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The Derailments
Aside from some weird bugginess where I’ve had a couple of cars wobble weird (They derail and retail themselves then yet themselves off the rails.) I haven’t had a derailment from over speed in a while. I don’t know how much is tied to the length and weight of trains but I can run any loco without fighting derailments.

Good train handling helps the situation a lot. I know from experience that there are some weird bug related derailments and I may be wrong but there are a lot of derailments that are caused by poor train handling. Once you get up to a decent speed with the ruby basin or the tweetsie setting the regulator back to 20-30% will maintain speed without derailments. To simply nerf the speeds all back to 22 or lower would actually be a problem.

For example, if you are starting to climb upgrade with a 10+ car train (I usually run upwards of 20 cars) you can throttle up and maintain your speed without issue. You can also watch the cars and come up to the lower end of the speed limit and get a run at a hill where you are overtonnage and if it’s short enough you can make it over without stopping, doubling, or double heading. Maybe I’m a fool but this has been my experience.
Last edited by bluegrasslumberjack; Mar 18, 2023 @ 8:05am
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Showing 1-15 of 24 comments
boris.glevrk Mar 18, 2023 @ 8:04am 
can you try to put your words into paragraphs so that people can read it easier?

In any case, in my experience one would always have fair amount of warnings before derailment. the cars would start jumping for a good few seconds before it becomes problematic. And you don't even need to brake. Closing the regulator would suffice.
Originally posted by boris.glevrk:
can you try to put your words into paragraphs so that people can read it easier?

In any case, in my experience one would always have fair amount of warnings before derailment. the cars would start jumping for a good few seconds before it becomes problematic. And you don't even need to brake. Closing the regulator would suffice.
The only time where brakes are necessary is running downgrade. Probably the sketchiest descent on my map is from the coal mine to the smelter valley simply because of the length of travel. It’s only 2.5% max with most of it being 2% or less but it’s so long that if a train gets away it will get itself to space.

The next worst grade is from the iron mine to the smelter it’s shorter but steeper and usually entails shorter trains which are easier to handle.
Skorj Mar 18, 2023 @ 8:43am 
I haven't seen any random derailments for a coupe days now. Maybe I've just been lucky, but if there was a stealth patch for the issue: well done devs!
Narrowgauge07 Mar 18, 2023 @ 9:27am 
idk why but my 3 normal hopper cars decided to become aircraft recently, but other than that ive been mostly fine, after they derailed and i rerailed them they were fine.
alexwiseman49 Mar 18, 2023 @ 11:19am 
Random derailments are definitely still a thing, especially today I can't seem to get any ore running done because my hoppers will just jump off the tracks and take every car behind them along too with no warning whatsoever (despite me doing all the tricks and sticking to good speeds), but this issue has been in the game in one form or another pretty much since the game was born so hopefully it's at least NEAR the top of their to do list.
Skorj Mar 18, 2023 @ 11:24pm 
Originally posted by alexwiseman49:
Random derailments are definitely still a thing, especially today I can't seem to get any ore running done because my hoppers will just jump off the tracks and take every car behind them along too with no warning whatsoever (despite me doing all the tricks and sticking to good speeds), but this issue has been in the game in one form or another pretty much since the game was born so hopefully it's at least NEAR the top of their to do list.

I re-laid some of my perfectly good track to reduce the number of splines. I had been using 50m segments on long straights, and replaced them with 200m segments. No random derailments there since. I can't tell if that was luck, fewer chances to bug out with fewer spline joins, or re-laying the track worked around some bug.
xk1llxy0urselfx Mar 19, 2023 @ 12:13am 
I had a locomotive and cars at very low speed explode off the tracks. and any attempt to re rail at the same location caused yet another derail explosion. My steam engine has entered the space program and has not returned. It left the tender behind, so it shouldnt make it too far. Though, id love to know where it went, this could give SpaceX a run for its money to Mars.
Lizardman8891 Mar 19, 2023 @ 12:29am 
Originally posted by bluegrasslumberjack:
Aside from some weird bugginess where I’ve had a couple of cars wobble weird (They derail and retail themselves then yet themselves off the rails.) I haven’t had a derailment from over speed in a while. I don’t know how much is tied to the length and weight of trains but I can run any loco without fighting derailments.

Good train handling helps the situation a lot. I know from experience that there are some weird bug related derailments and I may be wrong but there are a lot of derailments that are caused by poor train handling. Once you get up to a decent speed with the ruby basin or the tweetsie setting the regulator back to 20-30% will maintain speed without derailments. To simply nerf the speeds all back to 22 or lower would actually be a problem.

For example, if you are starting to climb upgrade with a 10+ car train (I usually run upwards of 20 cars) you can throttle up and maintain your speed without issue. You can also watch the cars and come up to the lower end of the speed limit and get a run at a hill where you are overtonnage and if it’s short enough you can make it over without stopping, doubling, or double heading. Maybe I’m a fool but this has been my experience.

This is my experience as well. I very rarely have the throttle of the larger locomotives open more than 20%, unless I'm hauling tonnage up a steep grade. Most derailments I experience are from running downhill when the train gets away from you, or you go through a tight curve a bit too fast. Occasionally I have had random bits of track that had clipped through the ground cause derailments, most of which I noticed after the snow was removed. I haven't had issues with splines either.

I still think the physics of the cars need to be improved, however. They certainly are a bit sensitive to how they're handled. I'm sure it'll be addressed in the next few updates.
boris.glevrk Mar 19, 2023 @ 12:58am 
Originally posted by xk1llxy0urselfx:
I had a locomotive and cars at very low speed explode off the tracks. and any attempt to re rail at the same location caused yet another derail explosion. My steam engine has entered the space program and has not returned. It left the tender behind, so it shouldnt make it too far. Though, id love to know where it went, this could give SpaceX a run for its money to Mars.
Railroad.studio would do that. IIRC you can even input a coordinate to get your rolling stock back.

Your description matches an old bug that supposedly was fixed years ago... I wonder if inappropriate splines is still a thing.
Lizardman8891 Mar 19, 2023 @ 1:09am 
Originally posted by boris.glevrk:
Originally posted by xk1llxy0urselfx:
I had a locomotive and cars at very low speed explode off the tracks. and any attempt to re rail at the same location caused yet another derail explosion. My steam engine has entered the space program and has not returned. It left the tender behind, so it shouldnt make it too far. Though, id love to know where it went, this could give SpaceX a run for its money to Mars.
Railroad.studio would do that. IIRC you can even input a coordinate to get your rolling stock back.

Your description matches an old bug that supposedly was fixed years ago... I wonder if inappropriate splines is still a thing.

I have actually had railroad.studio cause this bug. I had loaded a save, and somehow something about the positioning of my caboose and 3 of my cars was off, and so after the save would load, those cars would be instantly launched across the map and embedded into the ground. And it happened exactly the same way after every load, with the cars winding up in exactly the same spot. Was pretty odd.
boris.glevrk Mar 19, 2023 @ 2:06am 
Originally posted by Lizardman8891:
Originally posted by boris.glevrk:
Railroad.studio would do that. IIRC you can even input a coordinate to get your rolling stock back.

Your description matches an old bug that supposedly was fixed years ago... I wonder if inappropriate splines is still a thing.

I have actually had railroad.studio cause this bug. I had loaded a save, and somehow something about the positioning of my caboose and 3 of my cars was off, and so after the save would load, those cars would be instantly launched across the map and embedded into the ground. And it happened exactly the same way after every load, with the cars winding up in exactly the same spot. Was pretty odd.
Probably you entered the coordinates wrong. Try to lift it higher, let it naturally drop to ground and then re-rail. Use buildings as your reference which coordinate is height.
Lizardman8891 Mar 19, 2023 @ 2:08am 
Originally posted by boris.glevrk:
Originally posted by Lizardman8891:

I have actually had railroad.studio cause this bug. I had loaded a save, and somehow something about the positioning of my caboose and 3 of my cars was off, and so after the save would load, those cars would be instantly launched across the map and embedded into the ground. And it happened exactly the same way after every load, with the cars winding up in exactly the same spot. Was pretty odd.
Probably you entered the coordinates wrong. Try to lift it higher, let it naturally drop to ground and then re-rail. Use buildings as your reference which coordinate is height.

The funny thing is I wasn't even doing anything with coordinates. I had only done the smart cutting of trees.
boris.glevrk Mar 19, 2023 @ 4:15am 
Originally posted by Lizardman8891:
Originally posted by boris.glevrk:
Probably you entered the coordinates wrong. Try to lift it higher, let it naturally drop to ground and then re-rail. Use buildings as your reference which coordinate is height.

The funny thing is I wasn't even doing anything with coordinates. I had only done the smart cutting of trees.
I was talking about using Railroad Studio, enter coordinates of your lost rolling stock and get it back. If you are not talking about using railroad studio for that purpose than your feedback would be irrelevant to the original topic.
Lizardman8891 Mar 19, 2023 @ 4:43am 
Originally posted by boris.glevrk:
Originally posted by Lizardman8891:

The funny thing is I wasn't even doing anything with coordinates. I had only done the smart cutting of trees.
I was talking about using Railroad Studio, enter coordinates of your lost rolling stock and get it back. If you are not talking about using railroad studio for that purpose than your feedback would be irrelevant to the original topic.

I'm saying that railroad.studio may actually be a source of derailments via corrupted saves, so use it with caution.
Originally posted by boris.glevrk:
Originally posted by Lizardman8891:

The funny thing is I wasn't even doing anything with coordinates. I had only done the smart cutting of trees.
I was talking about using Railroad Studio, enter coordinates of your lost rolling stock and get it back. If you are not talking about using railroad studio for that purpose than your feedback would be irrelevant to the original topic.
Who made you guardian of the forums? I believe that the guy is making a very valid point. This discussion is about random derailments. Not specifically one type so please stop trying to tell people what they can and can’t post here.
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Date Posted: Mar 18, 2023 @ 7:59am
Posts: 24