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It's not exactly an issue of regular followers not liking each other is it
Hopefully in the future verbal duels can allow you to boost relationships between two other characters.
What went down was, one of the NPC's was wife #3 and another npc came along, tried to kill me. The wifes jumped her, thus winning the fight for me.
Figured "hey why not get wife #4" So I slid her some gifts and wifed. But Wife #3 and the now Wife #4 keep fighting each other.
I feel like its acting correctly, I feel like collecting kung fu wives like you're the Wuxia Ash Ketchum would lead to your collection fighting. This actually sounds like good emergent storytelling tbh lol
they do actually, and thats not to be the wuxia ash ketchum lol. Like should there be a way to correct that besides avoiding it? Its like if an enemy is too strong for you at that point the recourse to fix it is to avoid the fight. The way to avoid having your wives fight is to not marry every assassin that attacks the party and probably only get new wives outside of the presence of the current ones if you can't help yourself for whatever reason
I don't think it's unreasonable to suggest that a feature that allows the player to influence NPC-to-NPC relations is warranted.
sure, but the point of this talk is about someone collecting wives so its how i'm framing everything we're talking about. If we were talking about actually fixing relationships between npcs in general in the game by acting as a mediator then i would agree with you. But you're suggesting that its a strong case for this feature that you can't control a harem completely by acting as both the cause of the problem and then acting as a mediator...which doesn't make sense from a story telling perspective but is also a really weird want in a game.
There are so many valid reasons to want a feature like what you're saying but, again, wuxia ash ketchum is not one of them so its a very weird horse to hitch your wagon to.
I don't really care about " wuxia ash ketchum", its just this post indicates a negative space in the game design right now and you are, for whatever reason, overly narrowly focused on "wuxia ash ketchum".
What kind of goofy ass response is this? First off the game requires you to get intimate with multiple people for a karma, which is the reason I assume most people do it.
Second off characters fight even if they're not intimate with you. This is absolutely not a "weird horse to hitch your wagon to" it's ♥♥♥♥♥♥♥ annoying and will probably be fixed since it's obviously not intended as when they fight and when they don't is glitchy as ♥♥♥♥.
To the OP. Since you're only getting clowns answering you.
There are ways to manipulate relationships between characters but it's annoying. Pulling them both into your sect, putting them in cages next to each other to gain sympathy, making them both hate one person and having one of them beat the ♥♥♥♥ out of them etc.
"Jailing will continue until morale improves"
lmao
Like, "hey hun, can you put your beef with this other lady aside since you both clearly have over 1300 affinity for me and when I check your individual relationship trees, the other girl doesn't even appear"