The Matchless Kungfu

The Matchless Kungfu

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CDBeans Mar 16, 2024 @ 12:45pm
world becoming more "dead" as time goes on
On day 70, was trying to train the begging skill and noticed the majority of cities/shops are completely empty. At most there are 3-4 people per city, and the business I set up that used to be super busy gets almost no traffic. Is this a known issue?
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Showing 1-15 of 24 comments
Gessie Mar 16, 2024 @ 6:11pm 
Yes, I've noticed that too. I'm into long games with various restrictions to make the game more interesting (I've only reincarnated once over several playthroughs, creating an OP character and wiping data shortly thereafter).

There are many random situations which may get an NPC killed. Over time there's attrition to the population. I usually know when things are getting silly when the option "Seize" shows up for random buildings, including city walls.

In the future I expect NPCs to be replaced by their offspring and property kept inside the family; it's the most logical and immersive solution.
Ancamarth Mar 17, 2024 @ 3:02am 
However, the solution seems simple to maintain a living world.

Calculate the relevance of making babies. NPCs would have a certain probability of forming a couple. And therefore, to have children.
Including inside the sect. And to recolonize. And cities should also have this type of dynamic.
And to avoid demographic surpluses, a few skirmishes/wars/monster hunts.
If monsters repop and NPCs don't, how could a map remain interesting? The same goes with the rise in power of NPCs over time, which must be calibrated, between the ratio of "died in the attempt to become stronger" / "actually became stronger and is less likely to die". Thus, this would favor a small number of NPCs who would then be likely to challenge the MC and his own sect.

Otherwise, the game is just a little game, which we really got through in just a few hours.


And that includes the ability for NPCs to heal themselves, or spend money at the clinic to heal themselves. Otherwise, it becomes totally stupid to keep playing.
Which also implies real management of NPC salaries/assets.

So, yes, this requires work for the devs. Otherwise, what's the point of keeping to play it?

As far as I'm concerned, as long as this kind of problem is not resolved, that and the absence of life of the NPCs as soon as we move away a little, no real economic activity or wars between sects when the territories are not claimed by anyone... I leave the game in the fridge. It was fun for a few hours, but it won't stay that way.
Last edited by Ancamarth; Mar 17, 2024 @ 3:05am
BoomBaClat Mar 17, 2024 @ 10:44pm 
As the map grow bigger, more NPCs, the game starts to have a problem. I noticed that when I start a new world, NPCs can still work in background. They'll go chopping, gathering, building, Da Nei guards chasing criminals down, fighting, killing each other. But as I add more tiles, more NPCs, I noticed that they don't do all that said anymore, they just standing in one place and will start moving only when you get close to them. I think current state of NPCs are just for being a place holder, meaning that they're just there for player to not feel the game is empty but the main programming of NPCs processing in background without player interaction is still a work in progress I believe. As of now, I believe that background processing works like a schedule, ex. once a week(in game time) the game will process and update the world progress(instead of progressing in real time as Player play the game). Hence why the game becoming more "dead" as the time goes.
~ Fabulous ~ Mar 19, 2024 @ 12:18am 
where did you place the volcano tiles? that tiles kill too many npc in my world.
Rave Pathfinder. Mar 19, 2024 @ 6:05pm 
Funny thing, uhhh become a guard at forbidden city and see if police locked everyone up or not.
Trunks Mar 19, 2024 @ 7:23pm 
Are they dead or did they all get imprisoned. As time goes on, the Dynasty just starts swallowing people in its jail
Ato Mar 20, 2024 @ 11:52am 
Originally posted by Blind Joksie:
Funny thing, uhhh become a guard at forbidden city and see if police locked everyone up or not.

Exactly, i broke into the prison because my assassination target was there, only to find over 40 people held there.
terror923 Mar 22, 2024 @ 2:29pm 
its due to npcs getting a wanted level over time. the dynasty faction goes after them and captures them/ puts them in the dungeon.

Theres two ways you can counter it.
1) join the dynasty faction and release them yourself (this doesnt give any positive/negative effects)

2) fight your way through the dungeon and release them yourself. the dynasty faction will hate you/come after you but they will respawn very fast compared to regular npcs.

edit: also if you feel like creating a new world you can always just not place the dynasty tile.
Last edited by terror923; Mar 22, 2024 @ 2:30pm
noname979427 Mar 22, 2024 @ 6:32pm 
Originally posted by terror923:
its due to npcs getting a wanted level over time. the dynasty faction goes after them and captures them/ puts them in the dungeon.

Theres two ways you can counter it.
1) join the dynasty faction and release them yourself (this doesnt give any positive/negative effects)

2) fight your way through the dungeon and release them yourself. the dynasty faction will hate you/come after you but they will respawn very fast compared to regular npcs.

edit: also if you feel like creating a new world you can always just not place the dynasty tile.

aren't you forced to place the dynasty tile at a point?

usually when you start placing sect tiles.

i guess you could just not place sect tiles though.
Last edited by noname979427; Mar 22, 2024 @ 6:34pm
Kahri Mar 22, 2024 @ 10:31pm 
Originally posted by noname979427:
...snip...
aren't you forced to place the dynasty tile at a point?

usually when you start placing sect tiles.

Sect tile relation I don't know. But it is forced.

I had place a sect tile down, in a separate event, and then later was given the Dynasty interaction. Using controller tried to cancel out of having to place the tile down but it wouldn't let me. Unlike normal tile expansion where, if I don't like the list of options I can cancel out of having select one back to the play screen, then re-open the expansion message to get a different selection list.
1st, u need to clear all the bandit camps so they don't go murder NPCs randomly; 2nd, you need to put the volcano tiles and boss tiles far away from cities and towns, these harsh environments kill NPCs very fast; 3rd, you need to form a sect and start teaching ppl kongfu so they don't get killed easily. 4th, you have to kill some imperial guards if they randomly gank innocent ppl, but don't try to eliminate all of them since they cannot be completely eliminated. And 5th, breed more children.
Last edited by 一剑霜寒七部洲; Mar 26, 2024 @ 10:29pm
The world has a minimum population based on the tiles you put, if the pop drops below the limit it will respawn random wanderers, also the imperial guards and bandits (unless you clear the bandit camps) respawn periodically, so the world cannot be completely dead.
Ancamarth Apr 15, 2024 @ 2:34pm 
Originally posted by 一剑霜寒七部洲:
The world has a minimum population based on the tiles you put, if the pop drops below the limit it will respawn random wanderers, also the imperial guards and bandits (unless you clear the bandit camps) respawn periodically, so the world cannot be completely dead.

Ha. Nice if true. Is it for sure ?
TakeMyLunch Apr 15, 2024 @ 6:55pm 
The biggest reason for dead worlds is imprisonment.
Sooner or later people will (through their own actions or Auction) start hating each other.
Once anyone hates a guard, is a Bandit profession near a guard, or a guard just dies... their gear will start circling around. It's always Legendary+Unbreakable so it's extremely desired to wear for NPCs as it's better than literally anything they'll find normally.

The problem is that each piece of Guard gear you wear raises your wanted level permanently while it's worn. Even someone with one piece will sooner or later not have money to pay the 1k/day to keep the guards away. This means they resist eventually and get arrested.

This will propagate through your whole world once it starts. It is *almost* unstoppable. You can just kill all the guardsmen. The ones that spawn with the city when placed down are often 8-12k monsters that unless you've played for a bit already you'll have a hefty struggle to fight. (let alone fight multiple of in a row since they're often close enough to each other to jump in together)

TL/DR: Check the prison for 40+ captives. Murder all the guards you see.
Kirothy Apr 17, 2024 @ 8:43am 
You can easy prevent NPC arrests without killing a guards. Just build a tall house in front of capital city gates so the guards cant leave --> Problem solved. Guards can't exit and arrest anyone.
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Date Posted: Mar 16, 2024 @ 12:45pm
Posts: 24