RAILROADS Online

RAILROADS Online

View Stats:
No_Idea? Dec 20, 2022 @ 9:39pm
Telegraph wires
It would be great if there were telegraph wires to connect telegraph offices and make them more realistic, they could also allow messages to be sent to other offices.
< >
Showing 1-15 of 18 comments
That would be a nightmare with the current physics, but in the future, maybe with no physics on the lines, it would be a great thing to have. the messaging part would be amazing.
Schorsche Dec 20, 2022 @ 11:35pm 
look at this more with an RP view. Enter a telegraph office, open your discord (with a telegram channel maybe ?), read meanwhile received telegrams, write your telegram and leave or wait for answer.
Originally posted by schorsche.amanthul:
look at this more with an RP view. Enter a telegraph office, open your discord (with a telegram channel maybe ?), read meanwhile received telegrams, write your telegram and leave or wait for answer.


It would be nice to have an in-game communication system without the need for discourd or other third party communicarion. The telegraph system would be a great way to do that and still keep it somewhat timeline correct. Local voice chat would be great if players are close to each other.
CMDR Sweeper Jan 13, 2023 @ 11:06pm 
Nah, I would rather invest the performance where it matters than wires.
Just go with proper wireless transmission / power, we crank up the voltage until it arcs over to the next telegraph station! :D
RetroACE135 Jan 13, 2023 @ 11:51pm 
Originally posted by CMDR Sweeper:
Nah, I would rather invest the performance where it matters than wires.
Just go with proper wireless transmission / power, we crank up the voltage until it arcs over to the next telegraph station! :D
*Nikola Telsa has entered the chatroom*
Shnoze Shmon Jan 14, 2023 @ 1:49am 
I'm to busy putting telegraph offices on mountain peeks to help with planning track lines. Me thinks this would cause issues with that. Also place these on tall trestles while building tracks, or getting cars that mysteriously appeared at the bottom of a mountain that I decided to salvage and stick on the rails... um yeah I repainted these to match my RR while I was salvaging them... no idea whatsoever where they came from...
SomeTrainboy Jan 14, 2023 @ 9:57am 
R E A L I S M
Originally posted by tenderloveheart:
Being able to teleport from anywhere on the map to any office is a bad implementation.

Should only be from inside an office to another office.
Like teleporting is realistic to begin with....
Being able to teleport from anywhere makes the game a lot more enjoyable to play.
Especially if you set up the offices at witches so that if you forget how a switch is set you can teleport there and check it before the train gets there.
Originally posted by Wingnut:
Originally posted by bendigo:
Like teleporting is realistic to begin with....
Being able to teleport from anywhere makes the game a lot more enjoyable to play.
Especially if you set up the offices at witches so that if you forget how a switch is set you can teleport there and check it before the train gets there.

Lol, so much for realism.
Does it make the game more enjoyable or is it just enabling laziness?

It is more in the name of saving time and actually PLAYING a railroad game and not a walking simulator.

I am one that actually enjoys the realism aspect of the game. But the limitations of the game especially while playing solo makes it difficult to enjoy sometimes. The ability to jump to a switch or between industries or from a random location to a fixed location makes it easier to play without getting tired of walking for 10 minutes to get somewhere. I think of it as being multiple people being played by one person, all doing their own jobs like they would be doing IRL.
[GWJ] Sylvar C.H. Jan 15, 2023 @ 9:46am 
One suggestion I heard from an ex-dev was the idea of connecting the telegraph buildings with telegraph lines to "connect" them.

Place your telegraph building at one point, start building the telegraph wires to the next location, build the new telegraph office, and when you connect the wires, now you can teleport to the two locations.

Till the office is connected it remains grayed out on the map, unable to be used.

Overall this adds a layer complexity without going overboard. Like power and water lines in city builder games.

For future use, when town building is in the picture, maybe the telegraph offices can be used to receive missions and delivery orders for towns needing certain goods. That way players get "messages" and it continues to fulfill it's new role as a fast travel hub.
RetroACE135 Jan 15, 2023 @ 4:31pm 
Originally posted by Wingnut:
Exactly. What he said :steamthis::steamthumbsup:
And only allow telegraph offices to built next to industries otherwise players will spam build them every 100yds.
Well, that would be where actually building them would cost cash. Plus, having the occasional telegraph office out in the middle of nowhere may come in useful.

For and example, like having one next to a rail line on a steep mountain side. If you were to fall off when switching tracks, fixing derailments, ect., having one that's at least the same elevation as the track you just fell off helps out a lot with getting back in control of a possibly (by then) out of control train.

Another good use would be having one set up in a switching yard set up between industries where you could sort loaded (and unloaded) cars to go to different industries. You can teleport to the industry you want to supply, check its input/output amounts, then teleport back and build the train you want to haul supplies to and from it.
Weißbrot Jan 17, 2023 @ 11:04am 
Originally posted by The_train_dude:
It would be great if there were telegraph wires to connect telegraph offices and make them more realistic, they could also allow messages to be sent to other offices.

+1 Would be great!
Scilly Guy Jan 23, 2023 @ 4:13pm 
When I saw that telegraph offices had been implemented I was excited they actually did something, and I assumed they would give the ability to teleport to another telegraph office. As has been said before, it isn't the character that is being teleported, the player is just inhabiting someone who works at the site of the other telegraph office. For anyone complaining about "realism" or worried about people building them everywhere, have you seen how people play this game??? Firstly how high can you jump in real life and how fast/long can you run for. How quickly can you build train tracks out of thin air?
CMDR Sweeper Jan 24, 2023 @ 1:38am 
If players want to spam them, let them...
After all, the map gets cluttered really quick anyway as you can't label them at the moment, so 100 yard / meter spam will get tedious...
But they are super useful for route planning, to see where you need to lay the track on the map.
Scilly Guy Jan 24, 2023 @ 5:41pm 
I understand what you are concerned about, I am by no means suggesting that "realistic" physics should go, but do you accept that there are ways to view a game mechanic such as "teleporting" that make it realistic?

"Any technology that is sufficiently advanced is indistinguishable to magic." Arthur C Clarke

To an ancient Roman or even a general in the American Revolution the idea of sending a message nearly instantaneously across the ATLANTIC OCEAN would be considered magic/impossible yet in 1858 it was happening. Now that doesn't mean that Queen Victoria could teleport, but a business man could ask his employees to carry out certain actions.

Why is it that for you, the idea of picking up a locomotive or rail car and plonking it back on the track is realistic and so is one man running an entire rail network, yet the idea of there being multiple characters that you can control is not.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Dec 20, 2022 @ 9:39pm
Posts: 18