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It would be nice to have an in-game communication system without the need for discourd or other third party communicarion. The telegraph system would be a great way to do that and still keep it somewhat timeline correct. Local voice chat would be great if players are close to each other.
Just go with proper wireless transmission / power, we crank up the voltage until it arcs over to the next telegraph station! :D
Being able to teleport from anywhere makes the game a lot more enjoyable to play.
Especially if you set up the offices at witches so that if you forget how a switch is set you can teleport there and check it before the train gets there.
It is more in the name of saving time and actually PLAYING a railroad game and not a walking simulator.
I am one that actually enjoys the realism aspect of the game. But the limitations of the game especially while playing solo makes it difficult to enjoy sometimes. The ability to jump to a switch or between industries or from a random location to a fixed location makes it easier to play without getting tired of walking for 10 minutes to get somewhere. I think of it as being multiple people being played by one person, all doing their own jobs like they would be doing IRL.
Place your telegraph building at one point, start building the telegraph wires to the next location, build the new telegraph office, and when you connect the wires, now you can teleport to the two locations.
Till the office is connected it remains grayed out on the map, unable to be used.
Overall this adds a layer complexity without going overboard. Like power and water lines in city builder games.
For future use, when town building is in the picture, maybe the telegraph offices can be used to receive missions and delivery orders for towns needing certain goods. That way players get "messages" and it continues to fulfill it's new role as a fast travel hub.
For and example, like having one next to a rail line on a steep mountain side. If you were to fall off when switching tracks, fixing derailments, ect., having one that's at least the same elevation as the track you just fell off helps out a lot with getting back in control of a possibly (by then) out of control train.
Another good use would be having one set up in a switching yard set up between industries where you could sort loaded (and unloaded) cars to go to different industries. You can teleport to the industry you want to supply, check its input/output amounts, then teleport back and build the train you want to haul supplies to and from it.
+1 Would be great!
After all, the map gets cluttered really quick anyway as you can't label them at the moment, so 100 yard / meter spam will get tedious...
But they are super useful for route planning, to see where you need to lay the track on the map.
"Any technology that is sufficiently advanced is indistinguishable to magic." Arthur C Clarke
To an ancient Roman or even a general in the American Revolution the idea of sending a message nearly instantaneously across the ATLANTIC OCEAN would be considered magic/impossible yet in 1858 it was happening. Now that doesn't mean that Queen Victoria could teleport, but a business man could ask his employees to carry out certain actions.
Why is it that for you, the idea of picking up a locomotive or rail car and plonking it back on the track is realistic and so is one man running an entire rail network, yet the idea of there being multiple characters that you can control is not.