Card Survival: Tropical Island

Card Survival: Tropical Island

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How long did it take you to realize, you can equip spear on back?
*facepalm* with hands full of clutter for 300 hrs
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Zobrazeno 1630 z 32 komentářů
Drayn původně napsal:
Tried out the clothing repair.
I found out the clothing repair is overrated for everything except the tourist shirt, because that shirt is irreplaceable for a morale buff. It's a lot of time to create a threaded needle and it repairs it only 20%? It's far more efficient just rebuilding it after it breaks, or you break it.
Might be more useful for leather clothing that's harder to make more of?

I haven't tried it myself, don't know if it works on leather or not.
Drayn 12. říj. 2023 v 17.40 
Ignosius původně napsal:
Might be more useful for leather clothing that's harder to make more of?
I haven't tried it myself, don't know if it works on leather or not.
True, if you are tight on leather it might make sense to repair.

If not. 45 min to repair + 1.5 hour for the threaded needle and it's around 20% per repair
I left out some details but around 10 hours to go from 0 to 100%. Can you build a new item from the broken scraps in less than 10 hours? Maybe depending on the item. Clearly not a huge advantage though. To be a valid feature in the game, I think it should be a clear advantage that you don't have to do the math to to find out. If it repaired 30-40% each time, it would be an obvious thing to do without bringing out a calculator.

[edit: it does take less time if you have chair and bench, making it much more worth it]
Naposledy upravil Drayn; 17. říj. 2023 v 11.12
Ignosius původně napsal:
Might be more useful for leather clothing that's harder to make more of?

I haven't tried it myself, don't know if it works on leather or not.

Repair works on leather (and on almost all of the non-craftable starting clothing, as well). A bone needle takes 15 min to make and lasts for 3 repairs (although each one will require a separate cord), and you will end up with a surplus of bird bones, so it's worth making some of them into needles to repair your more valuable items.
Naposledy upravil Philtre; 12. říj. 2023 v 17.41
Gyger 12. říj. 2023 v 18.37 
Does it take 45 minutes to repair? Then again it may be because of the table and chair in my hut. That combined with the spindle can significantly alter the time cost to repair. Another question would be if it counts as tailoring experience, which would mean it can stack with all the other methods of training the skill.
It might be an overall loss from a time perspective, but every step only takes 15 minutes, and you're likely to have a ton of extra cord and needles lying around anyway.

Crafting a new leather vest takes two sections of 45 minutes, and that assumes you already have all the leather you need on hand, which takes a very long time to get if you don't, and you need for other, likely more important, projects.

Perhaps it could use a slight buff, but I think I prefer repairing my leather stuff every once in a while and saving my leather for other things, even if it might take more time overall.
Thorin 15. říj. 2023 v 11.39 
depend on the item and your game state. in late game, skin is cheap from all the traps and hunting and ranching, so remaking is faster, in mid game, you still need dozens of skins for other things, so spending some time to effectively gain a few skin from cords worth it. of course, if you have self imposed limitations, it may change drastically.
Gyger 17. říj. 2023 v 6.53 
Just discovered that you can add salt to food. Was too busy making glazed pottery to think about trying that. I am assuming sugar can be added as well but I haven't got any food that fits the bill yet.
You can add ground up chilis to meals to make them more tasty and apply the capsaiscin effect too
Gyger 17. říj. 2023 v 7.38 
That would make the 15 minutes it takes to grind them worth it, good to know.
im pretty sure i knew and forgot, cause when i read this post i was like, "oh yeah! i CAN do that" instead of "I can do THAT?!"
Stormrhodos původně napsal:
The other thing I learned from that is using macaque friend on a coconut tree. 360 ♥♥♥♥♥♥♥ hours.
Nice, I completely missed that one.
Gyger 18. říj. 2023 v 2.49 
Drayn původně napsal:
Tried out the clothing repair.
I found out the clothing repair is overrated for everything except the tourist shirt, because that shirt is irreplaceable for a morale buff. It's a lot of time to create a threaded needle and it repairs it only 20%? It's far more efficient just rebuilding it after it breaks, or you break it.

Important note regarding clothing repair, the amount repaired appears to be a static value, which means that more durable clothes will regain a smaller percentage per thread but the patch job should wear out at roughly the same rate. I feel it is worth it resource wise to maintain your starting clothes even if the t-shirt can be replaced with the crafted shirt. It takes approximately 4 threads to repair to full and lasts longer while the crafted one already uses 6 not including the large cloth.
Gyger původně napsal:
Just discovered that you can add salt to food. Was too busy making glazed pottery to think about trying that. I am assuming sugar can be added as well but I haven't got any food that fits the bill yet.
Sadly, no. You can't add sugar to your food. Only salt and grounded chili.
Another useful trick (esp with the mermaid) to keep cool and moisturized: the face-cloth you can make from a large sheet (also serves as a weaker gas-mask) can be made wet without needing an action, plus it's only slightly wet thus better if you are prone to bacteria fever. Depending on the degree of overheating, this can be just the thing to keep the temperature perfect. Also: good for mermaid skincare.

It would be nice if this was also possible for other pieces of clothing, even if it took a small time-tick.
Gyger 25. říj. 2023 v 21.38 
Had to explore the wiki to find out that boar tusks can be carved like wood, no blueprint required.
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