Card Survival: Tropical Island

Card Survival: Tropical Island

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Firazh Jan 28, 2023 @ 2:31pm
Final rain problem with raft journey
... that being, this is meant to be a negative perk.
Now it is already not really negative if one stays mostly in the jungle, where it is quite helpful and not really a problem. But if you then take a raft journey, you get lovely light rain coupled with very favourable winds.
At least it has been like that for the first four days of my journey and it looks to continue.
This makes the raft travel incredibly easy. Even boring. Mind you for the last day or so I have been followed by a shark, which makes for some variety. I also should have brought the monkeys along.

My rather pregnant, sun-shunning (it burns!) etc minus 10k perk person is having a most lovely, gentle journey home and that feels a tad ... wrong. Even somewhat exploitative. So I would suggest that the final rain ends once you leave the island, or that you will get storms now and then and not just normal rain. Or at least not constant very good wind.

Also it always seems to be on heavy on the island, and a mix of light, heavy and storm would be more natural, maybe?
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Hana Jan 28, 2023 @ 3:55pm 
It is very much a negative perk if you are farming plants or if you don't have the permiable skin perk also, since a normal character would be constantly dealing with hypothermia and bacteria fever until they could get their hands on some rain protection. I think it's fine and balanced for the island, heavy rain tends to slow down travel so it slows the game down.

I do agree on variance when leaving the island though, I'm not sure how difficult that would be for them to implement.
Firazh Jan 28, 2023 @ 5:13pm 
Actually the jungle combined with a simple shelter provides 100% rain protection.
Also if you go for a start in the crash plain (also negative perk theoretically) you end up with tons of clothing to wear (and a readymade shelter) and thus have no real problem with being too cold.
Bacteria fever can be avoided by keeping clean, and you do not have any problem with insects since it rains all the time.
You also need not create any kind of water infrastructure since, well .. water. Lots and lots of water.

I will give you the farming, though if you take into account where plants do well and combine it with fertilizer you are actually able to grow most things even in the endless rain without brimstone.

And there are not that many zones where you get a movement penalty, so for a jungle-centric living style this perk is actually super wonderful. Especially if you are trying to get 6 macaques since the biggest struggle with them is to water them through a draught phase.
Classy_Pigeon Jan 28, 2023 @ 5:21pm 
Originally posted by Firazh:
Actually the jungle combined with a simple shelter provides 100% rain protection.
Also if you go for a start in the crash plain (also negative perk theoretically) you end up with tons of clothing to wear (and a readymade shelter) and thus have no real problem with being too cold.
Bacteria fever can be avoided by keeping clean, and you do not have any problem with insects since it rains all the time.
You also need not create any kind of water infrastructure since, well .. water. Lots and lots of water.

I will give you the farming, though if you take into account where plants do well and combine it with fertilizer you are actually able to grow most things even in the endless rain without brimstone.

And there are not that many zones where you get a movement penalty, so for a jungle-centric living style this perk is actually super wonderful. Especially if you are trying to get 6 macaques since the biggest struggle with them is to water them through a draught phase.
Well being soaked will give you Bactria fever, and a lot I may add.
Last edited by Classy_Pigeon; Jan 28, 2023 @ 5:22pm
apple Jan 28, 2023 @ 5:57pm 
Final rain does make game easier.It is not that there is no disadvantage with endless rain but most of them can be easily avoided and infinite fresh water is totally worth it.
Last edited by apple; Jan 28, 2023 @ 11:56pm
Hana Jan 29, 2023 @ 7:59am 
I think it's helpful to isolate perks as if they were applied to an otherwise perkless character when understanding the point system, it's true that with the right combination of perks, you can nullify their innate difficulty, however, imagine you start on the beach as normal with final rain. You'll nearly die of hypothermia just exploring to get enough materials. Not to mention, you will be exploring a lot in the early game and the shelter will not cover you from the rain when exploring, cutting wood, harvesting crops, or setting traps, so you will still be soaked wet and cold for the majority of the game, needing to stop frequently to warm back up or take medicine.

As for farming, yes you can but you can only have one crop growing at a time instead of multiple useful plants growing in the same area, otherwise the fungus spreads too quickly and your plants will run out of health. With knowledge of the game's mechanics, final rain is a great perk, but there is no denying it can make things go more slowly and that in and of itself, it's point value is valid.
Hana Jan 29, 2023 @ 8:20am 
I'd also like to add that without the climber perk, final rain takes all climbing activities out of the question. Even training climbing. That means:

No reliable source of coconuts without chopping down the palm trees, and therefore no early game oil, or constant hand pain, tanking your moral and making you stressed while also taking a lot more time and energy to get, lowering your weight and reducing the benifit of the oil. The hit to your moral from that would also lower your immune system, and with you being constantly soaked, you'll get sick quickly.

No early copper from the hole. Again you'll need to explore and dig a lot to get copper tools.

Honestly the hit to climbing in and of itself justifies the point difficulty due to the massive affect it would have to every other aspect of your game.
Firazh Jan 29, 2023 @ 9:43am 
Hehe all right I guess my next 'self-challenge run' shall be a final rain coupled with a beach start and neither clothing nor any skills!

I still stand with the fact that the raft journey part needs adjusting as it makes this bit really easy (no storms and constant water supply).
Firazh Jan 29, 2023 @ 2:56pm 
Day eight of this 'challenge': I've set up a nice camp in the wetlands (hey, no insects and plenty of water), from bare as the day the char was created to pretty well clothed, food is a bit of work but you find enough to get by and once that elusive sago is finally hunted down it gets easy enough. The char is also dry and comfortable most of the time thanks to a simple sheltered leaf-bed. So far not a day of sickness, good morale etc.
Will get deleted now thanks to not really being a challenge.

As long as one heads to the jungle as soon as possible the rain certainly is no problem.
Coconuts are overrated, and at worst you can always get to them by hacking down a tree or two.
Last edited by Firazh; Jan 29, 2023 @ 2:58pm
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