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I like your pre-loaded name calling insult that anyone who disagrees with you is a fanboy. Sad and pathetic.
I think that Rever is right. The game isn't meant to build quick 'ideal', fast main infrastructure. It's more like the local industry that starts buying a small engine and a local contractor who is laying the first track without knowing a lot of railroading. Later in the game the need to have more smooth lines is there, but at that point you'll have more experience with the tools and you will have more experience with building the line and riding trains.
(edit: typo)
That being said, it is a rough grind of trial and error for the first few times. We’ll have to see where things go here in the future. With it being EA right now, I’m sure they’ve got a tutorial or control streamlining time period in their roadmap to complete game.
I think that Rever is right. The game isn't meant to build quick 'ideal', fast main infrastructure. It's more like the local industry that starts buying a small engine and a local contractor who is laying the first track without knowing a lot of railroading. Later in the game the need to have a mere smooth line is there, but at that point you'll have more experience with the tools and you will have more experience with building the line and riding trains.
Sounds like "you need to spent time noob"....more polite than that but same message. BUT does he give tips or advise on how to "use the tools" .....no. There are 3 responses to my post.....one offend by my use of fanboy..... but NONE give any potential solutions to my issue but all basically say I am wrong in my opinion.
but i'd also prefer some help with this. maybe a tutorial, or some pre-made rtack sections would be nice, right now we have 2 kinds of tracks and 4 set of switches.
i'd like to have some 15, 30, 45 degree cruve premade, so i just can put them in place.
also some in game explanation on what the groundworks are for would be appreciated (i figured it out now... )
you don't have to use them, it just makes the ride smoother, etc.
also it needs some serious quality of life improvements
aka having the ability to switch switches from inside your train... when playing solo ( i don't have any friends who want to play this with me, and i don't want to join endless new discord servers in order to join a 'next new' community... - i just want to play some railroads choo choo!!!)
and i need to find a button or faster way to unload my cars... it's just random and pure luck by now that i click somehwere and move the mouse (yes, left clck and up... that doesn't work every time,...)
good one, waypoints would also be appreciated.
laying a new track without knowing where to go is pretty much the painfullst of pains in the .... you know where.
Its not exactly something that is easy for people to explain in words on a forum.
With or without being a fanboy.
Don't bother if your track looks kind of kinky the moment you're laying it, the programm will create the curvature on the go, but always behind you, if you're going forward while laying track.
Worst thing to do is going backwards and see all that c...p that is happening while you lay the track. You'll feel the urge to correct things that, at first, don't need to be corrected.
Eyeballing track is something, that comes with experience (hence need some time to get used to). But if you go the way (some need 5 minutes, some 50) you'll get adjusted to all the possibilities and some day may even try harder stuff, like reverse fitting switches to create nice yard ladders or a siding or spur into existing track.
I was at first also at a loss at how this works, although I've been through some YT- Videos before I bought the game. I was attracted by the non-existence of pre-fabricated track and story-book. Later on in the game you surely won't ask for any pre-made track anymore and just create, what you need, and you'll love that.
It's to be hoped that in later builds this works as it should, even with remembering the parameters of the part at which it's attached to for flawless continuation etc.
Even an overlay HUD by a key press to show the parameters and segment length and where the nodes are would be great.
Another issue is that the premade pieces such as the 90deg crossing, the simple switch (no, it's not a "wye" it's a plain switch), etc, are not even built using the same grid scale. If you lay down 1 switch and put a row of crossings next to it, you'll find out that the switch is 4.8x longer, and 1.65x wider. Not to mention that the buildings and platforms aren't even lined up with each other.
This means that even if you're an OCD person like myself, and start building your tracks perfectly aligned using the 90deg crossings, you'll very soon get thwarted and frustrated anyway. Frustrated because the track blocks work against you, and thwarted because contrary to expectations, being meticulous and precise does nothing to help you.
Basically this game demands that you lay down a perfect track using crappy tools. Which is next to impossible unless you want to spend days and weeks on it.
Also the curve tool is only accurate if each section is the same length.