Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are aspects that are missing and hopefully the devs will see the benefits of putting them in, such as laying the decking and bridges separately, having the old flatter style of groundwork as opposed to the round one in beta (which does suck).
I love the old system.
Griffithwes, I will personally help you understand the new spline system for laying track. It is superior to the old method and the track looks a lot better. I will attempt to make a guide for the spline based system, unless someone does it before me.
But once you learn it and change how you think about laying the track its far superior. Its so much faster, it cleaner and you have to go out of your way to make rail that will de-rail your trains. New people coming into the game will have a much better experience.
Learning the old system was a mess, and counter intuitive. You had to do way to many tricks to get track with no kinks and splicing in new track was always a process.
what took a hour or 2 like laying a yard in the old takes 10-20 min now.
Looks are subjective, but they can easily be changed i have no doubt the different ballast types will be a thing at some point.
It's a shame, for all intents and purposes it does not sound like a superior system. Even those who like it have problems. Those who could play before no longer can and certain creative functions are no longer available. Also has some visual problems: no fishplates, ties are buried like the track got laid by a machine. Ties look wrong. The rail color looks good, and the rail height a bit more accurate. But that's about it. Not a great trade off.
But this is what people want, along with auto switch, auto fireman, auto brakeman and auto driver for those days when you just can't be bothered to railroad while you're railroading. You can just sit in your UI the whole time. That's their dream game. Easy street.
I've got zero interest in relaying a route I never had any problems with. And that includes yards and wyes. By the time I was acclimated to the old system, I was so confident in my track work that i crossed the river nine times on my way to the coal mine, just because I wanted to. It wasn't even remotely hard to make yards and wyes with the old system. My last one took me 30 minutes. The math was already done, all we really ever needed was the link feature for the other two sides of the switch, and even that had workarounds which weren't all that challenging.
I wish this spline update had been post 1.0, and it had been a mod, because obviously this wasn't for everyone. Atleast give us somewhere new to go if we have to relay our entire route. I'd have rather had a set of tools and a hot bar with a lamp and night cycle. You know, something to jazz up this totally unique and interesting first person perspective that this fine developer worked so hard for you and I to experience. Maybe some hand signals or a flag to wave. Instead we have this.
To steal a line from a very wholesome film
"Why should I have to change it? I'm not the one who sucks."
This post brought to you by
Mondays
:)