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More generally, however, the primary way to keep yourself alive is to stay out of trouble. The Mangroves is intended to be dangerous, and even warns you about going there, so don't go there until you have the equipment and resources to deal with the possible consequences. You can always successfully retreat from a random boar encounter if you do so immediately, so don't even try to attack if you aren't ready. If your climbing skill is low, don't climb palm trees for coconuts. And so forth. Keep yourself safe and work on making slow progress on finding resources and building infrastructure. Copper happens late in the tech tree, and requires considerable time and effort, so don't try to rush it.
It might be a mistake but I try and get 3 to 4 water reseviors before hitting the dry spells that start happening. I might be building my skill tree wrong and will try something new and make slower progress.
Thanks Philtre.
I don't really know how people are meant to get good at this game without first losing hours of play when coming down with camp fever for the first time or slowly starving to death by not eating better food recipes. And of course sh#@ting yourself to death in one of your first runs (death by coconut).
If you can overcome dehydration and disease until the mid game, you've got a very good chance of going the distance.
Note that the Hunter premade character is intended to be the "easy" (by comparison) starting character: he starts with a whole lot of positive perks, plus several skills already at a fairly high level (e.g., spearfishing at 50%, IIRC). If you have been trying to play custom characters, maybe try the Hunter next.
Personally I try to aim for some kind of protected living space (shed, hut, or if all else fails, cave) by the start of the first rainy season (day 30), and at least 2 reservoirs by around day 50 to prepare for the first dry season (which starts on day 60). I think it's good to focus on things like reservoirs, cooking pots and vases, a hut, crafting stations like the loom and kiln, and growing some crops, before you try to explore the more dangerous areas or fight boars or sharks (don't swim or dive with raw meat/fish in your inventory, and you'll have much lower risk of sharks).
1. Play the Hunter like Philtre suggested. This should keep the game nice and easy as long as you develop before doing risky things. It gives you are huge headstart in both skills and resilience to some of the game problems.
2. Stay in the Bay-Jungle-Wetlands area until you get stronger, avoid the Mangroves, dont dive in the Bay to avoid Sharks and always retreat from Boars when you run into them inside Jungle and Wetlands. You can go to Rocks to get the flint for the better tools though.
3. Prepare for the rainy season ( day 30 ) by having your stuff away from coastal areas or stored in boxes / structures.
4. Prepare for the day 60. 3 to 4 Reservoirs you are making should do the trick. If you know how to stay chill 2 should be enough though so maybe a good skill to learn. Try to keep your temperature bar at the hot or bellow ( try to avoid very hot ). In my experience using salt water from the bay is the easiest way to stay nice and chill.
5. Keep the Bugbites under control to avoid the camp fever or plant the spider lilies so you are safe if you do get it.
The safest way to play with hunter is to
a) retreat from pigs
b) try to stab each monkey, partridge and seagull you run across. monkey wounds are not a problem. This is the cheapest way to level spearfighting. For Seagulls to spawn you need to drop some food in the midle row. I would say you can expect like a seagull every day to spawn if you have food until you kill a couple in row then they need a couple of days to recover.
c) lay down traps. I suggest jungle so the storms from day 30 on dont destroy them.
I would suggest to have a shield or leather pants or both before exploring the mangroves or grasslands and go right back to safe spaces if something bad happens to heal.
Also when exploring the grasslands and highlands have water on you to wash the snake venom from your eyes.
If you keep failing there are unlockable Perks like people mentioned to make the game much easier. I think they are not needed and it is much more satisfying to learn the game and go from starting characters to more dificult ones and ignoring the "make the game easy perks".
However some people play the game in a more chill and carefree way which gets them in trouble, Perks are really good for you if you are one of them.
Good luck!