Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm still scared to go full beans on the Cooke 2-8-0... I'd love to be able to actually use the speed.
Lost cars downhill with the Heisler going 25 mp/h.
Was this on straight track or curved track? just curious
I was on a slight curve, maybe a 400 meter radius at the tightest.
Curved, but the first car to jump was in the middle, so I doubt that it was too sharp.
But if the Cooke can now go full speed without exploding the cars of the track would be heaven.
I run the Cooke on the long coal mine to iron works track around the whole map.
Every single mph helps.
To explain why a car would derail on straight flat track, it's down to the flange/tread/rail interaction. Cars don't really run perfectly straight behind the locomotive, but rather they 'hunt' some. It's called 'hunting oscillation" in case you were curious. This goes into some detail about it: https://en.wikipedia.org/wiki/Hunting_oscillation
Whatever the case, the faster you go with the cars, the worse the hunting becomes, and the more forces that are put on the flange of the car. Since that flange is only about 1 inch (sometimes less) tall, there only so much force it can take before the car's wheel rides over the flange, and drops the car into the dirt.
It may interest you to note that wooden cars, when compared with later all metal cars, were more likely to suffer this oscillation and derailment problem. It's down to overall weight. When unloaded, the cars didn't have the weight needed to keep the flange from riding up on the rail.
Ironically, by the same token, when loaded, they suffered from the other end of the spectrum. Their weight was such that any hunting oscillation could be enough to shatter the cast wheels, specifically breaking off the flange, and causing a derailment.
It wasn't until casting developments produced far stronger steel wheels, and heavier overall car weights due to metal frameworks and construction, made hunting oscillation less of an issue, and allowed for faster train speeds.
The cars still pop off straight track with 22 mph. And the Cooke can still run 25mph. It's still uncomfortable.
But it seems to be a bit of tolerance. Like reach 22 and 3, 2, 1 pop off.
Before it was more like, 21.8, 21.9, 22 boom.
But it still would be great to raise the cars speedlimit to 30mph.
I remember long ago there was a universal speed cap and Heisler's real world top speed was exactly that...
Maybe I mistook 15mph/25kmh as 25mph?