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You first need to consider what kind of line you're building: mainline or yard. Yards tend to be tightly packed and to only serve as car/locomotive storage until they need to be used. Yard work usually doesn't involve or allow high speeds, so you can get away with using shorter and sharper turns to connect tracks and switches together. Mainline track is going to be your main traffic lines, and as such, should be built with speed and efficiency in mind. If you're using a locomotive that is capable of holding a high speed, use wider, longer, and gentle curves to avoid derailments at high speeds. It also helps to avoid using corners before, on, or after any steep hill grades that the mainline has to travel across, if you can. A fully loaded train tends to pick up a bit of speed going downhill, which may cause unwanted derailment. Going uphill around a curve can be just as bad. It can be taxing on a loco that is pulling a heavy train, because the locomotive has to power through the corner AND pull it's load uphill. Always try to keep track gradients as close to level as possible before, around, and after corners in your lines.
Another thing to consider is how large of a locomotive(s) and/or freight cars that you plan to eventually run on the track. You can get away with using sharp and tight turns for small locomotives, like the Porter 0-4-0 or Gandy Dancer cart since they have such short wheelbases and are generally compact in size. For larger loco's though, they would have trouble navigating through those sharp corners due to their longer wheelbase. Typically, the larger the locomotive, the longer, wider and shallower the curve you should use for yard switches, access rails, ect.
Keep in mind, I don't own this game (yet!), but this is just going off my knowledge of model railroading and helping to lay track at a local club I was a member of.
Try to keep the turns below 20 and don't be afraid to rework your tracks for more efficiency. While my initial system was a mess, now I can comfortably go full throttle from the freight depot to the logging camp and back without worrying about derailments.
thats one thing people suggest is modern auto play things in a immersive game
then it makes it even easier making 90 turns and such
a) build the tracks with excessive kinks,
b) drive too fast
c) I forgot to set the brake to at least 50% (6% gradient) when going downhill,
d) Drive a locomotive too fast on stationary wagons,
e) drive wagons against a buffer stop,
f) I forgot to set the turnout right.
So all based on my own fault.
If you want even more action at Derail, you can also play the game Derail Valley.
:)
It is certainly annoying, but that is part of it and it forces you to pay more attention when driving.