The Matchless Kungfu

The Matchless Kungfu

View Stats:
Is there a way to make followers not fight eachother?
I have a couple of wives in game. Two of them don't like each other and constantly start fighting whenever they have the ability to.

Is there anything I can do do get them to not attack each other?
< >
Showing 1-15 of 16 comments
White Rider Feb 9, 2024 @ 8:02am 
I mean... multiple wives... they're gonna be pissed. either at each other, or at you.
It's not exactly an issue of regular followers not liking each other is it
Ferrous Feb 9, 2024 @ 10:18am 
Originally posted by Lurkermin:
I have a couple of wives in game. Two of them don't like each other and constantly start fighting whenever they have the ability to.

Is there anything I can do do get them to not attack each other?

Hopefully in the future verbal duels can allow you to boost relationships between two other characters.
VoiD Feb 9, 2024 @ 11:36am 
You can always break the leg of the wife that started it
Slam Moment Feb 9, 2024 @ 11:37am 
Originally posted by White Rider:
I mean... multiple wives... they're gonna be pissed. either at each other, or at you.
It's not exactly an issue of regular followers not liking each other is it
Actually, The issue isn't coming from the multiple wives aspect.
What went down was, one of the NPC's was wife #3 and another npc came along, tried to kill me. The wifes jumped her, thus winning the fight for me.
Figured "hey why not get wife #4" So I slid her some gifts and wifed. But Wife #3 and the now Wife #4 keep fighting each other.
Wingnut Mcmoomoo Feb 9, 2024 @ 12:43pm 
Originally posted by Lurkermin:
Originally posted by White Rider:
I mean... multiple wives... they're gonna be pissed. either at each other, or at you.
It's not exactly an issue of regular followers not liking each other is it
Actually, The issue isn't coming from the multiple wives aspect.
What went down was, one of the NPC's was wife #3 and another npc came along, tried to kill me. The wifes jumped her, thus winning the fight for me.
Figured "hey why not get wife #4" So I slid her some gifts and wifed. But Wife #3 and the now Wife #4 keep fighting each other.

I feel like its acting correctly, I feel like collecting kung fu wives like you're the Wuxia Ash Ketchum would lead to your collection fighting. This actually sounds like good emergent storytelling tbh lol
Ferrous Feb 9, 2024 @ 12:55pm 
Originally posted by Wingnut Mcmoomoo:
Originally posted by Lurkermin:
Actually, The issue isn't coming from the multiple wives aspect.
What went down was, one of the NPC's was wife #3 and another npc came along, tried to kill me. The wifes jumped her, thus winning the fight for me.
Figured "hey why not get wife #4" So I slid her some gifts and wifed. But Wife #3 and the now Wife #4 keep fighting each other.

I feel like its acting correctly, I feel like collecting kung fu wives like you're the Wuxia Ash Ketchum would lead to your collection fighting. This actually sounds like good emergent storytelling tbh lol
The fact that this happens is completely sensible, the issue is the player has no real recourse to fix this.
Wingnut Mcmoomoo Feb 9, 2024 @ 1:12pm 
Originally posted by Ferrous:
Originally posted by Wingnut Mcmoomoo:

I feel like its acting correctly, I feel like collecting kung fu wives like you're the Wuxia Ash Ketchum would lead to your collection fighting. This actually sounds like good emergent storytelling tbh lol
The fact that this happens is completely sensible, the issue is the player has no real recourse to fix this.

they do actually, and thats not to be the wuxia ash ketchum lol. Like should there be a way to correct that besides avoiding it? Its like if an enemy is too strong for you at that point the recourse to fix it is to avoid the fight. The way to avoid having your wives fight is to not marry every assassin that attacks the party and probably only get new wives outside of the presence of the current ones if you can't help yourself for whatever reason
Ferrous Feb 9, 2024 @ 1:17pm 
Originally posted by Wingnut Mcmoomoo:
Originally posted by Ferrous:
The fact that this happens is completely sensible, the issue is the player has no real recourse to fix this.

they do actually, and thats not to be the wuxia ash ketchum lol. Like should there be a way to correct that besides avoiding it? Its like if an enemy is too strong for you at that point the recourse to fix it is to avoid the fight. The way to avoid having your wives fight is to not marry every assassin that attacks the party and probably only get new wives outside of the presence of the current ones if you can't help yourself for whatever reason

I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.
Wingnut Mcmoomoo Feb 9, 2024 @ 1:27pm 
Originally posted by Ferrous:
Originally posted by Wingnut Mcmoomoo:

they do actually, and thats not to be the wuxia ash ketchum lol. Like should there be a way to correct that besides avoiding it? Its like if an enemy is too strong for you at that point the recourse to fix it is to avoid the fight. The way to avoid having your wives fight is to not marry every assassin that attacks the party and probably only get new wives outside of the presence of the current ones if you can't help yourself for whatever reason

I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.

sure, but the point of this talk is about someone collecting wives so its how i'm framing everything we're talking about. If we were talking about actually fixing relationships between npcs in general in the game by acting as a mediator then i would agree with you. But you're suggesting that its a strong case for this feature that you can't control a harem completely by acting as both the cause of the problem and then acting as a mediator...which doesn't make sense from a story telling perspective but is also a really weird want in a game.

There are so many valid reasons to want a feature like what you're saying but, again, wuxia ash ketchum is not one of them so its a very weird horse to hitch your wagon to.
Last edited by Wingnut Mcmoomoo; Feb 9, 2024 @ 1:30pm
Ferrous Feb 9, 2024 @ 1:31pm 
Originally posted by Wingnut Mcmoomoo:
Originally posted by Ferrous:

I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.

sure, but the point of this talk is about someone collecting wives so its how i'm framing everything we're talking about. If we were talking about actually fixing relationships between npcs in general in the game by acting as a mediator then i would agree with you. But you're suggesting that its a strong case for this feature that you can't control a harem completely by acting as both the cause of the problem and then acting as a mediator.

There are so many valid reasons to want a feature like what you're saying but, again, wuxia ash ketchum is not one of them so its a very weird horse to hitch your wagon to.

I don't really care about " wuxia ash ketchum", its just this post indicates a negative space in the game design right now and you are, for whatever reason, overly narrowly focused on "wuxia ash ketchum".
Nyuu Feb 9, 2024 @ 3:09pm 
Originally posted by Wingnut Mcmoomoo:
Originally posted by Ferrous:

I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.

sure, but the point of this talk is about someone collecting wives so its how i'm framing everything we're talking about. If we were talking about actually fixing relationships between npcs in general in the game by acting as a mediator then i would agree with you. But you're suggesting that its a strong case for this feature that you can't control a harem completely by acting as both the cause of the problem and then acting as a mediator...which doesn't make sense from a story telling perspective but is also a really weird want in a game.

There are so many valid reasons to want a feature like what you're saying but, again, wuxia ash ketchum is not one of them so its a very weird horse to hitch your wagon to.

What kind of goofy ass response is this? First off the game requires you to get intimate with multiple people for a karma, which is the reason I assume most people do it.

Second off characters fight even if they're not intimate with you. This is absolutely not a "weird horse to hitch your wagon to" it's ♥♥♥♥♥♥♥ annoying and will probably be fixed since it's obviously not intended as when they fight and when they don't is glitchy as ♥♥♥♥.

To the OP. Since you're only getting clowns answering you.

There are ways to manipulate relationships between characters but it's annoying. Pulling them both into your sect, putting them in cages next to each other to gain sympathy, making them both hate one person and having one of them beat the ♥♥♥♥ out of them etc.
Ferrous Feb 9, 2024 @ 3:14pm 
Originally posted by Nyuu:
There are ways to manipulate relationships between characters but it's annoying. Pulling them both into your sect, putting them in cages next to each other to gain sympathy, making them both hate one person and having one of them beat the ♥♥♥♥ out of them etc.

"Jailing will continue until morale improves"
lmao
Gunsaremagic Feb 9, 2024 @ 7:47pm 
That’s a funny issue
Slam Moment Feb 10, 2024 @ 5:06am 
Originally posted by Ferrous:
Originally posted by Wingnut Mcmoomoo:

they do actually, and thats not to be the wuxia ash ketchum lol. Like should there be a way to correct that besides avoiding it? Its like if an enemy is too strong for you at that point the recourse to fix it is to avoid the fight. The way to avoid having your wives fight is to not marry every assassin that attacks the party and probably only get new wives outside of the presence of the current ones if you can't help yourself for whatever reason

I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.
That's basically exactly what I'm asking for.
Like, "hey hun, can you put your beef with this other lady aside since you both clearly have over 1300 affinity for me and when I check your individual relationship trees, the other girl doesn't even appear"
Ferrous Feb 10, 2024 @ 5:08am 
Originally posted by Lurkermin:
Originally posted by Ferrous:

I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.
That's basically exactly what I'm asking for.
Like, "hey hun, can you put your beef with this other lady aside since you both clearly have over 1300 affinity for me and when I check your individual relationship trees, the other girl doesn't even appear"
I gotchu, I gotchu. I have no idea why you were heckled by some idiot rando but your post is completely legit.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Feb 9, 2024 @ 7:24am
Posts: 16