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Interesting. How would you imagine that playing? Would you each have your own screen, with hand rows? Or would it be a combined "hand" row?
EDIT: It would basically be either a "Meet me back here in #" or "I'll be here if you need me" style with the players having benign interactions such as "chit-chat" or "Comfort" or "Give First-Aid" or "Hit with Rock" from the other players' cards for in-game purposes and similar interactions apart from actual player to player chat.
In minecraft to make the day end, all characters have to "sleep". One person not sleeping keeps time flowing in normal speed. If all "sleep" the night is skipped and the next day starts sooner.
Maybe have it be turned based, but each turn has X number of actions (time). Character 1 has, say 4 hours and must input four hours of action before executing? But then you have things that run long when you are injured or ill.
Honestly, the only way I can see this working is being able to invite someone to your island to work on it when you are not there.
Not difficult. The time is exactly the same for all players.
If you have 3 players in co-op, when player 1 is performing his actions, time is frozen for player 2 and 3, they can´t do anything until the next player hits "end turn" button.
Each player must have a "time unit" bar something like that, so each turn will last the same time for each player. You can´t have player 1 doing stuff that take 6 hours, then player 2 doing stuff that takes 9 hours, for example.
One is to have a named chested that swaps items between them. So trading or help could be sent between saves.
The second idea is to have all the items randomly be assigned to one or the other. This would be like items are randomly phasing between the two islands.
Note: This would only work on saves and not during game play. Will giving an update if I get something working. Maybe it could be made into a web app. Where both players upload a save and select the type of syncing they would like.