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In any case, in my experience one would always have fair amount of warnings before derailment. the cars would start jumping for a good few seconds before it becomes problematic. And you don't even need to brake. Closing the regulator would suffice.
The next worst grade is from the iron mine to the smelter it’s shorter but steeper and usually entails shorter trains which are easier to handle.
I re-laid some of my perfectly good track to reduce the number of splines. I had been using 50m segments on long straights, and replaced them with 200m segments. No random derailments there since. I can't tell if that was luck, fewer chances to bug out with fewer spline joins, or re-laying the track worked around some bug.
This is my experience as well. I very rarely have the throttle of the larger locomotives open more than 20%, unless I'm hauling tonnage up a steep grade. Most derailments I experience are from running downhill when the train gets away from you, or you go through a tight curve a bit too fast. Occasionally I have had random bits of track that had clipped through the ground cause derailments, most of which I noticed after the snow was removed. I haven't had issues with splines either.
I still think the physics of the cars need to be improved, however. They certainly are a bit sensitive to how they're handled. I'm sure it'll be addressed in the next few updates.
Your description matches an old bug that supposedly was fixed years ago... I wonder if inappropriate splines is still a thing.
I have actually had railroad.studio cause this bug. I had loaded a save, and somehow something about the positioning of my caboose and 3 of my cars was off, and so after the save would load, those cars would be instantly launched across the map and embedded into the ground. And it happened exactly the same way after every load, with the cars winding up in exactly the same spot. Was pretty odd.
The funny thing is I wasn't even doing anything with coordinates. I had only done the smart cutting of trees.
I'm saying that railroad.studio may actually be a source of derailments via corrupted saves, so use it with caution.