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On the other hand: it's a game. For me it's okay that everybody plays a game they way he/she likes to play it. Mayby difficulty settings (like the one now introduces for the physics in the 'BETA') can keep everybody happy.
Those who want to build realastic have to realise that a lot of the lines that are represented in the game where meant to be (sometimes very) temporary. Building (always) expensive bridges is not a thing you want for a line that maybe has a very short life. Imo you have to stay (literal) 'with both feet on the ground'.
If I have to make a slope I prefer groundwork above a long relative low bridge.
I do suspect this will change when proper finances are introduced into the game, where bridges are going to likely cost a lot more $ and therefore people would try to be more creative with following topography. They desperately need to add in an 'undo' function before that happens though....
It would also be nice if they can make it possible to delete groundwork that is under the ground. I currently have a strtch of stone groundwork at the iron mine because it is just below the ground, with the sides sticking out. It is frustrating to look at.
I agree with the point that it is less "real", but till we dont have shovels and dynamite we are that far away from realism that using bridges is a minor problem. And you can hide that with gravel beds :)
Yes they can be useful. I am pretty sure they were refering to the crazy sky bridges a lot of people use. Instead of finding a path down to or up from the smelter, Some players just make a crazy looking looping bridge that "looks cool" but makes no sense.
Also, just FYI bridge grades shown are not accurate. They can be off by a coulpe percent. So if you use them for grade reference you may have the wrong grade showing up.
Same, i like to build bridges also big bridges but i dont like it when the whole track is only a giant bridge, its not looking good and its also very impractical if you have a derailment.
https://en.wikipedia.org/wiki/Rendsburg_High_Bridge