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I honestly don't think any player who had used these features would ever play the game without them, if they had them and lost them like we have. The only reason more players aren't clamoring for these features is that they either didn't know that RROx existed, could not be bothered to do the simple install, or weren't quite willing to trust that it was safe to use it and so never gave it a chance.
As for hoping for mod support, that is so far down their priority list it might not even be on it at all. Won't happen any time soon no matter how many people complain.
For any hope that these features will get into the base game, again, so far down the priority list that we'd be lucky to see most of them by 1.0. The devs simply DO NOT know how essential and game changing these features are for single player long term enjoyment of the game. You can only suffer through the vanilla process of loading long trains so many times before you want to uninstall the game and never play it again.
The fact that it would be a trivial manner for them to implement a method to focus on the cranes while advancing the loco in the UI, and they simply have no willingness to put that in the game shows how little they understand how much this transforms the play-ability of the game.
Once the main branch updates to the current beta, I'm done with the game. I'll be waiting patiently for COS and just pray that it gets an early access release so that it doesn't take years to become playable.
https://trello.com/b/wPd1cEx2/railroads-online-update-roadmap
That "option to throw switches from map" is a big one for me
* Fast sprint (i used it for building mostly)
* Locomotive sync for double, triple or more heading locomotives. (Good for single player)
* Free form teleporting anywhere between the map borders, something you can't do in the base game and probably never will.
* Edit money and xp (definitely will not be in the game), what is not really a big deal but if needed it was there.
and theres more and some of that is probably gonna be in the game soon, as i understand the trello roadmap
A railway building simulator game with no surveying. No accurate indication of height, no way to align roads. Since launch we've asked for something to help us build whether it's something UI or Map based in game era accurate surveying tools.
RROX made building fun. Trying to get that 2% Grade rather than a 3% or a 4% instead of a 8% It made it easier to building something based in reality rather than a spaghetti of bridges
I opened up Aurora Falls and thought - wow yeah this is pretty. And then promptly closed it knowing i wouldn't want to build until i had RROX's map and contour lines.
It was hard but they had maps with contour lines and survey tools, just don't tell K ;)
I did and said the same thing! Very nice map, but there is no way I will start another build without RROX. The in game tools just don't make it fun, it makes it tedious. I am coming up on 1500 hours in game, I love to build, but without RROX, I have zero desire to continue.
Telegraph system provide almost the same thing... yes you need to run over there first...
but i think teleport system of rrox break a little the simulation part..but that is my opinion