pay for rolling stock, but one of the two fuel sources is free, track is free, industries are free. Payouts do not change for speed of service or distance hauled. This game is much more, 'drive your train' than it is 'manage your railroad'. It's fun, but don't expect a railroad tycoon style economy.

So there’s no wear and tear? I take it you can’t blow the locomotives up like Derail Valley 😜
Do you run all the trains yourself? I’m talking SP not MP here (So no AI)
You earn money, so can you sell rolling stock and buy better?
Qualified EIC 2024 年 11 月 28 日 上午 9:27 
No wear and tear, yet, fingers crossed they add it at some point. You cannot blow up anything. Single player requires you to do everything for yourself; all the loading, unloading, running the trains, building the tracks, it's all you. As of right now, you cannot sell rolling stock and recoup any value, at least not without using a 3rd party save file editor...
jpinard 2024 年 11 月 28 日 下午 7:41 
引用自 Qualified EIC
I think of it as 'Tycoon Lite', you need to pay for rolling stock, but one of the two fuel sources is free, track is free, industries are free. Payouts do not change for speed of service or distance hauled. This game is much more, 'drive your train' than it is 'manage your railroad'. It's fun, but don't expect a railroad tycoon style economy.

It's more about driving your train? Hmmm, I'm not sure that'd be much fun for me for long.
Biggie Cheese 2024 年 11 月 29 日 下午 12:25 
To answer the OP, short answer is no, long answer if you want it to be(?). Sure, you do drive your trains a lot, but you also have to budget and buy cars and go back and forth to level up, only to get another engine and/or car. Then do it all again, eventually buying an engine you can't use because it burns coal and you're not there yet... You get the idea. But you can also host multiplayer servers and act as the "dispatcher", telling people where to go, what to do, how long they have to wait for a shay to pass so they can get moving again and so on. Build cities no one will live in because you're the only human alive, make ski ramps because you can't kaboom your choo choos, act like a washout happened on one of your trestles and send your poor engines off a cliff, and so much more.
spacemountain7992 2024 年 11 月 29 日 下午 2:28 
I wouldn't consider it a true tycoon game, although it has the basic building blocks of one with a money system (build track, pick up cargo, deliver it, make money, spend money on new equipment).

The thing keeping it from being a true tycoon game though IMHO is the lack of finer resource management, once you build your track and buy enough rolling stock to run your railroad there is no wider economy, challenges, or resources to manage. Resource chains are basically moving components through a linear process to the end of the process to make money, there aren't any big interactions between them. Industries are pretty static, and do not dynamically request delivers nor can be expanded on once track is built to them.

The game could strip the economy aspects and focus on sandbox play, and would be stronger for it in my opinion. Or it could upgrade the economic interactions and be stronger for it. As it is now, the game is in a weird middle ground space and is neither a strong tycoon or a sandbox experience.
Bobby 2024 年 11 月 29 日 下午 4:18 
引用自 spacemountain7992
I wouldn't consider it a true tycoon game, although it has the basic building blocks of one with a money system (build track, pick up cargo, deliver it, make money, spend money on new equipment).

The thing keeping it from being a true tycoon game though IMHO is the lack of finer resource management, once you build your track and buy enough rolling stock to run your railroad there is no wider economy, challenges, or resources to manage. Resource chains are basically moving components through a linear process to the end of the process to make money, there aren't any big interactions between them. Industries are pretty static, and do not dynamically request delivers nor can be expanded on once track is built to them.

The game could strip the economy aspects and focus on sandbox play, and would be stronger for it in my opinion. Or it could upgrade the economic interactions and be stronger for it. As it is now, the game is in a weird middle ground space and is neither a strong tycoon or a sandbox experience.


Excellent reply.
I was hoping like a Rairoader supply demand tier system
Biggie Cheese 2024 年 11 月 29 日 下午 5:30 
引用自 Bobby
引用自 spacemountain7992
I wouldn't consider it a true tycoon game, although it has the basic building blocks of one with a money system (build track, pick up cargo, deliver it, make money, spend money on new equipment).

The thing keeping it from being a true tycoon game though IMHO is the lack of finer resource management, once you build your track and buy enough rolling stock to run your railroad there is no wider economy, challenges, or resources to manage. Resource chains are basically moving components through a linear process to the end of the process to make money, there aren't any big interactions between them. Industries are pretty static, and do not dynamically request delivers nor can be expanded on once track is built to them.

The game could strip the economy aspects and focus on sandbox play, and would be stronger for it in my opinion. Or it could upgrade the economic interactions and be stronger for it. As it is now, the game is in a weird middle ground space and is neither a strong tycoon or a sandbox experience.


Excellent reply.
I was hoping like a Rairoader supply demand tier system
I don't think a sawmill named "Pine Valley Lumber Co." located in Alaska and/or Aurora Falls will have any contracts. Just sayin'
< >
目前顯示第 1-10 則留言,共 10
每頁顯示: 1530 50

張貼日期: 2024 年 11 月 27 日 下午 9:08
回覆: 10