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It would be nice if they could make the switches easier to see though, the way they are now, they can be hard to see from a distance. And the folors do not relly make sese on some of them. The red should be on the turning side but on some of them the red is on the straight side making things confusing sometimes.
Though I might be confusing what exactly we are talking in this thread - if we are talking about spring switches that self-reset after the train passes over because the spring pushes the tracks back to the set position, then yeah, that's a different kettle of fish - anyone in the know with what the devs said exactly? Because it makes no sense if they purposely made switches static the way they are - I just assumed they haven't added switch physics in yet....
Not really - physically the lever is significantly lighter than the rails, and they didn't have any sort of hydraulic or mechanical aspects to a switch. You could set the whole thing with a crowbar if the lever wasn't available.
Stub switches for example will absolutly derail anything coming from the wrong side. (https://en.wikipedia.org/wiki/Railroad_switch#/media/File:ThreeWayStub.jpg). The switches in the game don't resemble stub switches though.
Harp switch stands like those in the game had locking mechanisms to prevent the blades from moving when vehicles were passing over it. At least those switches in yards and mainlines. There may have been switches that were used in the direction frog-blade only which don't need any securing, but in general it is save to consider most switches as locked. If you run into such a switch the wrong way you most likely wouldn't derail but damage the mechanism (and render the switch useless until repair). In real life you'll have to report and most likely getting disciplined by the foreman or boss.
For playablity a simple derailment is an much easier penalty than to block a switch for hours to simulate repair time. Many of you would be the first to cry "I can't play for 8 hours, because I ran against a switch, that's no good gameplay".
So accept it: If you run a switch in the wrong direction, there is a penalty, like in real life. And for "safety first": Railroads aren't formula one, you must not do anything in a haste, because this endangers lifes and values. If you can't see the position of the switch: stop, check, continue.
Just wait until they add mod support... the community will make this game epic
Also wrong. Switches we have in RRO have fixed, non-movable frog. Movable frog switches are expensive and only viable on mainlines; yards and industrial branches never used them.
By the way, guard rails on RRO switches are not where they realistically should be. They need to begin before the frog, not after.
There is a line of 'game' vs 'sim' The very nature of making a train game, will attract the sim folks (like me). Having a way to remotely control switches, and even the engines would be just another amazing avenue to go. It adds a lot of potential users who don't want to game, but just sim and design. Why not? These features increase potential income avenues for the devs! Nothing to do with historic or not. Everything can have toggle switches in the option settings (turn remote panel off or on) etc. Auto place ground/tracks together. Etc. No wrong answer or request. All a matter of what the Dev has imagined. If he/she is open minded, you gain more respect and audience by adding outside the box features to your product! If you choose to ignore them or dis them, well, we know how that goes.
Did the same few years back with an 128 ton loco. Engine and switch survived... ;)
But I won't dare to compare modern day switches with those harp switch stands of a narrow gauge railroad in the early days. If you look closely at the switchstand (in the game or at a musuem) you can see the notches, were the locking lever must be placed to avoid inadverted moving of the blades from passing trains. If you run such a switch with a light vehicle (i.e. a pushed flat car) it might derail the car, and if you do it with a heavy engine you will damage the switching mechanism instead of derailing.