RAILROADS Online

RAILROADS Online

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griffithwes Oct 29, 2022 @ 12:52pm
BRING BACK ♥♥♥ OLD TRACK
♥♥♥ new splines suck. They are impossible to place, they barely look better than ♥♥♥ old track, and they cant be used as freely. At least give ♥♥ ♥♥♥ ability to combine ♥♥♥ two tracks.

The old track also allowed for certain good building techniques. And even more so, you can just look at the track on the main menu or loading screen to see that the old track didn't even look that bad. So if anything they just ruined the track system? For what?
Last edited by griffithwes; Oct 29, 2022 @ 1:06pm
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Showing 1-15 of 23 comments
darkSol Oct 29, 2022 @ 4:51pm 
Even I, having spent the majority of 1000 hours in the game building with the old track do not agree with you. Just like the learning curve for the old track was steep, so is the new track, and anyone who builds much of a track network with the new track is likely to see the major advantages both in speed, accuracy, and smoothness of the track laying.

There are aspects that are missing and hopefully the devs will see the benefits of putting them in, such as laying the decking and bridges separately, having the old flatter style of groundwork as opposed to the round one in beta (which does suck).
griffithwes Oct 29, 2022 @ 6:20pm 
Originally posted by darkSol:
Even I, having spent the majority of 1000 hours in the game building with the old track do not agree with you. Just like the learning curve for the old track was steep, so is the new track, and anyone who builds much of a track network with the new track is likely to see the major advantages both in speed, accuracy, and smoothness of the track laying.

There are aspects that are missing and hopefully the devs will see the benefits of putting them in, such as laying the decking and bridges separately, having the old flatter style of groundwork as opposed to the round one in beta (which does suck).
I partially agree. But most of my argument comes from the ability to use the track in a much more free matter. The new track extremely limits that because of the time it takes to build smaller, more exact track. It is a bit easier to build larger tracks but now yards are nearly impossible. I also never had an issue with the old track because it was simple, quick, and precise. Whereas I've had to replace and redo the new track so many times.
griffithwes Oct 29, 2022 @ 9:12pm 
Originally posted by tenderloveheart:
i have to disagree, as now the the ability to connect switches from any of the 3 points of connections, makes laying out a yard so easy and quick, with just one chunk of track between each switch point. And with the ability to change the placement grid from 1 cm, to 10 cm, to 1/2 meter to meter makes the math very easy to make nice wyes, and equally spaced rails in yard. Having to place and delete switches was a real pain in the old system, to get a connection point where i needed it to continue building.

I will never go back to the old system.
You do know that you could have just clicked q/e to turn the switch right? And yes, the grid does help. But if you do manage to mis-align a piece of track with the new system you have to delete the ENTIRE section of track, whereas in the old version you could just remove a single section.

I love the old system.
Grumps Oct 29, 2022 @ 9:17pm 
Once used to the new system it is far superior to the old, even for yards. Was able to rail the whole map plus yards in 2 days, and with almost no derailments, got a bit tight on some corners. I give it a thumbs up but having said that when most of the track was laid the game got very stuttery and by the time I finished it is virtually unplayable.
griffithwes Oct 29, 2022 @ 9:21pm 
Originally posted by Grumps:
Once used to the new system it is far superior to the old, even for yards. Was able to rail the whole map plus yards in 2 days, and with almost no derailments, got a bit tight on some corners. I give it a thumbs up but having said that when most of the track was laid the game got very stuttery and by the time I finished it is virtually unplayable.
While I agree that its quicker and less likely to derail, I find actual fun in working with the track. And the new placement just doesnt feel right for a game like RRO. And yards were mostly an example for something with small turns, It may have been a bad example.
cofg509 Oct 29, 2022 @ 9:30pm 
I love the new splines and how the tools work. However I wish they would retexture them to look like the old track doing away with the slanted tie ends, dipped ties between the rails, add joint bars back, and space the ties farther apart to like real narrow gauge track was.
griffithwes Oct 29, 2022 @ 9:33pm 
Originally posted by cofg509:
I love the new splines and how the tools work. However I wish they would retexture them to look like the old track doing away with the slanted tie ends, dipped ties between the rails, add joint bars back, and space the ties farther apart to like real narrow gauge track was.
I don't like the tools, I'm also not a fan of the new look.
Sqirt Oct 30, 2022 @ 12:25am 
The new spline system is significantly easier to use. It took me one day of playing to connect all industries whereas with the old system it would take me a day just to go from one industry to another (when trying to build a nice smooth track)
terrellj22 Oct 30, 2022 @ 1:33am 
Originally posted by 🎃 griffithwes 🎃:
Originally posted by tenderloveheart:
i have to disagree, as now the the ability to connect switches from any of the 3 points of connections, makes laying out a yard so easy and quick, with just one chunk of track between each switch point. And with the ability to change the placement grid from 1 cm, to 10 cm, to 1/2 meter to meter makes the math very easy to make nice wyes, and equally spaced rails in yard. Having to place and delete switches was a real pain in the old system, to get a connection point where i needed it to continue building.

I will never go back to the old system.
You do know that you could have just clicked q/e to turn the switch right? And yes, the grid does help. But if you do manage to mis-align a piece of track with the new system you have to delete the ENTIRE section of track, whereas in the old version you could just remove a single section.

I love the old system.
Yes you could rotate a switch but you couldn't connect the two switched tracks to the current track in effect connect the switch in reverse.
FizzyGig Oct 30, 2022 @ 6:59am 
sounds like you just need to practice the new tools and maybe remap some keys. The new system is vastly superior for all tasks of track laying
StackBits Oct 30, 2022 @ 7:30am 
The new splines don't suck!
Griffithwes, I will personally help you understand the new spline system for laying track. It is superior to the old method and the track looks a lot better. I will attempt to make a guide for the spline based system, unless someone does it before me.
Karlack26 Oct 30, 2022 @ 7:51am 
its just a new learning curve, you mastered the old system. now the new system makes no sense.
But once you learn it and change how you think about laying the track its far superior. Its so much faster, it cleaner and you have to go out of your way to make rail that will de-rail your trains. New people coming into the game will have a much better experience.
Learning the old system was a mess, and counter intuitive. You had to do way to many tricks to get track with no kinks and splicing in new track was always a process.
what took a hour or 2 like laying a yard in the old takes 10-20 min now.
Looks are subjective, but they can easily be changed i have no doubt the different ballast types will be a thing at some point.
griffithwes Oct 30, 2022 @ 10:04am 
Ok, Jesus I get the point now. You didn't have the send the entire steam community to my doorstep.
fixins Oct 30, 2022 @ 11:07am 
Lol
Ash Oct 31, 2022 @ 8:18am 
Don't let the majority override your own opinion, wes. There's plenty of us that agree with you, we just feel that our opinions in this matter will go largely ignored.

It's a shame, for all intents and purposes it does not sound like a superior system. Even those who like it have problems. Those who could play before no longer can and certain creative functions are no longer available. Also has some visual problems: no fishplates, ties are buried like the track got laid by a machine. Ties look wrong. The rail color looks good, and the rail height a bit more accurate. But that's about it. Not a great trade off.

But this is what people want, along with auto switch, auto fireman, auto brakeman and auto driver for those days when you just can't be bothered to railroad while you're railroading. You can just sit in your UI the whole time. That's their dream game. Easy street.

I've got zero interest in relaying a route I never had any problems with. And that includes yards and wyes. By the time I was acclimated to the old system, I was so confident in my track work that i crossed the river nine times on my way to the coal mine, just because I wanted to. It wasn't even remotely hard to make yards and wyes with the old system. My last one took me 30 minutes. The math was already done, all we really ever needed was the link feature for the other two sides of the switch, and even that had workarounds which weren't all that challenging.

I wish this spline update had been post 1.0, and it had been a mod, because obviously this wasn't for everyone. Atleast give us somewhere new to go if we have to relay our entire route. I'd have rather had a set of tools and a hot bar with a lamp and night cycle. You know, something to jazz up this totally unique and interesting first person perspective that this fine developer worked so hard for you and I to experience. Maybe some hand signals or a flag to wave. Instead we have this.

To steal a line from a very wholesome film

"Why should I have to change it? I'm not the one who sucks."

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Date Posted: Oct 29, 2022 @ 12:52pm
Posts: 23