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actually no, clicking on the crane once and have it load 3 or 6 of whatever it is you are loading would be more realistic, as it would simulate the "workers" of the industries
SnowRunner has both one click and manual crane control to load cargo, controlling the crane is interesting the first couple of times, but you don't want to have to do it 12 times in a row to load a full train. The only reason I still use the crane in that game is for the logistics of having to have the crane there, those occasions when you are transferring or recovering cargo away from a loading dock, and the one click loading cost in game money. Another thing is that in SnowRunner the number of loads is much smaller (in terms of the number of items to load) and the time to traverse the map is often much longer relative to the loading times, and still the novelty of manually controlling cranes wears off pretty quickly.
For RRO, I agree with Ghost666 that the best way to speed up loading (considering the current state of the game) and not have it take up a disproportionate amount of play time is to have it so the cranes can be upgraded to load more than one item at a time. The loading process is still represented (represented rather than simulated), the process is sped up for the player, without having the cranes have to move faster (which would be visually jarring (I didn't say unrealistic because we aren't really dealing with realism here, more gameplay and feel/experience)). For the tools other option(s) would be (i) definitely two loading points (ii) replace the cranes with a conveyer that you pull down, animated crates (non-physical items) move along, and physical crates drop off the end into the car (like the balls/blocks of iron ore/coal drop off the chute at the mines), so you can get a faster rate (1 every 2 or 3 seconds) without faster cranes. There might need to be a way to set the number of items to load per crane action, since the capacity of all cars doesn't always divide by 2, 3 or 4 into an integer, and other car might have different capacities.
As for manually controlled cranes in RO, (in my opinion) HELL NO (not to be offensive, I respect the opinion of others, just to emphasise that it is my strong opinion). That's for a different game. Some representation of loading is fine, but otherwise let's get on with running trains on the tracks we built to the industries. It could be an option, but options take development time and I don't think that's the best way to spend the development resources, since most players seam to want the loading process sped up (even at the expense of realism), not be more interactive and time consuming. Maybe it could be added for the 10th anniversary gold edition, celebrating 10 years since RRO v1.0 was released (the rest of us being on v3.2 or RRO by then), but that's about where I'd put manual loading in the priority list. Loading multiple items with the current (but upgraded) cranes would also need some development, but it's still based on the current game mechanics, not a new mechanic so I'm assuming (could be wrong) wouldn't be as much development effort as a mechanism for controllable cranes.
Just my opinion, I acknowledge that others have different opinions and different features they want to see, which are equally valid for the way they want to play. I am willing to consider them, but ultimately it's up to the developers on the feedback they want to take into account, and the direction they take.
Also, if you search for "crane loading pipes" on google, and you'll see plenty of images of single pipe loads on cranes, but also plenty of images of bundles of multiple pipes in the same crane load, including modern images. So a single crane load of more than one item/rigid body at a time is realistic. There can be issues with it as you pointed out, but it was and is still done. The units of cordwood in RRO are already a bundle of multiple small logs.
Personally, i don't mind the loading with cranes, gives a good break from driving. With 2 on a train in mp it is way easier and is actually fun. That said, i suppose it would be ok to have auto loading optional on the server side. For now i'd just like performance fixed ;)
I should note, I'm playing this solo because I'm the only one in my friend group who actually has the game. Upgrades like that would benefit solo players, and could be something that can be turned on or off if playing multiplayer. It gives options, and having options is a good thing in game design.
Nobody is saying that you yourself have to use the upgrades, as you said "Variety is the spice of life" just because you enjoy doing the loading, doesn't mean everyone does, and something that can make loading easier for solo players like me is a good thing.
Just because a system is in a game doesn't mean you are required to use it. I would personally be annoyed if the production was slowed down on most of the industries, maybe not the logging camp, that one can be slower, but the rest I think are fine as is.
Either way, more options for how to play are just that, OPTIONS, you don't see people saying that 7 Days to Die is bad for having a Difficulty system where you can adjust various aspects individually, usually it's other reasons if someone says that game is bad. If Railroads Online were to implement something like that, I'd be fine with it, like letting people adjust the speed of loading as a difficulty config.