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A HUD indicator would definitely solve the sight distance problem, but again, think of the time frame of the game. Being able to see trackside indicators at a distance was one of the problems engineers faced. Just go through the switch - if it was turned the wrong way, you would have had to stop anyway.
And was not talking a HUD, but there has to be a slight balance between single player usability and game setting. If I go thru a switch backwards and its set wrong as a single player I am now spending how much time on rerailing cars? If I always had a train crew I can see your point. But again a balance between single player actually enjoying the game v keeping true to the 1800's.