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The mud hut keep breaking in storm is very annoying and a waste of time.
The grassland cave (watch out for the current occupant) is a nice temporary camp until you dig a cellar and finally build a stone house.
The biggest downside is that you have to pick all the almonds off before you can chop down Almond Trees.
I also tend to use the Western Grasslands as my main base. Between the cave, the good growing ability and the general central access to everything else it's a great place to stay.
It has dirty water, allowing easy plant watering early. You can build the well. There is a cave for mushrooms+stinkies+ bugs to feed partridges. Even more water in there. And it's also very central.
I tend to stay on the bay until I have the mud hud set up, though, because the bugs would eat you alive otherwise. But just carting sand there whenever you go makes for easy mud brick production once it's raining. Love it.
If you know how to deal with bugs Jungle Or wetlands.
If you do not know how to deal with bugs then bay but you will need to build a Shed or a MudHut to protect your stuff from the Storm...
Since Mudhut protects from bugs anyway i would suggest to just build a MudHut in the jungle. That is what I am doing this days mostly.
Sometimes wetlands but jungle is prefered by most players.
Stone home is unnecesary you can easily win with MudHut. Unless you are playing a stupid amount of time making a stone hut and making it comfortable will take way more time and resources than reparing the MudHut ocasionally.
Secret Valey is really far away from everything. It is amazing farming location but I do not like it.
You can live in the Cave. Depends on the Cave but for example the Dark Cave in wetlands which has arguably the best location in the game is very uncomfortable. That means before you can start gaining any positive comfort in there you will have to beat the base negative comfort.
IN my experience it is way easier to keep the MudHut Repaired.. in like 100 or 200 days on the island you will spend way less time to keep the mudHut Roof in shape than to beat the Cave base starting negative comfort penalty.
For Dark Cave anyway.. nto sure for other caves but probably similar. I heard others are not as bad but they are not as well located either.
This brings us to another downside. YOu cant choose the cave location. So if it is not in good location you are out of luck.
Lastly. Caves usually have a lot of bugs.. MudHut actually reduces the amount of bugs inside.. this is a huge plus for the MudHut.
I think that covers it.
I consider a Cave run a challenge run it is way harder than a MudHut run in my opinion.
Cheers!
Grasslands is a good competition for Jungle and Wetlands in my opinion. All 3 locations are pretty nice and central.
My bigest problems with grasslands are exploration RNG. I do youtube so for me it is not acceptable to have a bad start due to a lizard bite.
Another issue is that there is no chopable wood available at location but that is a lesser thing.
Another issue is that is 2 spaces away from wetlands so early game suffers a bit from that.
It has many good points though as already mentioned.
My favorite:
Grasslands is amazing farming location because it is dry so you have 100% pest control. You will get way less fungus when the unstobable rain happens and you can control mites by overwatering the crops.
mangrove forest... connected and once fully explored if your lucky you can cut down everything and get both small trees and a big tree when you explore, or a big tree and a small tree.... it has a LOT of wood there...
I'm more frustrated getting a good supply or hudge rocks near by because most the big rock supplies you run through from digging out caves and stuff then you get a trinkle through RNG
When I discovered how to make paths I made one to the Secret Valley and built another hut. There you can build cisterns for the dry season and not worry about animals trying to kill you. Plus, the soil is the best in the game and with a little farming your food troubles are over too. It's far from a lot of biomes, but with the paths I can get back to the bay in 12 minutes.