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This is a closed loop layout. There is no mechanism for the outside world, also not realistic. There is no interchange capability. I can design one in using waybills, car cards , and or switch lists, and perhaps even setup JMRI operations module to simulate that. But no railroad is a closed system. Even narrow gauge had a way to move stuff outward, like dual gauge track or trans load facilities.
But the basic problem at hand right now is the map is way too small. and cramped.
(but comming from Arma with 400km2 maps I can agree that the maps are too small in general, but not for elevation, hehe)
Horizontally I think the new map is "better" than Pine Valley because it exactly doesn't have those pre-cut pathways forced upon us. But, vertically turned out much more of a challenge than I expected; Down from the Ironmine was fairly easy, on my 2nd attempt I managed to get a clean 2% incline from the sawmill. But up from the ironmine, that was terrible! I spent 4 or 5 attempts and now have 4% incline and a horrible 85meter curve. It works, (for the Climax) but Im never gonna like the way it looks. :P
Now the problem I noticed with this map is that all my lines seem to converge on the sawmill and I ran out space there real fast. Solving the resulting spaghetti is a pretty fun challenge, but turns out the sawmill and her subsequent yard are just fauling up that whole area.
I think the combination of ironworks and coalmine is brilliant, really makes sense for train-loadouts. I will def keep them near eachother, in a future playthrough, though maybe in a different location. The sawmill might go to the other side of the lake and the smelter a bit, higher. Now that we have fast loc's the map does feel small, but is also heavily underutillized by myself and the default industry placement.
Replacing the industries will solve some of our "problems", that and pray for "terrain-cut" and "tree-gun"...
The map needs to be extended in all direction probably 3 fold (speculation). Everything in the map expands proportionately. Nothing is added except basically distance.
I do not believe people understand the Physics of the game and I will explain later, but first.
1. If it takes you a couple of minutes from industry to the next, things are way too close, railroads would not be build for such short distances. EXCEPT in the hills etc for logging, and they would also be pulling up their track as they move around, and it would be very light weight stuff and would be shays, climax and other such locomotives. So the industries here are just too close. We should not be constrained as if we are building on a 4x8 layout.
For the Coal mine to the Iron works they would have built a conveyor, and the same for the iron ore and the smelter. The opening to the mine would have been up a ledge, cheaper in the short term and long term.
2. Trestles are expensive and difficult and time consuming, and built if needed, BUT there would not be 3, 4 or 5 crisscrossing our central valley. And it's the trestles in narrow gauge that I love.
3. They would have made extensive use of hugging the hillside, and for that they need distance.
4. Grades above 1% kill railroads. Those that go over 1 % become legendary branches that gave us the Allegheny and the Big Boys, and the next tier engines. Clearly not narrow gauge. Yes Narrow gauge have higher grades, but there is a practical and physical limit. And they are not hauling up 20 plus loaded trains at speed at 4%.
Now comes the physics problem that I only noticed a few days ago, and I was surprised.
The normal medium setting for Physics is for all actual weight it is 1/4 in the game. So all the layouts you see pulling all that tonnage at 4% are not pulling all that tonnage, and is not even close to be reasonably realistic. I always thought those were performance related settings based on processor and graphics, so medium to me was always a good starting point and adjust from their if FPS went down.
I myself was always amazed I could pull up the tonnage I did on 2% grades and not having more issues. If I do the hard setting which is 1/2 I am probably in big trouble forget about Realistic at FULL. So I need even more space to lower my grade to maintain the tonnage I can pull now which I feel is reasonable, at higher than 1%, just not 2%.
Just about everything in this game is an after thought by the dev's. Looking back at all the old posts, what we are going through has been repeated multiple times while they try to figure out what they are doing, or even want. Documentation was the weakest link. Normally I am one to read the documentation, and this key fact of tonnage I missed, of course the wiki is new.
I want reasonably realistic, not rivet counting. I want easy to couple, uncouple, load, unload from all views, I don't want to spend half my time in game going through these motions. But the "train handling" is where we want the realism and where the fun is also.
Can you manage the tonnage downhill or uphill. Do you have to double the hill, do we need helpers, etc. Big loads start slow, don't go up 4% grades, decent running time between the industries. distance to overcome the grade problem, decent spots for trestles without needing to cover the entire map with lots of trestles.
My need for a bigger map with same content is even greater now. Going to realistic tonnage and realistic train handling, is even greater. I need distance to lower the grade to more realistic levels from 2% and also add run time between flat industries.
One way to deal with tonnage is double heading and helper service. As a single player that is not possible here. I can do it on my own railroad by consisting and also holding two throttles even. Can't do that here. I only have one throttle here and it is very limited.
At least with today's update I can run again productively.
So we are abused with all sort of nickel and dime stuff of realism that does not really matter, yet the weight is so minimized by default as to totally not reflect realism in train handling. So to do realistic train handling I need to rethink all my track grades, car counts, and methodologies. I wish the default of normal was actual weight, to me that would make sense. less than normal is easy, and more than normal is hard. If default was actual weight would have had to design my layout very differently, but realistic train handling.
Given all the trouble with each update, and play ability not improving makes me not want to make an investment in rebuilding from a brand new save.
I spent more time last night messing with loading and unloading than actually switching or running trains, and the UI makes it even harder.
I felt like I was fighting the game all night. Given that other options have presented themselves lately has really made this problem obvious to me. It feels like this game is not in EA but pre-development. I want to run trains, do switching, have fun. I don't want to be abused or fighting the game, I get enough of that during the day.