Deadwater Saloon

Deadwater Saloon

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Creative Storm Entertainment  [developer] Sep 15, 2022 @ 6:30pm
Late Game Ideas
Hey all, I've seen a few people mention the mid-to-late game kind of gets easy. I'm open to any ideas for improving this aspect of the game. One thing could be a tax once the town gets to a certain size - you could perhaps fight that tax in the city hall.

Idea box is open! Please feel free to let me know some ideas for this phase of the game - either flavor or adding challenge.
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Showing 1-15 of 35 comments
jmucchiello Sep 15, 2022 @ 6:34pm 
I doubt a tax will do anything to dent your $50,000+ by town size 3.

There needs to be a reason to buy the other businesses. At least be able to set prices there or something. Maybe you have to hire staff there since I doubt the current system (you buy the business but the former owner keeps working there) makes sense.

A way to put out an add for a specific job at a specific level of skill would be nice.
A tax system could be a good stall. I like the potential of fighting against town hall about it.

Different types of gambling table skins could be cool.

If size weren't a factor, I'd say implementing more staff for better bonuses, while also making bonuses from each staff member have less effect.

Perhaps changing the walls and floors with more/different materials could be a fun aesthetic addition in the long run. Help each saloon look different at its core structure.

Maybe with buying businesses, have their profit tracked/limited by the skill of the main character. So, if you don't know a lot about brewing, maybe you don't do so well after you buy it? Something that could be countered by hiring people to run or manage the shops.

Perhaps run for mayor, town rep, or other such fun stuff for fluff. Basically a popularity contest with bragging rights and minor buffs if any. Another long haul idea.
I already told you how to make the game longer and better, but your big ego did not listen, so I am not buying your release.
Nuprin Feelgood Sep 15, 2022 @ 7:22pm 
I liked the thoughts put forward by DNLH in this thread
https://steamcommunity.com/app/1696080/discussions/0/6382186451008052907/

I also like some of the suggestions I've seen regarding unlocking building upgrades, furniture or decorative upgrades.
I think having more involvement in businesses you buy would be engaging.
Making the other businesses much more costly to buy, or each successive building more expensive than the last would be good, but that's more of stretching the current content into the mid game, as opposed to adding new.
Lots of story lines are possible as well: (Some could be deeply painful and truly challenge the survival of you and the town. of course de-selectable in the settings for the feint of heart)
Local Cattle Baron comes thru town, trying to exert his will on the local farmers...
Indians grow desperate and begin to clash with the outlying locals, you beg the governor to send in the troops but they've got troubles with the Was brewing to the East...
Gold Rush hits the area as people scramble in from all over to get rich quick...
Water troubles as the local stream runs dry and the town gets desperate, and dangerous...
Then, of course, there are the Seven classic TV western plots:
https://tvtropes.org/pmwiki/pmwiki.php/Main/TheSevenWesternPlots

cheers
Last edited by Nuprin Feelgood; Sep 15, 2022 @ 7:24pm
Beernchips Sep 16, 2022 @ 12:32am 
Concurrent saloons
Stef-57 Sep 16, 2022 @ 2:23am 
I ask you if it is possible to enlarge his Saloon or increase his levels?
Expand your Saloon in width?
Otherwise I try to put tables for customers on a floor and it doesn't work?

For the companies that we buy, is it possible in the future to be able to manage them like our Saloon?
That we manage the stocks and so on..

Add options for the hotel with travelers. There is nothing at the moment.
A management of all the establishments that we have acquired as for the Saloon. Example: staff, directors, etc etc .....

more research...
Fire risk for buildings....

This time was quite hard, fights, gunshots etc etc, not to forget the Indians.

THX.
Stef-57
Last edited by Stef-57; Sep 16, 2022 @ 2:35am
DNLH Sep 16, 2022 @ 3:15am 
I was wondering, what if saloon was in state of disrepair, even if not visually?

So that low cash customers that only won't some cheap booze and gruel won't mind, but you won't get the higher cash people from outside the town and will have only poor quality staff available (unless you luck out and one moved in).

Now you may fix the leaks and put in new windows and this will cause higher maintenance costs, but now some desperate Prostitute or shady Croupier (below 40 skill) with little skill would be willing to move in and appear among the staff available for hire. Some better barkeeps and bouncers will become available there too. But you wouldn't be hiring them to leap forward like you do now, but to keep afloat with higher maintenance costs.

So now you want to maybe have spitoons cleared more often than when they're overflowing and get the bloodstains off the floor and once again, to keep it up maintenance goes up, but now you can almost be called respectable business so you can hire even better staff and people who will want to buy your better inventory will start coming from outside of the town.

Essentially fancily dressed up level up system, that would get you spend money upfront and cause daily costs, but in exchange you'd get access to better quality staff and better clients, interested in more expensive inventory would start frequenting your Saloon. Something that would keep putting obstacles in your way and, once again, squeeze a bit the pace at which you progress.

That would be, I think, a simpler alternative to the large and potentially unwieldy system I came up with in the other thread.
Last edited by DNLH; Sep 16, 2022 @ 3:17am
Daraca Sep 16, 2022 @ 5:47am 
I like the contested events that already exist. I'd like to see more "MTT" style events that are semi random at occuring that disrupt the town dynamic.

1: Indian raids on traffic. Functions like a road disruption but is a longer chain with multiple "solutions"

2: Corrupt Sheriff. Trying to run you out of town, add suspicion on a tick and other events?

3: Supply shortages. Specific goods aren't available, resort to secondary sources at a cost?

4: Town fires, something burned down or several somethings burned down

5: Town epidemics. Disease/Famine/bad luck that can be solved with skills / money.

6: Special events to drive Saloon Traffic if you sponsor them. Festivals / Colliding trains / rodeos etc

7: Rival saloon should come way earlier.

8: Taxes aren't a bad idea. This and the Sheriff role can implement a larger change involving local / regional political figures that would be a welcome change.

Mid / Late game needs more money sinks and challenge checks mainly. Some of these can be useful to slow town progress as I (and many people on these forums) think that town progress should be able to be advanced via direct monetary investment.

If you can keep the player teetering on the edge of Risk vs Reward (and taking money in the process) then it restores late game challenge. If I have nothing to spend my 20k on, then there isn't much you can do to introduce challenge that can't immediately be purchased away.
Creative Storm Entertainment  [developer] Sep 16, 2022 @ 6:50am 
Thanks for these. I've pinned this to the top of the discussion board.
Grimtrek Sep 16, 2022 @ 11:17am 
1. Fire - Lets burn a few things down
2. Disease - TB, plague, rabies etc
3. Childbirth
4. Civil unrest
5. Stage coach station / raids
6. Native unrest
7. Gold rush
8. Religious cults
9. Cattle barons coming in to take over
10. Ranch / Range wars
11. Train derailment / robbery
12. Flood
13. Stampede
14. Bathhouse
15. Offer rooms for sleeping
16. Hygiene / food poisoning
17. Jail break
18. Clan wars
19. Farming / grow own supplies
20. Mining
Trafulgoth Sep 16, 2022 @ 4:25pm 
I'd love to see more decoration/design options. For example, I built a partial second level, but there aren't any railings to put down on the edge! The bars are simple objects now, but it would be awesome if I could design my own bar setup, with things like counter length and optional storage/stations to place (similar to how counters in the Sims series work, for reference). I was a bit disappointed that the game is about building up your own saloon, but you don't get to do much in the way of making it your own.
On the note of adding objects/decorations, you could also add things that have operational costs to mid/late game. Early electric lights, perhaps?
Additionally, it seems like there are no downsides to being friends with everyone. Maybe adding a relationship decay system so that you must spend some effort to maintain relationships. Maybe your friends should occasionally ask you for money to buy medicine for their sick aunt, or to invest in their businesses.
DNLH Sep 17, 2022 @ 1:54am 
Originally posted by Trafulgoth:
Additionally, it seems like there are no downsides to being friends with everyone. Maybe adding a relationship decay system so that you must spend some effort to maintain relationships. Maybe your friends should occasionally ask you for money to buy medicine for their sick aunt, or to invest in their businesses.
Oh, I really like both of these ideas.

Imo, you should gain less Opinion from befriending the more they like you already (and the more they don't like you, so it's something like +20/+10 if they're roughly neutral, +10/+5 halfway there and +5/+1 ifthey're at +/-75). That way, if we'd introduce some form of relations decay (I also thought this should occur once your saloon grows big enough), maintaining your allies would need a proper AP investment.

I really like the idea that Allies would come to you for help every now and then, too, so it's more of a symbiotic relation, rather than them being your free firepower for the gang chain event and cheap supplies.
thugscar Sep 17, 2022 @ 11:01am 
have a mayor office
jmucchiello Sep 18, 2022 @ 12:18pm 
Originally posted by thugscar:
have a mayor office
Isn't that what town hall is?

Make it so you can run for mayor.
thugscar Sep 18, 2022 @ 12:59pm 
i wannabe like mayor Goodman "drinking Gin martoonins lol
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